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Interrupt?


tylersavesworld

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Bosses tend to have skills with a cast time that do massive damage. But most classes (not commandos) get an interrupt that makes it so that skill doesn't get cast and no massive damage gets taken.

 

Generally it is best/easiest for DPS to interrupt since they are usually targeting the boss and tanks/healers have more important things to worry about.

 

 

And the above poster is correct...commandos don't get an interrupt. (Cryo grenade and concussion charge can be used as an interrupt for bosses that aren't immune to incapacitation or movement impairing effects. However most bosses are immune to those).

Edited by JLapp
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