theadjectivenoun Posted February 3, 2012 Share Posted February 3, 2012 *Crafting skills no longer inform the player that no missions are defined for the Crew Skill.* Biochem Energized and Exotech stims and adrenals no longer require Biochem to use. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned. I guess they failed to realized that the rest of them needs over hauled too. Link to comment Share on other sites More sharing options...
Natarii Posted February 3, 2012 Share Posted February 3, 2012 Read the entire post from the devs. It clearly states they are planning to do more with all other crewskills. Patience, young Padawan. Link to comment Share on other sites More sharing options...
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