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8/11/22 Pyro PvP build


Hirmetrium

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Was looking at the Carolina Parakeet build and it inspired me to do something pyro focused.

 

So I've jigged things around a bit, picking up some skills and dropping others for this build:

http://www.torhead.com/skill-calc#301hMhZMsr0oZbIbrdh0M.1

 

Was wondering what opinions were? obviously this build forgoes all tanking and focuses almost exclusively on DPS, with the stat focus being Aim (9% boost).

 

I was most unsure about cardio package vs the flame burst CGC proc.

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Was looking at the Carolina Parakeet build and it inspired me to do something pyro focused.

 

So I've jigged things around a bit, picking up some skills and dropping others for this build:

http://www.torhead.com/skill-calc#301hMhZMsr0oZbIbrdh0M.1

 

Was wondering what opinions were? obviously this build forgoes all tanking and focuses almost exclusively on DPS, with the stat focus being Aim (9% boost).

 

I was most unsure about cardio package vs the flame burst CGC proc.

 

Can't understand why this instead of standard pyro? If you were to grab rain of fire, speed and passive heat vent from AP. Lastly 2 rail in ST it would at least offer something except terrible DPS.

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Was looking at the Carolina Parakeet build and it inspired me to do something pyro focused.

 

So I've jigged things around a bit, picking up some skills and dropping others for this build:

http://www.torhead.com/skill-calc#301hMhZMsr0oZbIbrdh0M.1

 

Was wondering what opinions were? obviously this build forgoes all tanking and focuses almost exclusively on DPS, with the stat focus being Aim (9% boost).

 

I was most unsure about cardio package vs the flame burst CGC proc.

 

 

9% AIM and 9% END are almost useless. Aim barely increases your damage and the 9% END is not worth the HP benefit, at least not for 3 skill points.

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9% AIM and 9% END are almost useless. Aim barely increases your damage and the 9% END is not worth the HP benefit, at least not for 3 skill points.

 

Can you post numbers or something to proven 9% aim do not increase your dmg decently?

Edited by atreyuz
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I was interested in the numbers too.

 

I heard that the thermal detonator wasn't worth taking (didn't hear why), and looking through the whole tree, there are a lot of "dud" talents that don't seem to really do much of anything without specific circumstances.

 

I guess the question I really wanted answered is was it worth taking gut and steely resolve, both of which should be great surely?

 

Also, assuming my maths isn't out, its approx an extra 100 aim at level 50, no?

Edited by Hirmetrium
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