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Exracon

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Posts posted by Exracon

  1. I play an advanced prototype BH, which means that I am more melee centered than my alternative specs. Repeatedly in fights I need to walk close to get retractable blade up, rocket punches, shoulder slam, flame burst, and flamethrower. Most of my fighting is done from about 10 meters or less with the exception of a couple abilities which I dont gain a whole lot of damage with due to my spec.

     

    My friend is playing a Sith Warrior and we have been doing some warzones. He is the straight DPS spec with dual wielding (I dont know names, sorry) and has been complaining about feeling useless when it comes to doing just about anything in PVP. From my experiences as AP BH, there are tons of utilities and such to make everything manageable whether it be kiting, escaping, CC removal, CC immunity, CCing players, etc. I have a set of abilities that allow me to, when used properly, play very efficiently with little to handicap my play. Do Sith Warriors lack abilities like these? Or do you get them from going down the PVP focused DPS spec? My friend tells me that it "wouldnt make a difference" but to me, there is a difference between a spec that was built around PVP versus one that wasnt, and I think he's wrong.

     

    Anyways, is the above true? Is the Sith Warrior PVP spec as useless as it sounds? Because it seems very similar to the Warrior class on WoW which was a great PVP class if you knew how to use it properly.

     

    I don't think Sith Warrior PvP is completely useless. In fact, depending on your AC you can do quite a bit.

    Sith Juggernaut - I'd suggest mainly speccing to be flag carrier/flag support in huttball. In Alderaan and Voidstar, I find that protecting healers and managing crowds works well.

     

    For Marauder - I'd probably suggest taking advantage of cloaking and picking and choosing your targets. For example, in huttball you notice that a healer is constantly healing the flag carrier. You can cloak and then selectively attack this healer to annoy him/kill him.

  2. Hi guys, I am new in the game, only lvl 25, and I have a question. I am playing as a juggernut and all put all my points in defense tree. I was wondering if tanks are needed in this game or not ? So far I don't see much stuff to tank.

     

    Tanks are needed mainly for heroic quests, flashpoints, and operations.

  3. Where did i say that? ;)

     

    I started by posing a question, to give you a perspective on the matter. Do you really want to just stand still and get free aggro, or do you actually enjoy a challenge? Do you want the game to play for you, or do you want to play it your self?

     

    Then i proceeded by stating my own opinion. Perhaps i was misstaken. Perhaps you're only allowed to whine in this thread.

     

    +982340928309482093. It seems the OP's mind is made up. Rather than taking any advice on the forums this is his way of thinking "I tanked in games X Y and Z therefore I am the greatest tank. If I can't do it in this game it must be the game not me."

     

    If you are using a rotation while tanking... you fail. SWTOR tanking is based on priority NOT rotations set in stone.

  4. I agree that tanking is not really that big of an issue. I think WoW has spoiled players because in that game you just pretty much grab aggro in the beginning and never lose it.

     

    I like the fact that I have to work hard to keep aggro. It means you have to focus on making sure that you are using the correct skills at all times.

     

    I can't comment on the hybrid spec as I have not used it yet, but so far 31/10/0 immortal spec seems to be working just fine for me.

     

    Addendum: I would highly suggest not using a "rotation". You should use a priority system that uses skills depending on the situation at hand. I currently use no specific rotation and have no issues with keeping threat up on mobs.

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