MykalDay Posted January 15, 2012 Share Posted January 15, 2012 /signed This has an enormous effect on our performance and needs to be adjusted asap. How hard is it to simply remove the GCD reset from defense procs? Link to comment Share on other sites More sharing options...
MorgonKara Posted January 15, 2012 Share Posted January 15, 2012 I don't have this issue. Change your ability queue to 0.0 and you won't either. Do NOT raise it to 1.0 like was mentioned earlier in the thread. What this does is make you wait if a skill isn't ready, and it will queue it up if you hit it up to a second before its ready. If you happen to hit it again before its ready, it turns off the queue. Changing it to 0 will only fire off your abilities when they are ready. I'm think going to try that, I think the ability queue might be messing me up a little bit. Link to comment Share on other sites More sharing options...
razgamaziel Posted January 26, 2012 Share Posted January 26, 2012 Anyone noticed some improvement since the last patch? Link to comment Share on other sites More sharing options...
Caimion Posted January 31, 2012 Share Posted January 31, 2012 Anyone noticed some improvement since the last patch? Now that ability delay has been fixed it's actually quite a bit more noticeable to me. Link to comment Share on other sites More sharing options...
odarkshineo Posted January 31, 2012 Share Posted January 31, 2012 It's impossible to tell without a combat log what is going on, but the animations cause huge problems with GCD. I can believe this is spot on... A warrior should always be able to pop his defensive stats, and it would be nice if we actually had more hp than other classes o btw. There is nothing that makes tanks unique in this game. We are a burden more than a help compared to any other class in pvp. Link to comment Share on other sites More sharing options...
razgamaziel Posted February 8, 2012 Share Posted February 8, 2012 Thx for the reply. I'm not à PVPboy, never been. I only play PVE (immortal jugg 44 actually). Since last patch 1.1.2, i really see improvment in my reactivity. (needed some time to get used to the new CD system). I'll try to run in low level donjons and see how my toon react to mass defense/shield rate. (forgive my english, not my mother tongue) Link to comment Share on other sites More sharing options...
razorvine Posted February 8, 2012 Share Posted February 8, 2012 I wouldn't mind if the parry animation overrides the ability animation as long as the ability effect is applied, and my GCD is not wasted. I don't like it game wise of course as it basically ruins Tanks ability to tank. Even if it makes sense that you can in real life break someones attack by forcing him to parry your counterattack. So if you are attacked from all sides by multiple opponents it only stands to reason you don't have time to attack but that you must focus on defense. Link to comment Share on other sites More sharing options...
razgamaziel Posted February 8, 2012 Share Posted February 8, 2012 (edited) If def, parry and absorb could generate aggro, that won't be an issue. but while i'm parrying, i don't attack the mob, and i don't build my aggro on it. Def is not meant to be a aggro stat... so let's hope bioware take a look at this. Edited February 8, 2012 by razgamaziel Link to comment Share on other sites More sharing options...
Deviltreh Posted February 8, 2012 Share Posted February 8, 2012 Bumping for great justice, ability lag because of nice and graceful and beautiful and whatever character animation just isn't worth it. Link to comment Share on other sites More sharing options...
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