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Posts posted by tcander
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Agree with OP. Major problems with these issues.
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Are there any plans on adding a rated arena style system similar to WoW?
(not rated warzones)
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Yea, this should have been posted 1 month ago.
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Not sure, all I know is the system is horrible and needs to be changed immediately.
Listen to the community and act fast, time is running out
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I need a T-shirt, and maybe a keychain or mug. All I can find are cheap rip offs online, where is the officially licensed merchandise at? I'd hate to have to go the third party route...
If you're just dying to waste money, you can start with this http://www.razerzone.com/swtor
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Money well spent tbh
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Nope. Didn't play it. Is it still running? I thought they closed that down or did it go f2p?
It had an immaculate launch with outstanding graphics, good performance, customizable UI, and innovative features such as the class/talent system. Not to mention the combat was smooth and seamless.
Their world pvp wasn't just confined to one zone like Illum. Their pvp dailies rotated randomly across the uninstanced world.
Their dungeons and raids were complete, unbroken, and dropped appropriate loot.
It's only drawbacks were the complex macro system, which allowed classes to weave 5 abilities into 1 button, removing player skill. Besides this, I don't know why it wasn't more successful. I think it was just bad timing and greedy players. If it were to be released now, in wake of SWTOR's flaws, I believe it would be considered quite refreshing.
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Kinda reminds me of Challenges from Call of Duty.
Regardless, I like the idea. Random loot bags is the worst system of any MMO that I've played, and I've played them all.
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Of all the problems in the game currently, this ranks at just about the absolute bottom of the list
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This game does not need a damage meter.
What it needs, and this is really the ONLY add-on I support in Star Wars The Old Republic ... is a Midichlorian Counter.
That way players can count the midichlorians of their fellow players, and know how good they are at Star Wars.
This fits the lore. And it fits the suggestion that all the players are asking for a measuring stick. In star wars, we need to be counting midis, not dee-pee-essas.
And really, if you're a Jedi with lazy swimmers and low midichlorian count, it's best everyone knows this up front.
And if you're a sith with limp midichlorians, you don't deserve to keep that slave collar on Vette.
/thread
I support this
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Coming from a professional(paid/sponsored) history of MMO/FPS gameplay I can say that this is a huge deal breaker for me and my team.
Not having fluid/responsive/accurate mouse movement is a major turnoff.
I really hope for the sake of this game that they consider this a high priority issue.
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What a fascinating work of fiction, either that or your friend is just plain dumb.
1) Check the quantity before ordering
2) If an error is made, contest the charges with your bank
3) If you're poor, or stupid, or both, and you're barely able to support your 4 kids, then dont play video games in the first place
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Spoken like a true elitist that thinks they're better than others because they use a DPS meter.
The difference between the two: one has proof, the other is blind.
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I love people who think that this isn't a crippling technical issue but a matter of changing your approach to the game, ie not button mashing, anticipating more, etc.
When you press a button, your ability fires later than it should, or not at all, and this creates an overall gameplay that is objectively less fluid than other popular MMOs of similar size and aspiration. These are facts. Disputing them means you either:
A. Do not have extensive experience with other AAA MMOs, namely WOW, which has the most fluid gameplay in the genre
And/or
B. Are blindly defending the game because you enjoy it.
TOR is not WOW, it is its own game. The thousands of People who are here posting WANT this game to succeed on its own terms, otherwise why bother posting at all? But TOR will absolutely be relegated to a second class MMO if they can't improve the most basic and fundamental functionality of the game.
I came here to post my opinion but this guy already nailed it. I underlined the most important part.
10/10 perfect post.
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As of today the boss is indeed killable with high dps.
We initially wiped due to one-shots/bug on our first pull when the boss was almost dead. Drastically upped our dps on the 2nd pull and killed him no problem.
Overall it was 2 minutes from start to finish.
Also, hardmode achievement/completion and loot worked.
-Deega (Anchorhead)
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Check em
Good ol' swg
in STAR WARS Discussion
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