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Crew Skills Questions - Grenades and Reusable Health


mksaccount

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So still pretty new to vanguard-shield here, usually play a DPS class, but digging the gruff-but-with-a-heart-of-gold tank. I'm looking at the crew skills, and only seems to be two that fit the class. Bio for the health and stims, and cybertech for orange-armor upgrades and grenades. So torn between the two, and would like some opinions and also have a few questions:

 

1) I read somewhere that after you get 400 in cybertech and make the reusable grenades, you can continue using the grenades even if you switch crafting skills (IE: Switch to bio, which resets cybertech?). Can someone confirm that this is the case?

 

2) If this is the case, does it also work for Bio? (IE: get to 400, get reusable health and then switch to cybertech, can I still use health?)

 

3) Assuming I could just park my character and do nothing but crafting missions, how much time would it take to get to 400 and what kind of expense would be involved? Can everything be vendor bought or do you need to rely on gathering/buying from players?

 

4) Can you buy the reusable grenade plans and health packs or do you need to craft them? How difficult to make if so?

 

My current line of thought is to level up cybertech as I play to get some use out of the armor/mod crafting, and just use player-made single-use health packs/stims as needed. Then when I hit 50, get grenades, drop cybertech and pick up bio.

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