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Tank Build Powertech PVP tips


Gamerfett

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I posted this in the PVP section by accident so I am posting it here.

 

1. If someone is about to score get in position on platform above the pit. Target the Ball Carrier. Check the Ball Carriers resolve bar if full wait for it to drain, Once you can grapple jump off the platform so you will hit the Bottom of the Pit, As soon as you jump Press the grapple button and pull them to the bottom of the pit.

 

If you know this good tell people if not well learn to do it and use it!

 

2. In huttball if the other team is about to score get back to middle and get close to ball respawn. Instead of grabbing the ball time the respawn then carbonize or whatever the power is to give you time to grab it.

 

3. If your team mate got the ball and will not pass. Use jump charge to get next to ball carrier. Pop Carbonize to stun those attacking him. If any get past the Carbonize then use your grapple to pull them back then stun them. You do this right you can give your ball carrier the time to get past a flame and get to score.

 

Powertechs really need to start using there stun's more, and get smarter when using them. Don't waste them, sure you could use Caronize on one person or you could wait till your being focused stun them all and run...

 

Just some pointers.

Edited by Gamerfett
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just to add to your tips.

 

 

Switch your guard frequently.

 

In the example you mentioned with the guy not passing, stuns are great, but guard the guy also.

 

Taunt.

Using your example aoe taunt the attackers once stuns have worn off. Reduces dmg to the carrier as well as the dmg you receive via guard.

 

Make yourself seen!

One of the best roles a PT can perform is a distraction. Grapple people into acid/fires so they chase you around the map and not the carriers. Get 2/3/4 people involved in fights in the pit for the same reason.

 

Sorcs/Snipers

Pull them down off ledges so they lose their advantage (elec dart snipers in cover to bring them out so you can grapple them down. JC to them is an option but expect to get knocked back)

 

These are mainly Huttball specific. but can be applied to other games, mainly the 'Make yourself seen' tip to draw defenders away from the door in voidstar and the turrets in Civil War.

Edited by Vanash
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1. You can jet charge across the ravine in Voidstar in the 2nd room with bridges provided a target is in LoS.

 

2. You can pull people off the bridge and drop them if you stand on the edge of the middle platform out looking both sides of the bridges in Voidstar.

 

3. The left and right cat walks above the pit are good places for a clutch grapple to goal in Huttball.

 

4. Bind a key to acquire target's target, makes switching guard to someone taking hits really easy aside from clicking their name plates.

 

5. Peel for your healers, I cannot stress this enough. I see so many "tanks" playing like DPS and just slam guard on a healer and then leave them to fend for themselves. It's lolworthy when you split them up beyond guard range because the "tank" is tunneling. Guard your VIP targets and get people off them. If they are heals, the less they are healing themselves, the more healing output there is for the team.

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