Dougs Posted January 15, 2012 Share Posted January 15, 2012 Hey guys, I'm a level 40 marauder and i wonder if there is any knockback ability that we receive? Every other class has it! thanks in advance, /Segonal Link to comment Share on other sites More sharing options...
jellOfish Posted January 15, 2012 Share Posted January 15, 2012 No we don't. Link to comment Share on other sites More sharing options...
Dougs Posted January 15, 2012 Author Share Posted January 15, 2012 aahh too bad.i like the way people send nps flying off bridges! Link to comment Share on other sites More sharing options...
jellOfish Posted January 15, 2012 Share Posted January 15, 2012 aahh too bad.i like the way people send nps flying off bridges! You chose the class that is the hardest to play, enjoy Link to comment Share on other sites More sharing options...
mastersloup Posted January 15, 2012 Share Posted January 15, 2012 No stunNo knockback what jellofish meant by hard to play is you'll have to bind everything and play like a boss to have a chance to win against the next clicker/keyboard turning BH/SI/IA Link to comment Share on other sites More sharing options...
Shadinaxx Posted January 15, 2012 Share Posted January 15, 2012 Hardest to play, but most rewarding, imo, yes, you have to keybind alot of your abilities an mash em like a crank addict when the time is right, but get it down right, an you will shred through things like a runaway gas powered saw in a toilet paper factory. (until you get to end game, by then your saw blades are dull and rubbery) Link to comment Share on other sites More sharing options...
thenerdma Posted January 15, 2012 Share Posted January 15, 2012 QQ no knockback srsly guys you have LEAP! Knockbacks really shouldnt be such a problem. Link to comment Share on other sites More sharing options...
Nyteblades Posted January 15, 2012 Share Posted January 15, 2012 QQ no knockback srsly guys you have LEAP! Knockbacks really shouldnt be such a problem. Then you have never played one to any lvl after the initaial leap and you get knocked back knocked down stunned ccd slowed and the other players are just kiting you till death.. Yea its a broken class Link to comment Share on other sites More sharing options...
mastersloup Posted January 15, 2012 Share Posted January 15, 2012 (edited) QQ no knockback srsly guys you have LEAP! Knockbacks really shouldnt be such a problem. The juggernaut have both aswell as a second leap on friendly target and a third leap in 1.1 after force push. does it make them overpowered? Edited January 15, 2012 by mastersloup Link to comment Share on other sites More sharing options...
jellOfish Posted January 15, 2012 Share Posted January 15, 2012 QQ no knockback srsly guys you have LEAP! Knockbacks really shouldnt be such a problem. Knockbacks are not the only/major problem. Link to comment Share on other sites More sharing options...
Battorian Posted January 15, 2012 Share Posted January 15, 2012 As much as I like leap, I think it should be renamed to "summon knock back" w/ snare. This also makes Huttball a nightmare for marauders. There are entirely too many knock backs in the game for a class with only one gap closer. Link to comment Share on other sites More sharing options...
Shadinaxx Posted January 15, 2012 Share Posted January 15, 2012 Simplest solution is to give marauders what juggs have after a force leap, immunity to CC for 2 seconds. OR, give us another 30 rage cost buff like predation, bloodthirst, etc, that gives us total immunity to CC for 5-7 seconds. Description and lore says marauders are the unstoppable force, so why not? Link to comment Share on other sites More sharing options...
mastersloup Posted January 15, 2012 Share Posted January 15, 2012 Simplest solution is to give marauders what juggs have after a force leap, immunity to CC for 2 seconds. OR, give us another 30 rage cost buff like predation, bloodthirst, etc, that gives us total immunity to CC for 5-7 seconds. Description and lore says marauders are the unstoppable force, so why not? it's 4 second The marauder need this and porce push/porce pull Link to comment Share on other sites More sharing options...
jellOfish Posted January 15, 2012 Share Posted January 15, 2012 (edited) Simplest solution is to give marauders what juggs have after a force leap, immunity to CC for 2 seconds. OR, give us another 30 rage cost buff like predation, bloodthirst, etc, that gives us total immunity to CC for 5-7 seconds. Description and lore says marauders are the unstoppable force, so why not? NVM, read your post wrong. Edited January 15, 2012 by jellOfish Link to comment Share on other sites More sharing options...
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