Vauleen Posted January 25, 2012 Share Posted January 25, 2012 Where IM is deadliest is if you apply it right away to a target. Follow it with a TD you should then be able to RS at that point. Then its the FB/RP with RS when up. When your target hits >30% life with IM and CGC's dots ticking they are in major trouble. Burnout and dot stack is what makes IM a great ability. If you haven't killed your target in under 15s (IM's timer) you are doing something wrong. Link to comment Share on other sites More sharing options...
Vauleen Posted January 25, 2012 Share Posted January 25, 2012 Agree with Dhar. Fire IM at the start before getting into the 4-10M range after that its not worth using again. Link to comment Share on other sites More sharing options...
Sugneto Posted January 25, 2012 Share Posted January 25, 2012 Where IM is deadliest is if you apply it right away to a target. Follow it with a TD you should then be able to RS at that point. Then its the FB/RP with RS when up. When your target hits >30% life with IM and CGC's dots ticking they are in major trouble. Burnout and dot stack is what makes IM a great ability. If you haven't killed your target in under 15s (IM's timer) you are doing something wrong. Exactly. And there is no dot stack if you are bulldog. Above poster, granted TSO b4 IM ftw. But what about when TSO is cooling down? What I'm saying is that bulldog has a heat problem, not to mention reduced dmg compared to other standard specs, because of its reliance on IM to proc a dot. Both of you just furthered my point. Thx Link to comment Share on other sites More sharing options...
Sugneto Posted January 25, 2012 Share Posted January 25, 2012 And just to further what I'm saying: my goal is not to be able to kill 1 guy. That is too easy. Frankly if you lose 1v1s as a PT then you have bigger issues than slight spec variance. My goal is to kill one guy and immediately switch targets with low heat so that I can kill the next guy w/o downtime. Link to comment Share on other sites More sharing options...
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