Genocidebrus Posted January 18, 2012 Share Posted January 18, 2012 First of all i believe Sents are at a major disadvantage on huttball and even void star (kinda). Huttball - How many times have you had to force leap at a target on any given ramp on this map and get knocked back down straight away and then to be rained on by a barrage of spells?? Void Star - How many times have you had to wait for you're target to walk across the bridges so you do not get schooled by one of the many knock back classes?? I believe sents/mara are in dire need of either force push or possibly a another defensive cooldown that makes you immune to knock back effects say 5-10 secs on a 1 min CD maybe ? I know as i play focus once i am on a targets the only way to get me off is to cc / run or kill me, but with these maps its a joke i am constantly using force camo and running every time a range knocks me down to the ground so i don't get torn a new one. As it is i believe sents are a very squishy class that would be nothing without our 2-3 get out of jail spells that i seem to be using off CD on these maps. I'm just saying would be nice to have a spell of our own that made other classes think twice about fighting us on platforms / bridges . Any way just my 2 cents on the idea - Peace & Love Link to comment Share on other sites More sharing options...
kakL Posted January 19, 2012 Share Posted January 19, 2012 Learn to position yourself! At Voidstar, don't stand between the edge and the caster, at huttball try to get your back against a pillar or an uphill ramp, or when you get knocked down pop force camouflage and run away waiting for the leap cd. Link to comment Share on other sites More sharing options...
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