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[BUG] Tracer Missile


voigt

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The tracer missile animation takes too long compared to other classes attacks. If your tracer missile fires but the enemy moves outside of 30m while the missile is in flight, it hits the target but does no damage. This happens a ton in huttball when you are attacking the ball carrier and he moves out of range or someone leaps away. The damage should be done the instant the missile completes casting or it should always do damage when the missile impacts the target after its flight time no matter how long the range is after you complete the cast.
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I have watched it many times, its not just that the flytext isnt showing the number their HP bar doesn't go down after the impact. Its showing the animation like its still following and exploding but its not doing any damage if they are out of 30m when it hits.
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