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Posts posted by Doppelnull
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Dachte Zielgenauigkeit liegt vor Angriffskraft ...:rolleyes:hmm
Accuracy Hardcap 110%, Critrating softcap 35-40%, Surge softcap 80%, danach ist Angriffskraft, also Power, der mit Abstand beste Wert.
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Auch wenn es nicht intuitiv ist, ist es lustiger weise besser sein Unload so früh wie möglich zu benutzen. Also entweder nach dem der ersten Instant Tracer Missile oder sogar als Opener.
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Best pure PVE Specc I have found so far. Basically its everything that enhances your raw dps, + everything that makes your healers life easier. Skips every PvP talent, while maxing the amount of alacrity for faster tracer missiles.
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Any confirmation on this? I had hopes for a long story after I reach level cap.
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Does it really matter if there is 3 or 5 or 10 chapters? There are story missions all the way to 50 which is all that really counts. I'm still on chapter 2 at level 40 so I can see there only being 3.
No it does not. His story stopped at 48.
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So I heard there were 5 Chapters per Class, but now a friend told me that he finished his complete class arch with chapter 3, and there is nothing to continue on right now. Is that true?
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But remember one thing, missile crits vent 8 heat - so while power shots is better damage wise when the debuff is up, the missiles might still be the better option in some scenarios.
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Tracer Missile is kinetic damage, so itself should not profit from the debuff it applies. Power Shot on the other hand definitly benefits from the armor debuff.
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3x Tracer Missile (improved) for 5 Stacks of Heatsignature
- Depending on the amount of critical hits, auto attack once to get back to 3 / 4 heat vent -
Railshot
Unload
Tracer Missile
Power Shots until either Railshot / Unload are off cooldown or the debuff is running out.
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When I got 5 Stacks of Heat Signature, my Power Shot deals more damage than the tracer missile. Power Shot is weapon damage, while tracer missiles are kinetic which makes it the preferred skill over missiles every time after I got the debuff up and unload is on cooldown.
Söldner /DD Guide by Kerrag
in Kommando / Söldner
Posted
Ja, geht mir ähnlich. Die Rota ist bestimmt nicht falsch, aber nach meinen Test mit 3/5 Rakata, 2/5 Columi (Also beiden Set Boni, 5/5 Setteile) und restlichen T2 / T3 Equip + Biochem, ist Instant Tracer Missile -> Unload -> Railshot und dann erst die restlichen beiden Tracermissiles schießen die deutlich effektivere Varinte. Unload ist einfach der beste Skill den wir haben, je öfter wir ihn nutzen, umso besser.