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Know what's missing from lightsaber combat in this game?


DarthVindictus

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Exactly, from Jedi Academy the saber-locks were awesome. The chance was fairly low but when it happened it was very cool.

 

The problem would be that in JA, you just spammed your left and right triggers to "win" the lock and get an attack off, but they'd probably have to add an attack or make it so that when you lock you'd have to do x to get an advantage and then be able to execute one of our current attacks or add a new one in. It'd be cool but I don't know if it'd be worth the dev time to do it considering it'd only affect us saber users. Definitely a cool thing though, really loved Jedi Academy even with the limited type of attacks you could use.

Edited by UnlimitedPowuh
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Just be happy that the parry animations actually synchronize. In most mmo games even asking for that would be very hard.

 

However saber locks would be cool I'm not sure how they would fit into an mmo where you gotta spam melee attacks as much as possible. They would be cut off the second you use another ability or you would have to delay the abilities for the animation (this happens to already be an issue with republic classes).

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