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Llama-Eight

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Posts posted by Llama-Eight

  1. Czerka is also a bit of a mess these days - the damage in the desert boss is very high and the boss has a lot of HP.

     

    If you get mostly high levels that play well, especially someone with a taunt to park boss on barrels, it isn't too bad - but get a bunch of lowbies doing piddling damage and struggling to stay alive and its not worth sticking around.

     

    Oh and the boss likes to stun right before he does his smash, so if the player with aggro isn't already on the barrel, or doesn't have a cc break + speed ready to go, it is easy to end up with the boss smashing just short of the barrel and having to eat the sandstorm damage until he cycles through again.

    Funny you mention that, I was recently in a lowbie tfp with 3 other dps (with my ~40 gunslinger), the first one (a lvl 65) dropped after a trash pull, the second one dropped after one or two attempts at the desert boss, but the other low lvl dps (who was inexperienced with MMOs) & I pulled our low-ish rank heal comps out & managed to work through it after a few attempts (subsequent bosses I gave him full explainations of the tactics & we got through those first time). We did run out of green barrels but the companions + heal stations were able to get us through.

  2. Hey folks,

     

    With all of that being said, we are going to be sending another batch of emails. This new batch of emails will include the following accounts:

    • All accounts who were sent the email previously, but did not open the email.
    • Any account that opted in by Monday, February 22, 2016 (to essentially catch anyone who wanted to participate)

     

    The email subject line is either "A Familiar Face Joins Your Team - Play Chapter 10 Now!" or "Chapter 10 and Firebrand are here - Play Now!" and was sent from the swtor@email.swtor.com email address. Our plan is to send out email over the next two days, so look for it in your mailbox.

     

    -eric

     

    Didn't receive the first mail, haven't received the second mail (yes, I'm down for mails from SWTOR in my preferences), I don't delete mails from SWTOR, I do get mails regarding tickets I've raised, the usual monthly cartel coins & so on. If CS can't do anything, who can (Batman? Superted? Danger Mouse?)?

  3. the filler are dirty blast (db) / Quickdraw (qd) / flurry bolts

     

    Just start save and use on every filler spot flurry bolts. Than start learning when you're able to put in db or qd. Normally you want to use db under hem shot and qd outside or when you need to move.

     

    I'm trying to get into Dirty Fighting (having been SS previously) & I'm confused, why would quickdraw be higher damage than dirty blast (outside of hem shot)? Wouldn't the target's armour/damage reduction/whatever reduce the weapon damage such that dirty shot's internal damage makes it do more damage?

  4. A nice little QoL change would be to have the list of companions in the crafting window sorted by influence so that the top one is the most effective crafter. Since 4.0 removed the specific companion bonuses to specific crew skills there's less reason to have the companions in a specific order, so I would very much appreciate it if we could have the companions sorted by influence, possibly as an option in the same way the crafting windows allow you to sort by rating/level/etc.
  5. I appreciate the feedback. Been scanning space at every window and didn't know if I was wasting my time or not. Do you know if the quest itself has to be completed on the toon that you're searching with?

     

    Yes, you need to complete the full Macrobinocular quest line (handing it back in to the relevant person on your capital planet) to be able to see/scan the droid. Once I did that I saw the droid on the first Star Fortress I did after completing the questline (the droid itself can be seen as a "stealthed" object without the binoculars & you then scan it).

  6. I wish they would just split pve & pvp skills from each other (like Guild Wars did, so skill A does X damage in PvE & Y damage in PvP) so that they could balance both of them appropriately rather than **** one over for the other.
  7. They couldn't figure out a creative solution for keeping the missions challenging enough to merit a group after level cap increases and gear inflation, so they just took the laziest most cynical route possible and required a trio of warm bodies to finish them.

     

    It required 4 people when it was released & there was much rejoicing that a H4 actually required 4 people to complete. Skip forward a few years to when people aren't particularly interested in doing that content & as the above posters say, you may well be hard pressed to get enough warm bodies to do it.

  8. If it's not a directed energy weapon, a missile that still has reaction mass in the terminal flight phase, or some sort of faster-than-light projectile, then by the time whatever was fired gets to the target the target has had ample time to get out of the way. If you're being sim-ish 2-4 km is the maximum practical range for a railgun that's trying to hit a maneuverable target that is making an effort not to get hit. Railguns as far as is currently known, are only practical to a few times faster projectile speed than conventional nitrate based cannons. At 10 km if you're firing something at 5 km/s you have to know exactly where the target is going to be 2 seconds after you fire. That's not very practical. Ideally you want less than 0.25 seconds of lead, though of course it depends on how rapidly and erratically the target is moving.

    True, but this is Star Wars we're talking about, not real world physics so you need to use some suspension of disbelief (ie, that they can have a railgun that accelerates a round up to some-form-of-very-fast speed in a reasonable barrel length & energy usage). And the engagement range in the films appears to be of the order of units/tens/hundreds of kilometers for capital ships & probably hundreds of meters to a kilometer or two for fighters 'cause it makes for better cinema than the occasional flash of a cap ship exploding on a black background.

     

    One was so focused on charging up its main gun that it got one-shot by a proton torpedo fired by a Strike?

    Probably the same one that fired up it's fortress shield without realising that upgraded protons ignore shields as well as armour & got one-shot...

  9. Sniper is not a typical role in air combat simulators. Sniping is more of a ground role. So if by "important" you mean you like FPS mechanics, that's one thing, but if you mean the role is essential to air pvp, that is evidently not true.

     

    Given that GSF is space not air, why couldn't you have a long range sniper-type role? What makes you think that short-ranged fighters would be practical in space combat, compared to nuking the **** out of each other from the other side of the system/etc?

  10. I got shielded and then both of us got killed.

     

    None of the guide mentioned it was AOE as well.

     

    It's always been AoE (if you fail to do the mechanic properly). In HM if you don't do it properly & the person being deleted is on top of some other people, they all get killed. Though IIRC no-one should die (in HM) if the targeted person gets shielded in time (lag notwithstanding).

  11. A merc wouldn't want that barrel (if going for bis) that's a commando barrel (can tell because it gives more endurance than aim) the barrel tanks want, so unless the merc took it just to replace the barrel later with a reflex one (which would be a bit of a d*** move to any pt tank)

     

    While you are undoubtedly correct, how much aim would you be losing out on by switching from a 198 reflex barrel to a 204 commando compared to the increase in tech power/weapon damage? Wouldn't they still come out on top with the 204 barrel?

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