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First Responder Talent:


Daecollo

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I wish this Talent instead gave you 1 Ammo back for a Critical Heal. (50%/100% Chance) (Only while your healing stance is active and only once every 3.5 Seconds.)

 

 

I made a post on this for Mercenaries but I feel Healing commandos would have Ammo trouble as well.

 

 

It makes sense since every other healer gets something back from healing, but commandos and mercenaries have to wing it on ammo/heat.

Edited by Daecollo
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