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Arahakust

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Posts posted by Arahakust

  1. Not a collections items, so dual wield characters will have to pay twice as much for their weapons.

     

    At least make the drop rate plentiful.

     

    This. I remember having to spend a fortune on 2 White Crystals when they were available because Collections didn't exist yet. Hope there's a way to even this out.

  2. I have always been under the impression that progression should be linear, needing to over come one obstacle first to unlock the next one no matter how hard or easy it may be. In no way am I attempting to detract from what other guilds have done, as I think it's impressive they were able to do the other encounters. However, there is a strict difference between content of SWTOR and WoW and is unfair to judge the both of them side by side. WoW raids were certainly more based upon quantity, providing many bosses normally in a single instance and multiple routes for you to take; you were free to choose which ones to do whenever you wanted. Seeing as how there are so few actual bosses in SWTOR, it just seems silly to skip over any bosses regardless of difficulty.

     

    In the end, I would not be terribly bothered if the decision went either way as long as it remains constant from now on. Just a note though, it would seem being able to skip would benefit large guilds. I have 5-6 able bodied groups that I could just tell to skip to different bosses and potentially claim all the later kills...just doesn't seem right to me though.

  3. Yes it's the only we can verify the times of the kills regardless of time-zone.

     

    Actually, achievements do change timestamps according to your timezone so it's possible to verify solely via ingame. Something I tested out of curiosity.

     

    Example: Get achievement at 8 PM Eastern. Change timezone of personal clock back an hour, the achievement will say 7 PM. This holds true for viewing other people's achievements as well, so it's possible to just have someone make a character and look at a person's achievements to verify.

     

    Regardless though, thank you for keeping track of the progression.

  4. there's no timer in your kill shot, but ill trust your time for now ;p

     

    also i seem to be missing your cartel warlords kill

     

    we managed to get 16 people together for our first kill: http://s3.mmoguildsites.com/s3/gallery_images/570766/original.jpg?1365744460 damn early access

     

    Whoops! I completely forgot about Cartel Warlords. So easy might as well consider it a longer trash pull.

     

    Cartel Warlords - 8:39 EDT

  5. The sniper gods were angered by our offering.

     

    This is exactly why you have PTS, to test and break things like this. The more testing gets done, the more gets cleaned up. We had people without relics running with us, seeing as how they couldn't get a correct copy over, they just leveled to 10 and got boosted to 55. Dedication right there.

  6. http://www.torparse.com/a/136601/time/1361235709/1361236011/0/Overview

    There is my ship operations droid parse. trimmed it down to just over 5M. The first two tests were too short and I wasn't buffed when doing them.

     

    Silly Dominion, using Legacy Abilities.

     

    Personally I'm not a fan of the method that's used. If anything, all conditions should be kept the same; allowing people to end it whenever they want after 5 mins just means that they're going to drag it out to end it after Thirst and/or Attack Adrenals, resulting in a big spike in numbers.

     

    Secondly, I would say that everyone must start at default resources. I've seen parses where Marauders stack their Rage and Fury before hand so they have it all ready to go off the bat or Mercs putting their tracer debuffs up and getting Unload procs to use immediately. Some are easier to pick out in the logs, some are harder.

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