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Crit/Surge Cap


ChuChuTrain

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Just wondering if anyone has done any tests or is it said anywhere?

 

I see 50% crit hard cap some places which makes anything above 30% self-buffed crit pretty much not needed....

 

I also saw someone say that surge was capped as well at around 90%?

 

Anyone?

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Just wondering if anyone has done any tests or is it said anywhere?

 

I see 50% crit hard cap some places which makes anything above 30% self-buffed crit pretty much not needed....

 

I also saw someone say that surge was capped as well at around 90%?

 

Anyone?

 

Its not a cap. Its just when you start to get really bad diminishing returns.

 

I personally try not to take crit past 35% and surge past 88%, (80-85% for surge is a pretty good place to be).

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Its not a cap. Its just when you start to get really bad diminishing returns.

 

I personally try not to take crit past 35% and surge past 88%, (80-85% for surge is a pretty good place to be).

 

the graphs i have seen have a horizontal asymptote somwhere around 50% meaning you can never get there... ever

 

this is based on the assumed curve from plotting data points with different gear

 

wish i could find that link again, it makes it easy to understand...

 

but if the data is true and the dimisishing returns is based on a single function then it would be impossible to get to 50% crit with only the crit stat (you can stack buffs on top to get higher than the graph i speak of)

 

so with crit stat alone, yes there is a hard cap, you can get over it with buffs/specs

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