Sidnonia Posted January 28, 2012 Share Posted January 28, 2012 (edited) I also figured I'd post this to show my irritation for the priority of stats and how little of a difference you get if you raise aim and lose power. Everyone says Power isn't important, but pretty sure this speaks for itself. Base Tech before adding earpiece:[/b] 435.6...i.Bonus Healing 33.72% Critical Chance 64.96% Critical Multiplier 13.33% Activation Speed ------------------------------------------------------- Rakata Ear Piece +85 Aim +98 Endurance +51 Critical Chance +51 Alacrity 448.5...i.Bonus Healing.....i.+12.9 35.79% Critical Chance.....+2.07% 64.96% Critical Multiplier 14.59% Activation Speedi.+1.26% ------------------------------------------------------- Critical Hyperaccelerated Rejuvenation Relay +62 Aim....i................-23 +50 Endurance.........-48 +25 Power................+25 +35 Critical Chance -15 +29 Alacrity..i...........-22 449.3 ....Bonus Healing.....i.+13.7 35.18% Critical Chance.....+1.46% 64.96% Critical Multiplier 14.05% Activation Speedi.+0.72%% Edited January 28, 2012 by Sidnonia Link to comment Share on other sites More sharing options...
Medrel Posted January 28, 2012 Share Posted January 28, 2012 (edited) You are losing one point of Bonus Healing for a decent increase in Crit Chance and Activation speed. Over half of a percent of Crit and Activation Speed most likely outweighs 1 point of Bonus healing. Not to mention the massive Endurance increase, if you are dead, you can't heal at all. Edited January 28, 2012 by Medrel Link to comment Share on other sites More sharing options...
Sidnonia Posted January 28, 2012 Author Share Posted January 28, 2012 You are losing one point of Bonus Healing for a decent increase in Crit Chance and Activation speed. Over half of a percent of Crit and Activation Speed most likely outweighs 1 point of Bonus healing. Not to mention the massive Endurance increase, if you are dead, you can't heal at all. Still feels like I should gain more, you know? Aim should boost healing more than power seeing as it is our main stat, but I guess it makes sense if you see all the OTHER benefits you get from Aim. Just upgraded a couple pieces of gear, losing a few points of healing but gaining much more crit, surge and alacrity. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted January 28, 2012 Share Posted January 28, 2012 AIM does less than power or critical rating in their respective stats. The difference is that AIM of course affects both. Outside of a natural bias for crit rating, it also seems to me that AIM does more for bonus damage compared to power than it does for crit compared to crit rating. Just my "feeling" though. I haven't really crunched the numbers. Also I'd totally go with the second earpiece or even try to get a mastercraft one and add in a 28 aim augment (which is what I have) Then that will beat both. Link to comment Share on other sites More sharing options...
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