Damageplan Posted January 24, 2012 Share Posted January 24, 2012 so my suggestion to help fix some of the imbalance issues in the PvP section of Ilum is pretty simple. Since the population of Empire Vs. Republic is around 5:1 putting the armament crates in all 3 locations. Northern, Central, Southern Assaults, will thin out the amount of empire players throughout the zone. Therefore letting republic form some squads that can actually survive and do some hit and run tactics as well as being able to control a point possible for awhile letting them complete their dailies/weekly. I play a Bounty Hunter so I can only imagine how frustrating it is for them to get these objectives complete each day/week. Link to comment Share on other sites More sharing options...
Theplayer Posted January 24, 2012 Share Posted January 24, 2012 i think illum should be instanced and capped at 16 vs 16 or 24vs24 , its already isolated so why not make it a warzone...just saying. Link to comment Share on other sites More sharing options...
J-Sheridan Posted January 24, 2012 Share Posted January 24, 2012 Fixing imbalance issues: Step 1: Put Illum on another server Step 2: Anyone traveling to Illum goes to that server within the regions Congratulations: All of European Empire and Republic players can battle each other Same goes with all the other regions. Step 3: Introduce a buff that applies a boost to a side that is outnumbered based on how many of that side is actually on vs. enemies I.E 50% or less - Lesser side gets X boost to bring parity Illum would effectively become an inter-server PVP hub which should create some viciously epic large scale battles. Link to comment Share on other sites More sharing options...
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