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Darth_Krushya

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Posts posted by Darth_Krushya

  1. Yeah. Okay. I see what you mean now. I did misunderstand now. I'm sorry.

     

    You wanted to know why the characters, the NPCs, are loyal to and support the Empire.

     

    You are not asking why I like to play the Empire.

     

    I can only tell you my reasons. I can't really get into the heads of the Imperial NPCs.

     

    I can only guess that it would have to be the society, environment, and your upbringing that would effect your loyalties (nature vs nurture). If you live in that kind of world, and you've only seen it's benefits, then perhaps you'd be willing to support it and apply for a job that supports it. Conversely, perhaps, if you've only seen the down side or are able to see the downside, then perhaps you would defect to the Republic. It's hard to say.

  2. Jedi Knight Sentinel (male) - Lana Beniko

    Jedi Knight Guardian (male) Kira Carsen

    Jedi Consular Sage (female) - Koth Vortena

    Jedi Consular Shadow (female) - Felix Iresso

    Sith Inquisitor Sorcerer (male) - Lana Beniko

    Sith Inquisitor Assassin (female) - Andronikos Revel

    Sith Warrior Marauder (male) - Jaesa Wilsaam

    Sith Warrior Juggernaut (male) - Jaesa Wilsaam

    Smuggler Scoudrel (male) Akavi Spaar

    Imperial Agent Operative (male) - Kaliyo Djannis

    Imperial Agent Sniper (female) - Vector Hyllus

    Bounty Hunter Powertech (female) - Koth Vortena

    Trooper Commando (male) - Elara Dorne

     

    Sith Warrior Marauder (female) - Used to be Malavai Quinn

     

    They broke up after his betrayal

     

     

    Jedi Knight Sentinel (female) - no one

     

    My other alts are still pending

  3. Also Utapau is in SW: EP III: Revenge of the Sith. The population of the planet, the Utai and the Puans live in the walls of the planet's massive sink holes.

     

    Belsavis is an ice world, but there are craters of varying sizes where life and vegetation has taken hold, seemingly defying the laws of nature. The prisons, originally build by the Rakata of the Infinite Empire, are build into the craters or at least the one crater we visit.

     

    They are completely different planets.

  4. In real life, I try to be a good guy. I have my issues, my bad days, etc. I try to respect others and so unto others as I would have them do unto me and such.

     

    Sometimes, after a trying day, a play SWTOR and it's just fun to be the bad guy. I can lie, cheat, steal, and kill and get away with it. The Empire faction is a stress relief sometimes.

     

    I have all 8 classes and all 16 advanced classes. I do enjoy playing the good guy too. I get to be self-righteous and save the galaxy and do good deeds. Sometimes it makes me feel good.

     

    The Republic is fun for me, but the Empire is just more so.

  5. I just finished bringing my Imperial Agent Sniper up to Dark Side V (5). I've been trying to keep my on the alignment path of the faction they serve.

     

    Isn't this game supposed to be a fun experience?

     

    When you (BioWare) messed with the alignment bar, I acquired tens of thousands of Light Side points I wasn't trying to earn.

     

    The experience of bringing my IA to Light Side V (5) WAS - ANYTHING - BUT FUN!!! It was a tedious, painstaking, long, and grueling grind over several days for a few hours a day. IT WASN'T FUN FOR ME!!!

     

    Please, BioWare, restore the alignment bar to where it was (with 10,000 points to earn, instead of 100,000).

  6. I love my Mandalorian Bounty Hunter (Power Tech and Mercenary) females. I love having them become Mandalorians. I love having them don as many different Mando armors as possible to fill up their outfit slots.

     

    I would be glad to have my girls join any Mandalorian role players out there.

     

    To make along story short, I support this thread and THIS ARMOR !!! FOR MANADLORE !!!

  7. Leave "well-enough" alone, BioWare. I'm trying to make my Imperial Agent pure Dark Side by making all of the DS choices. I even use the Diplomacy crew skill to earn additional DS points. Now I have to earn tens of thousands more DS points to hit tier 5. Before the alignment bar was 10,000. Now it's 100,000.

     

    Most of my previous alts were at the max of their respective alignments (either LS or DS) and were completed by the time the expansion went live. My Imp Agent Sniper was a new alt after I completed the expac on my 2 mains. I am having a heck of a time maxing out her alignment bar. Fortunately I have a good amount of credits to spend on Diplomacy missions. My IA hit DS 4 last night. She has 9,000 LS points that I didn't think I earned and are very hard to remove. The LS points climb as high as the DS points.

     

    You just need to leave things alone. If it ain't broke, don't fix it. Listen to your player BioWare. Return my alignment bar to what it was and leave it alone. Please.

  8. Corellia and Alderaan would never fight each other. They are founding members of the Republic.

     

    As for Tatooine. Yes. Tatooine use to be green and lush with large oceans. In ancient times, before SWTOR, long before KOTOR I & II there was a galaxy conquering Force-sensitive species called the Rakatta. They enslaved thousands of worlds and billions of lives, including Tatooine.

     

    Then a plague ravaged the Rakatta killing many and robbed the rest of their ability to use the Force. There were four dominant species on Tatooine (the Ghorfa, the Jawas, and two others).

     

    They saw their chance to strike back at their oppressors and war started. The Rakatta lost. They were evicted from Tatooine. But before they left, the Rakatta activated a super weapon that devastated the surface of Tatooine forever and changing the orbit of the planet closer to its twin suns. What the weapon did not destroy, the heat from Tatooine's suns finished off. The forests and lush greenery died and burned up, and the oceans evaporated.

     

    Only a handful of Tatooine's life forms still live. The Ghorfa became Sand People and the Jawas retreated to caves deep under ground. The other 2 remaining species either died off or were killed off in wars with the Sans People fighting for vanishing resources.

     

    To this day, the Sand People hate visitors, settlers, conquerors, and miners from other worlds. The Sand People try to preserve any remaining resources, considering their damaged planet as sacred, and outsiders as being uncaring and ignorant. In SWTOR you can visit "The Wound" on Tatooine. It is the scar left by the Rakatta super weapon.

     

    The remaining info was extrapolated form KOTOR I from conversations between Revan and the Sand People Chieftain (translated by HK-47) in exchange for water vaporators. The lore was given to Revan after you complete the mission to acquire the water vaporators.

  9. It is possible to complete the mission objective in the time allotted. I'm surprised more mission objective DON'T have timers like, "Get out of the base before the bomb goes off" kinda thing. Instead, I take my time. There is no real urgency to do anything fast. Oh well. We need more timers.
  10. @yaorderstank:

     

    There are multiple reasons for one-size-fits-all stories: For starters, the devs operate under budget constraints, they simply do not have the hundreds of millions of dollars they had when they made the base game at their disposal anymore (especially because the game was a huge financial loss at first). Thus, they have to allocate their resources wisely and cannot spend as freely as they could at the beginning of the development process. Second, strict adherence to a two-factions-at-war paradigm (Horde vs. Alliance, Empire vs. Republic, Klingons vs. Federation, Red vs. Blue; you get the idea) can only work for so long. After some time, this type of story can and will grow stale, at which point the writers will face a problem: the player base will cry for something new or, in typical fashion, outright claim that the game is dying. This is when a new threat will have to be introduced, and it is just easier to go with a one-size-fits-all story, as it significantly cuts down development time, which is crucial in sating the appetite of impatient players. Finally, in addition to the story growing stale, the writers would just as easily write themselves into a corner: They would need to constantly keep with the theme of the two factions, greatly reducing their creative freedom, which, unsurprisingly, contributes to the story growing stale.

     

    In the end, the Eternal Alliance allows the writers far more creative freedom while cutting down on development time and allowing them to work under a tighter budget. While this might seem lazy to some, it allows the writers to write themselves out of their corner more easily.

     

    Summing up, I respectfully disagree with you, as I believe that the Eternal Alliance creates a greater degree of possibilities for the writers. While there might be nothing more Star Wars than Sith fighting Jedi, even this might come to be seen as boring and cliché if overused.

     

    PS: This is a matter of personal taste, but I love "Alliance" stories where two warring factions put their differences aside to fight a greater threat.

     

    I agree. I enjoyed the expansions. What I would like to see now is reconstruction with the aid of the Galactic Alliance. I want to see it eventually turn to wiping out organized criminal syndicates like the Exchange, Czerka, the Hutt Cartel etc. This is ultimately futile as those organizations are too entrenched, dug-in, and integrated into the Star Wars mythos and galactic infrastructure to be removed.

     

     

    Aside form all that, I feel pretty satisfied that my Sith Inquisitor Sorcerer is the Emperor of Zakuul or that my Jedi Knight Sentinel is the head of the Eternal Alliance

     

  11. I'd like to see new exploitable areas open up on older worlds. Areas that have exhaustion Zones, like Hoth, Ilum, Tatooine. Push those zones further out and insert enemies, crafting material nodes, allied/enemy bases, etc. Add in more heroics too.

     

    On Taris, there are foggy areas on the map (areas you cannot currently explore) that could be developed. Manaan should be developed as well.

  12. This is pure gold.

     

    However, only companions that she could actively have met (no companion customizations that the STORY hasn't given you yet).

     

    When you play a character that has earned Z0-0M, she would only shape shift between your character's companions. I'd still support it.

  13. Check out
    to see how I immortalized my character

     

    Cheers!

     

    Very cool. Hearing your character's story, I wanted to share that I have a big head canon for mu Jedi Knight and for my character's entire legacy (including a Sith) as well. I would like my Jedi Knight (a paragon of virtue, like your own) to hang out with you in-game some day. I am in the "Shadowlands" server. I don't know if that's a problem for you. If we meet in-game, and have some adventures, do some heroics, I'd be happy to share more. Take care. Thanks for sharing. May The Force be with you.

  14. Now that some some has passed since my last post, I'd like to add, not only would I like to see a HSSISS mount, but also other SITH SPAWN mounts like a TERENTATEK, TU'KATA, LEVIATHON (small and immature so it can be mounted and controlled), K'LOR'SLUG, SHYRAK (a hovering flying mount, not too different in function to a speeder), a huge mountable RAKGHOUL, and last but not least, a BATTLE HYDRA (a multi-headed dragon, which is probably unlikely [least likely] as a mount. Thank you.
  15. I totally agree. My whole legacy is Zabrak. I would would love to see more body frames, horns, hair styles, and tattoo patterns both for faces and bodies.

     

    Don't worry, my friends, I love and support the other species too. I also support skin and eye colors, hair styles, etc for your favorites.

  16. I'm sorry but I am just sitting here laughing at this. Sorcerers are not OP, they are squishy as hell. Bioware clearly wasn't thinking when they made sorcerers they are made for distance but once someone is close to them they are going down hard because their defense sucks. They aren't built for close range combat so that's is not OP to me. Yeah we can stun but it doesn't last long enough for us to fully heal ourselves. Lightning sorcerers are not anywhere close to being OP, Madness is better then Lightning in PVP but what affects one affects the other so PLEASE Bioware don't nerf sorcerers Lightning sorcerers have been screwed over enough thanks to this whining of false OP.

     

    My sentiments exactly. Thank you for summing it up for me.

     

    I've been here since the beginning and it took forever to master my Sith Inquisitor / Sorcerer / madness / healer. He started out as my weakest character. I have done everything I could to give him the best mods. He's still far from perfect, but he's better than he was.

     

    I've been in PVP and with him and I don't like it. I've had some success and much failure and I know it is because he needs top of the line mods. The GTN prices make that impossible. I love solo PVE. I have had a great deal of fun being the healer of groups and it is here that my "Madness Healing Sorc" has given me the best education.

     

    The point is please do not "nerf" my Sorc anymore than the class already has been. Please buff us up (defensively) to make us the formidable class we can be.

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