ayda Posted January 17, 2012 Share Posted January 17, 2012 (edited) Here is a VERY short summary of each EMPIRE based class's primary attribute skill point buff and ability to reduce their stun break skill, and what tier it is listed in. Note when you get to the bottom and see what marauder's says. Bounty Hunter Mercenary PRIMARY ATTRIBUTE: -Arsenal (tier 1) -Iron Sights = Aim 3% (3 points) 9% STUN/SNARE/ROOT BREAK: -Arsenal (tier 4) -Jet Escape = Jet Boost CD by 5 sec and Determination CD by 15 sec (2 points) CDs reduced by 10/30 secs respectively Power Tech PRIMARY ATTRIBUTE: -Shield Tech (tier 2) -Steely Resolve = Aim 3% (3 points) 9% STUN/SNARE/ROOT BREAK: -Advanced Prototype (tier 5) -Hydraulic Override = 8 sec immunity to STUN/SNARE/ROOT/KD/PHYSICS/movement up 30% Sith Inquisitor Assassin PRIMARY ATTRIBUTE: - NA - NA STUN/SNARE/ROOT BREAK: -Deception -Avoidance = Jolt CD by 1 sec and Unbreakable Will CD by 15 sec (2 points) CDs reduced by 2/30 sec respectively Sorcerrer PRIMARY ATTRIBUTE: -Madness (tier 1) -Will of the Sith = Willpower 3% (2 points) 6% STUN/SNARE/ROOT BREAK: - NA - NA Imperial Agent Sniper PRIMARY ATTRIBUTE: -Engineering (tier 1) -Gearhead = Cunning 3% (3 points) 9% STUN/SNARE/ROOT BREAK: -Lethality (tier 4) -Vanish = Evasion CD by 7.5 sec and Escape CD by 15 sec (2 points) CDs reduced by 15/30 sec respectively Operative PRIMARY ATTRIBUTE: -Medicine (tier 1) -Imperial Education Cunning 3% (3 points) 9% STUN/SNARE/ROOT BREAK: -Lethality (tier 4) -Vanish = Evasion CD by 7.5 sec and Escape CD by 15 sec (2 points) CDs reduced by 15/30 sec respectively Sith Warrior Juggernaught PRIMARY ATTRIBUTE: -Veneance (tier 2) -Dreadnaught = Str 3% (2 points) 6% STUN/SNARE/ROOT BREAK: -Immortal (tier 3) -Unleashed = Unleashed CD by 15 sec (2 points) CD reduced by 30 sec -Vengence (tier 3) -Unstoppable = Force Charge 50% to grant "Unstoppable" (2 points) 100% "Unstoppable" = reducing damage taken 20%, immunity to interrupts/controlling effects for 4 sec Marauder PRIMARY ATTRIBUTE: -NA STUN/SNARE/ROOT BREAK: -NA So the MELEE DPS class does not get a bonus to their primary attribute, nor do they get the ability to reduce their stun breaker to 1 min, 30 secs. Other than Carnage tier 5, Unbound that removes movement impairing effects (NOT STUNS) w/ out force camo. I would think that "Undying Rage" would give us immunity to Stun/Root/Snare/KD/Physics for its duration, or Unleashed would give us immunity for 6 seconds after using, as a trade off for not having the ability to reduce its CD. /puzzled. Edited January 18, 2012 by ayda title change Link to comment Share on other sites More sharing options...
Sayc Posted January 17, 2012 Share Posted January 17, 2012 There is a talent for 10% heal from our cc break. Not that I've ever thought it was worth using, just saying. Link to comment Share on other sites More sharing options...
ayda Posted January 25, 2012 Author Share Posted January 25, 2012 no one else thinks the melee dps class is missing a strength skill box from tier 1-2 or at all in our tree(s) is odd? maybe forgotten? Link to comment Share on other sites More sharing options...
Draexnael Posted January 25, 2012 Share Posted January 25, 2012 no one else thinks the melee dps class is missing a strength skill box from tier 1-2 or at all in our tree(s) is odd? maybe forgotten? I think they didn't do that so you can choose your tree without being forced deep into one (tier 2) as any flat Strength increase would be a huge increase in damage irrespective of spec and would simply grow with better gear. Marauder needs CC immunity after charge for 4 seconds - would possibly all we need. Link to comment Share on other sites More sharing options...
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