Nimaothar Posted February 7, 2012 Share Posted February 7, 2012 Ok, trying to approach my question a different way as I am soon to get my first Tionese item, which is the same rating as my redoubt gear (enforcer or TT-17). At what point is there a balance between shield/absorb loss and aim/endurance gain: Example (using .84 for defense, .96 for shield, and 1.07 for absorb): Redoubt Enforcer Boots with Augment vs. Tionese SuperCommando's Boots gives me a benefit of: 1/4 closer to the nice 4 piece bonus, +34 Aim, +16 Endurance, and 39 shield at the cost of 40 defense and 31 absorb. And if I can get the Veracity unlocked I can get the shield value back. Using MM's spreadsheet, my changed value is -29.33, -67.73 if it's Veracity gear. Handled HM FP decent enough with the following balance: 16885 Health -Self-Buffed 17.37% defense 43.6% shield 48.97% absorb We are now working on SoA (which will be better with the fixes hopefully, was at 5% last night for best attempt) and then progressing to hard modes. As such should I pushing for more endurance and hoping for the set piece schematics to drop? Thanks for more discussion on this issue! Link to comment Share on other sites More sharing options...
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