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New Sin tank ability idea


kharnedge

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OK I have been on the forums int he past saying that as a sin tank I have some threat issues. Mainly because my dps are in battlemaster gear and im in columi and champion gear. That said there is still a huge vacancy in the sin rotation ... the starter.

 

Stealthing around bosses is not a fun aspect of the game and often times the stealth gets broke and im still nto in range for my wither/shock (depending on adds)

 

This could be a new ability or a function of dark charge changing a skill we cant use as tanks like Maul, into say Dark maul .... 30M range strikes target for X damage and forks to 4 additional targets for x/2 damage 1 minute cooldown.

 

It would function similar to avengers shield for tank paladins in wow and would give sins a nice opener that doesnt require stealthing into range pre pull which sucks.

Edited by kharnedge
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