lcemaster Posted January 11, 2012 Share Posted January 11, 2012 http://www.torhead.com/skill-calc#301hMhrdMZrsbMRMczzZ0M.1 I made this set for both an offensive and defensive player in hutt ball and I made primarily because I am on a server with mostly empire, so hutt ball is common. Link to comment Share on other sites More sharing options...
Pellaz Posted January 11, 2012 Share Posted January 11, 2012 Not really sure what you are trying to do here, but... This spec is really lacking in focus. You've got shield talents and a ton HEGC talents, 2 points in Integrated Cardio Package. If you aren't running IGC, the shield talents aren't worth it - if you are, you're wasting a ton of points in Prototype. Retractable Blade + Jet Charge may be fun, but no way I can see Hydraulic Overrides being better than Jet Charge if you already have almost 20 points in ST. Link to comment Share on other sites More sharing options...
Sardeya Posted January 11, 2012 Share Posted January 11, 2012 From my experience, and from what I've gathered reading forums and looking at other people playing, I'd say if you want to go deeper than 2 tiers into Shield Tech, you should always go at least 21 points for Jet Charge. And if you go 21 points deep into ST, you always want to use IGC, because otherwise most of the talents in ST are wasted. 21/2/18 works really well in huttball, and it has some nice range to it as well. If you want to go deeper into Adv. Prototype or Pyrotech, it's not worth it to dump points in ST because you'll be gimped with a Shield Generator without IGC. 5% Shield Chance is worthless compared to a full DPS PVP spec with a Power Generator. Link to comment Share on other sites More sharing options...
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