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Posts posted by Exracon
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Hi guys, I am new in the game, only lvl 25, and I have a question. I am playing as a juggernut and all put all my points in defense tree. I was wondering if tanks are needed in this game or not ? So far I don't see much stuff to tank.
Tanks are needed mainly for heroic quests, flashpoints, and operations.
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Where did i say that?
I started by posing a question, to give you a perspective on the matter. Do you really want to just stand still and get free aggro, or do you actually enjoy a challenge? Do you want the game to play for you, or do you want to play it your self?
Then i proceeded by stating my own opinion. Perhaps i was misstaken. Perhaps you're only allowed to whine in this thread.
+982340928309482093. It seems the OP's mind is made up. Rather than taking any advice on the forums this is his way of thinking "I tanked in games X Y and Z therefore I am the greatest tank. If I can't do it in this game it must be the game not me."
If you are using a rotation while tanking... you fail. SWTOR tanking is based on priority NOT rotations set in stone.
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I agree that tanking is not really that big of an issue. I think WoW has spoiled players because in that game you just pretty much grab aggro in the beginning and never lose it.
I like the fact that I have to work hard to keep aggro. It means you have to focus on making sure that you are using the correct skills at all times.
I can't comment on the hybrid spec as I have not used it yet, but so far 31/10/0 immortal spec seems to be working just fine for me.
Addendum: I would highly suggest not using a "rotation". You should use a priority system that uses skills depending on the situation at hand. I currently use no specific rotation and have no issues with keeping threat up on mobs.
Sith Warrior PVP - Is it really as bad as I'm hearing?
in Combat Styles
Posted
I don't think Sith Warrior PvP is completely useless. In fact, depending on your AC you can do quite a bit.
Sith Juggernaut - I'd suggest mainly speccing to be flag carrier/flag support in huttball. In Alderaan and Voidstar, I find that protecting healers and managing crowds works well.
For Marauder - I'd probably suggest taking advantage of cloaking and picking and choosing your targets. For example, in huttball you notice that a healer is constantly healing the flag carrier. You can cloak and then selectively attack this healer to annoy him/kill him.