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Warkyd

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Posts posted by Warkyd

  1. Just wrong. You have to spec to have your AOE smash hit for 5k 100% of the time. It still hits for 5k 40% (base crit off WH gear and buffs) of the time in annihilation.

    Just wrong. Unless you spec into it, you dont get the +100% dmg buff after force leap required to hit anything close to 3k+.

     

    Burst damage is well beyond any other class but sniper in any spec.

    Just wrong.

     

    Carnage might be the BEST burst damage, but saying Mardauders have no burst damage unless they go carnage is just ... well, any word I use to do it justice will just get the post removed, so use your imagination.

    So a dps class that doesnt have the highest sustained can do some burst damage? Color me shocked.

     

    Very few posts come from people who play Marauders or Sentinels who are not trying to nerf dodge. Me, I have a both and I HATE how powerful we are in PVP right now, so don't mind being honest.

    Translation: Im calling for nerfs and better hide behind the old lie of "i have XXXXX and if im saying nerf XXXXX, its legit."

  2. He is saying that your stasis does more damage while incapacitating him than his damage abilities do while you are stunned. Ergo, the fact that you can't use your other attacks while CCing him is moot. As to whether or not this is true, I have no idea, I haven't been checking on the DPS of statsis/force choke.

    Healers can do dps and heal. Marauders can do dps but are unable to heal. You see the diachotomy? Well i will make it easier for you. Healers can HEAL and sacrifice dps so they can heal. Marauders can not heal and do more dps for it.

     

    Also, you ask what happens if you're stunned while channeling, well what happens if the other guy is attacked by a 3rd party in some way after stunning you? Same thing? I thought so.

    Meaningless nonesense is meaningless. What happens if your house catches fire while playing? Same thing? Thought so.

     

    Not sure why you would want a KB or push

    Lack of utility in huttball. Only class that cant knock people into fire or off catwalks. Same reason mercs/commandos want an interrupt.

     

    almost spammable interrupt

    6 second CD (4 if specced) which is the same as several other dps classes.

     

    almost unrivaled burst DPS

    Unrivaled except for ops/scoundrels, powertechs/vanguards, aoe spec juggs/guardians, and good turret specced mercs/commandos, basically any class that has the capacity for burst can rival a marauders.

     

    and a force camo in a pear tree) and you'll understand why you probably shouldn't have any CC at all.

    Marauders have the lowest utility in the game, require melee range, are supremely susceptible to roots and knockbacks (which every class has), and dont even have the highest dps (burst or sustained). No other class has this mix of problems and here you are saying nerf them like you have the faintest clue what youre talking about.

  3. Ya.

     

    Overreaction at BEST.

     

    Bioware is doing a good job at balancing. Trust them.

     

    I seen so many 400k+ damage commando grav round/tracer spammers.

     

    try playing a GS/sniper in fatality/sharpshooter spec and you'll see exactly how hard it should be to produce 400k+ in a WZ. It ain't a walk in the park I'll tell you. And thats on a dedicated DPS AC.

     

    you really didn't think a nerf was coming?

     

    duh.

     

    Tracer/Grav round spammers hit 400k because they use aoe. You dont do 400k single target damage unless youre a marauder/sent with heals. Commandos/Mercs simply dont have the class mechanic regen to make this possible.

  4. (Example) Ret paladin...plays no where near how it did when it was originally introduced, which some people actually liked...the game changed it so much.

    Ret palys were changed because their damage was pure luck, seal of fortune, and had no skill or input from the player. Youve mentioned the worst possible example in MMO history, congratulations, you failed worse then bioware has combining ME3 ending and the 1.2 debacle.

  5. I hear ya...scrappers are feeling it too...looks like rated will be knights and sage healer exclusive with a few shadows sprinkled in for placing bombs etc. Since I don't want to play either of the "favored" classes I'll just level my shadow and take the scraps.

     

    Rated teams will run ops, juggs, mara, and inqs, these changes change nothing. Burst dps is infinitely more preferable to sustained for pvp, always has been always will be.

  6. Please stop reading the patch notes and crying into your keyboards without thinking logically.

     

    There are changes to Diminishing returns, Itemization changes including stat budgeting, new tiers of gear, changes to how the accuracy mechanic works and is applied, more diverse mods to play with and completely new changes to the mathematics of PVP and PVE in 1.2

     

    Yes on paper it looks like a nerf but the above changes will probably negate the nerfs or in fact make us more powerful overall.

     

    We have NO idea at all without way more details filtering through from testing how this will affect our class overall. Please try to keep an open mind.

     

    Hugs and Kisses

    Can you name one buff the commando has received?

    Only healer without an in combat res and only class that doesnt have an interrupt. Toss in the heat vs ammo and Commandos are an after thought, plain and simple.

  7. Heavy armor = worthless

    very good defensive cool downs = Wrong

    the highest ranged dps in the game = Wrong. Sorcs do more.

    tracer missile the highest hitting proc builder of all classes = in other words, tracer missile is the only tracer missile.

     

    Mercs/Commandos have no utility, easily killed, and are out performed by every other class in whatever roll they choose. People are just mad cause they cant interrupt a two second cast and get hit for 1500 by a spammable ability, never mind telekinetic throw/force lightning its all about tracer missile/grav round.

  8. /trollin Then get a better healer to heal through the damage /trollin

     

    Seriously though, asking to give a class an ability just because they can't do one FP while composing half of the group (2/4 people being commandos) is kinda silly. As has been stated before, commandos do great damage and have other uses.

    YOU CANT HEAL THRU IRONFIST'S HEADSHOTS.

    YOU CANT HEAL THRU MALGUS'S UNLIMITED POWER.

    COMMANDOS HAVE NO USE OTHER THEN DAMAGE.

     

    Everything a Commando can do, another class can do faster, easier, better, while providing more support.

  9. So I decided to make a commando after levelling a bounty hunter powertech.

    First thing I noticed while pvping was how hard the standard hammer shot attack hits!

     

    I've been breaking 200k in alderaan and huttball as a level 10 predominantly spamming it!

     

    Certainly hits a lot harder than my powertech's standard attack.

     

    Bad troll is bad and a troll.

  10. The problems they have in this game are unique to MMOs that is my point. They're also not problems that even experienced MMO makers fix (game balance - what MMO is perfectly balanced? none).

     

    They actually have a pretty good balance in this game, honestly. I don't expect 1.2 to bring major nerfs or buffs, because neither is needed.

    If you think theres good class balance in the game, you should really try playing the game instead of AFKing in the republic/imperial fleet.

  11. Thats because you're a turret that spams one ability.

    Grav Round, Full Auto, Demo Round, High Impact Bolt, Concussion Round, and Mortar Volley. Only one of those abilities has a CD less then 15 seconds. Nerfing Grav Round will kill the commando class, as commandos have no other rotation filler.

     

    Commandos have no interrupts, rotation doesnt affect this.

     

    Commandos have no utility, rotation doesnt affect this. Commandos have no CDs with significant effects.

     

    Gunnery Commandos have no mobility, rotation doesnt affect this. Only three instants as gunnery spec, one of which is garbage. Commandos dont have stealth, speed boost, charge, or pull. Lack of mobility is not an issue of the player, its an issue of design.

  12. they do not want it to be a dippy bird playable spec. They wany you to have to do more then spam GRAV GRAV GRAV GRAV to do damage. The spec can currenly be played pretty well but just hitting that button. They do not want something that can do good number with no effort then have something like a sentinel which does slightly better numbers but need 15 times the number of skills to do it.

     

     

     

    Basicaly they want to make the class less nooberific.

    Because sages/sorcs are seeing the same change? Odds are this is going to be a nerf to the class that is outdone by other classes in every respect and has the least utility.

  13. where was this mentality when they destroyed the op/smuggler for pvp? I have a champion geared smuggler that is collecting dust due to their last "housekeeping" venture. and until they do something to fix their out of stealth dmg/survivability it's just a wasted character slot.

    Maybe they won't destroy grav round/ tracer missile spamming one trick ponies that infest our warzones atm, but don't count on it ... it has happened before afterall.

     

    ROFL. If the change killed your op, then youre a bad op.

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