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Quarterly Producer Letter for Q2 2024 ×

[PvP] Faction controlled Planet. also posted in Suggestion area.


Syrellaris

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Posted this on the suggestion forum area. Located here.

 

http://www.swtor.com/community/showthread.php?p=2000609#post2000609

 

Scroll down for the Basic Starting information of the planet.

 

Type of PvP :[/bOpen world. No instances.

 

Quests :

 

[*] Daily Quests ; Mainly quests that allow players to earn Materials for there side.

 

[*] Weekly Quests ; Mainly quests that allows groups to collect rarer and harder to get materials from enemy controlled bases(camps), required for the bigger upgrades on there side.

 

[*] Monthly Quests ; Mainly quests intended for operation groups of 8 players. Rescue of Sith, Imperial or Republic officers and soldiers with a expertise from Heavy enemy controlled bases, like minor fortresses. Personnel needed to control the biggest vehicles. Turning these in Rewards the player with a Faction Token(**).

 

Type of Bases:

 

[*] Minor Camps : for the daily quests. Enemy units to kill and materials to collect. Materials handed in for Warzone Commendations at your main base. Only NPC silver and sometimes an elite guard.

 

[*] Camps : intended for the Weekly quests. Heavier elite NPC's that are harder to kill. Could use a group. Collect rare mined or stored materials that you can turn in at your main base for mercenary Commendations

 

[*] Minor Fortresses : Intended for the OPS groups. Large packs of Elite and champion NPC's. Rescue npc soldiers for your side. Has Turrets that players can control.

 

Materials are used for:

 

Materials players can collect can be used for upgrading your main fortress fortifications, weaponry and soldiers around the battlefield.

 

Rare materials can be used to produce the limited to a certain amount of attack vehicles, drop ships etc.

 

Soldiers, officers rescued are required to even operate these Created or brought in vehicles.

 

Upgrades :

 

All the materials collected from Daily quests go towards the upgrade of Base fortifications and the upgrading of Soldiers. Ranging from Standard to Champion. Gear upgrades should point this out. Battlefield however should stay a mix of all types of Units. Both normal, silver, elite and champion.

 

 

Players :

 

Players are constantly competing against each other, to defend there camps and fortresses to make sure the enemy side gains as little materials and personnel as possible. Players should at all costs, try and kill the created vehicles that roam the land and Players should defend there own vehicles from being destroyed.

 

Players defending the main fortress from attacks should be able to use stationary defense mechanisms to defend against enemy NPC's, vehicles and players.

 

**Faction token :

 

A token that can be earned to turn in for specific and rare rewards only available on this pvp planet.

 

 

Basic starting Scenario.

 

 

both sides have barely landed on the planet, have set up a few forward camps and 2 or so Minor fortresses. There main base and home of all the elite personnel is just about up and running, but could require at least a lot more upgrades.

 

The only Npcs that you find running, fighting and repairing or resupplying (yes active NPCS, not stationary ones) are Normal level ground soldiers, Jedi and Sith apprentices and small groups of Squadrons led by silver mobs.

 

Except for the camps and minor fortresses as thats were the Daily, weekly and monthly quests are completed.

 

As the battle is proceeding, sides will get active changes based on how many materials are flowing in. In example after 3 real life days of questing, the Republic side has gained packs of Elite troopers and jedi, while the imperials have slacked off in there questing or were successfully stopped and only still have Silver groups and a few elites roaming the battlefield.

 

It is purely up to the players to advance there factions on this planet.

 

The Final Goal :

 

Planet Wide control. When a Faction wins the war, the Enemy retreats and is destroyed. The main base in ruins (transitional phase) and is now the factions home for new normal and pvp quests for experience, money or loot. Quests should become available in factions Main base.

 

Planet wide control should also open up Unique Flashpoints and an operation or two so that guilds have a reason to go down there for anything else, same for random players.

 

Planet Wide control Lasts 7 days, before the world resets.

 

 

Closing Comments :

 

I believe by creating something similar to this, will spark peoples interest in open world pvp as long as it based on objectives that allows players to win unique rewards.

 

Feel free to add your two cents :) even if you do not like the idea. However please remain civil and constructive. Thank you.

 

Syrel.

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I can see a lot of thought went into this.

 

Something like this could be cool if it could ever be done in game, only Issue?

 

Imperials are the only issue. As long as the faction imbalance is this great on the far larger % of the servers something like this would last a few hours, maybe a day, and than become another permanent planet within the glorious Empire.

 

But hey, that's the issue with just about every last kind of PvP taking place across all servers ain't it?

 

Nice idea, never going to happen, would love to see it, but it wont.

Edited by Himotio
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Well faction balance is an issue but its not something bioware can change. It is up to the players to populate sides. Thougha solution to this can be tied to a simple thing ive saidat the top. A none instanced world. Seeing as no instances can be created, this means they can introduce a level cap, but that would make players unhappy.

 

I believe population in the end will sort itself out and even if the republic is in the minority regarding population, that doesn't mean they cant win this planet. As long as there spawn points in the main bases cant be camped.

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Only real way this would work is to do a sort of Tol Barad or Wintergrasp method of contested at times and have a 1:1 que'ing. Any other way would be pointless since Imps will control it 100% of the time. Plus since you want to give a reason to show up out there and reward them it would create an even greater advantage to them since they will always have access to things the other faction will not.

 

All it all, not a terribad idea but needs revision for more balancing.

 

I mean just look at Ilum... republics loath the place now and is becoming dead quickly.

Edited by ejijon
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