voigt Posted January 18, 2012 Share Posted January 18, 2012 The tracer missile animation takes too long compared to other classes attacks. If your tracer missile fires but the enemy moves outside of 30m while the missile is in flight, it hits the target but does no damage. This happens a ton in huttball when you are attacking the ball carrier and he moves out of range or someone leaps away. The damage should be done the instant the missile completes casting or it should always do damage when the missile impacts the target after its flight time no matter how long the range is after you complete the cast. Link to comment Share on other sites More sharing options...
Airees Posted January 18, 2012 Share Posted January 18, 2012 It still does damage, there's just a range for how far away you see damage numbers. Link to comment Share on other sites More sharing options...
MajinMLF Posted January 19, 2012 Share Posted January 19, 2012 it works fine, dont worry - they can move and the missle will still follow - only thing important is that once the casttime is done they are still in 30m range, after that the missle will go to them no matter where they are Link to comment Share on other sites More sharing options...
voigt Posted January 19, 2012 Author Share Posted January 19, 2012 I have watched it many times, its not just that the flytext isnt showing the number their HP bar doesn't go down after the impact. Its showing the animation like its still following and exploding but its not doing any damage if they are out of 30m when it hits. Link to comment Share on other sites More sharing options...
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