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How about this game's PvP being more than just Warzones, Ilum and gear grinding?


Saar

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The current PvP system is such:

 

You hit level 50, and start grinding daily quests, Warzones commendations and try to do some PvP on a poorly thought out and implemented Ilum, with the ultimate goal of getting gear, so you can end up doing more PvP to get even better gear, ad infinitum.

 

This kind of sucks. What's the ultimate goal of PvP? Gear?

 

 

How about Bioware change this up a bit?

 

1. Warzones shouldn't be the primary form of PvP. They should be a side-dish, something nice to have on the side, a PvP activity you can engage in if you only have a short amount of time to spare.

 

 

2. Faction PvP should be the primary form of PvP: Republic and Empire fighting for control and influence over planets and star systems, with shifting front lines and actual impact on the galactic environment. Ilum could be one of these planets, but at the moment it is very poorly implemented, and made much worse by the obvious population imbalance (something BW has to address before anything else).

 

 

3. As for the gear grind: many players see getting gear as progression. That's true, but it's not the type of progression that should take place in PvP. PvP is Player vs Player, not Gear vs Gear. If one wants to showcase their skill, what better way to do it than on a level playing field? Therefore, PvP gear should be standardized (much like in Guild Wars).

 

But what about progression? Well, there's other types of progression. Ranks, titles, cosmetic items, prestige, being well known and respected within the community....etc. Those are the kind of things that keep people playing and having fun, instead of being crushed by someone who has better gear than you and you not having a real chance to begin with. That and the fact that players want to have an impact on the game world, and with shifting front lines and server-wide benefits for territory control, they can have that.

 

 

So the question to ask yourself is: do you want SWTOR's PvP to be more than just an endless gear-grind through the endless repetition of Warzones and grinding kills on Ilum?

 

This is an issue that must be resolved before the release of GW2 if this game is to survive in the long-term.

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