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MrShmoove

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Posts posted by MrShmoove

  1. Looks pretty cookie cutter to me. VERY dumbed down. Heck I've used 6 different specs with my sage in just the last couple months!!!! That shows the current talent trees flexibility! It also alleviates some of the boredom of playing your class the same way over and over for months on end. Maybe this side tree thingy will be enough to mix things up. I'll give it a chance of course but I AM skeptical.
  2. Last night was the WORST example of just how badly arena matching is. I'm also reporting this in game as a bug. But I'm posting this here in hopes that the devs see this and FIX the problems!

     

    We've all had matches where there's 4 on the other team to only 3 on your team. Usually ends up in an insta loss. Well I had one taken to the nth level.

     

    I queued a little after 10pm on my marauder for a regular WZ as I was trying to finish my daily. Que pops and I get in right away. It's about I'd say a minute and a half total wait before the match begins. i'm waiting...and waiting...and waiting...I'm STILL by myself...the other team has full 4 players. The 30 second clock starts. Still waiting....still waiting...yes I NEVER had ANYONE join my team AT ALL!!!!

     

    This should NEVER happen. I refused to jump down just to get whipped so I let the game boot me back up to fleet and I reque'd and was backfilled on a losing Alderaan (I think they were down 320 to 160 or something like that) :(

     

    PLEASE Bioware fix the arenas. They constantly put badly balanced teams like 3 dps sages and a dps guardian against 2 ops a sniper and a smash monkey. Of course sages get wiped out quickly.

     

    So here's a couple of suggestions I would have to possibly improve arena matchmaking. Not sure if these have been suggested before as I don't hardly use the boards so I apologize to those who've seen this if it's been said. These are also for normal arenas not ranked.

     


    • Do not allow more than 1 healer on a team (teams with 3 healers happen WAY too often)

    • Do not allow the match to start unless both sides are exactly even. 4 v 4 or 3 v3...whatever. If one team is short and the system can't find a 4th then the match ends just like a normal WZ would if short players

    .

     

    Please if anyone else has any other suggestions list them on this thread.

     

    Thanks

  3. I agree that it's sad that they can shoot you from 15k away compared to your 5k and when you get within about 8k they throw a reverse and run back to their capital ships with a big yellow stripe painted down the middle of their ship! About the only thing you can do is hope they aren't too aware and focus TOO much on the node and don't watch their flanks. Sometimes you can flank them and take them out. A halfway competent gunship though will see you and still follow the same strat.

     

    I guess right now it's just part of the game. You can't really take away flying back to the capital ships though because technically EVERYONE can do that.

     

    So again we are back to the flanking thing. Try and get a couple of you and flank from each side. But we all know nobody talks after the match actually starts! Except to complain that is. :(

  4. Would suggest to say remove all XP gain from PvP completely, would solve some of the issues out there.

     

    For the daily/weekly only grant req. no coins or XP.

     

    You will only get coins from the GSF area if you have 4 medals and above, and maybe a bunch of XP as well if you get to have 10 medals or more.

     

    Mentioned suggestions would eliminate freeloaders in general, would benefit both the Dirt side and space PvP in general with some more quality time.

     

    It would also remove the exploit of people pvping to level 55 creating more life on the quite abandoned planets we already have by now as it is.

     

    Ewww that's a HORRIBLE suggestion! I only level my toons via WZ pvp, now starfighter pvp and class quests. So your saying to players like myself your sol?

  5. Out of 45 games played I've won 5 times. So either imperial side has lots of bad players or there is an imbalance. Last match the score was 0-1000. It was a straight out slaughter. GSF won't survive if one side is always winning.

     

    Yeah my server is the same. I have pub and imp toons on it and pub almost always wins and imp almost always loses...I mean seriously lose like 3 capped! I think they are just bad. Only thing really unbalanced imo is the 1 shot gunships! :mad:

  6. Myself along with many, many others are experiencing terrible FPS and general lag in this specific map. Please remove it entirely until you manage to improve it's performance to an acceptable level. I have played 6 matches here today and all 6 of them have been terribly laggy.

     

    Realistic comparison - it's as bad for me as Ilum was back in the day. Except instead of mass lag meaning nothing, people are now stuck losing rating because of it.

     

    Get a new PC...there's nothing wrong with it. i get NO lag on a 4 1/2 year old PC.

  7. Good imps transferred in, good pubs transferred out. I would say pubs are the underdog now in PvP on this server. Funny how people think grass is always greener on the other side. Had the good pubs stayed, there would have been great and balanced competition.

     

    Yep I'm one of those good pubs you mentioned who transferred off! :D

  8. I transferred my main OFF of Jung Ma because it's always dead! Part of that reason is because when they moved us Ajunta Pal people to here we are West coast and this server is east coast. So I would log on at 7pm and there would be 65 people in fleet. Take forever for WZ queues to pop...could NEVER get an instance queue to pop...SO much happier now that I'm off this dead server...WZ queues pop quickly...always at least 2 instances of fleet 150+ peeps...it's nice to PLAY with people again!
  9. Elun'dala...left last week saturday (still say Bioware shoulda given those of us on this server a FREE transfer since it's SO dead all the time) and COULDN'T BE HAPPIER! Used double XP to hit 55 (haven't played much since xpac, didn't care for it for some reason) and already have a full set of Partisan gear without even playing every day! :D
  10. I transferred my main off Saturday and I'M HAPPY AS CAN BE! Haven't been playing too much since xpac so hit 55 and in a week not even playing every day have ALL of my partisan gear! It's nice to ACTUALLY HAVE PEOPLE TO PLAY WITH!
  11. Don't even bother OP. roll on another server. This one frequently has only 1 instance with 50-60 on Fleet! Tops I ever see is 150. Other servers have hundreds of players making multiple instances of fleet.
  12. According to the patch notes:

    "Once an item or gear set has been acquired on a single character, the player can use Cartel Coins to unlock that item or gear set for all characters on the account, with the exception of level 15, 31, and 43 Adaptable gear and Cartel Reputation items."

     

    So I pulled up one of my toons to unlock my podracer. Shows purchased. But doesn't say anything about unlocking for the account. Only gives me the option to go to the cartel market to unlock again for 1800 credits. :mad:

  13. Bioware can we PLEASE get the lowbie PvP vendor back on fleet? It's a real pain to have to go to the capital planet to get the gear when the daily quest terminals are on fleet. Either put the vendors back so I can get my level 20/40 gear or put the daily PvP quest terminals outside of the class trainers where we can get the gear now. Either way would eliviate this HUGE inconvenience. Thanks
  14. Sorcs/Sages are SO OP now. I'm invincible 1 v 1 against ANY class I've faced and I'm ONLY in my low 20's! I do SO much damage they just CAN'T keep up. It's really fun but I think honestly they need to tone it down a little. With this same sorc I was doing about 200k for instance in a WZ. Now i'm doing 400-500k EVERY single WZ...doesn't matter which one pops. That's just ridiculous. Same rotation. Basically same build (lightning).
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