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Morniel

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Posts posted by Morniel

  1. You could actually, you know, try to learn GSF and enjoy it for the great game that it is. Too many people complain about GSF and don't give it a fair chance or appreciate how deep and well-designed it really is.

     

    If you seriously hate GSF that much, don't do the weekly. Get your crystals elsewhere. You lose out on one stinking crystal, big deal.

     

    Before Ossus I had never played a single GSF match (despite playing since beta and rank 95 valor on my main) and was not a big fan of this aspect, but admittedly the timed weekly seems to have had the desired effect on me. I just returned to the game a few weeks ago so, in order to "catch up" and get as many crystals as I could, I put in a serious effort to do GSF and am actually enjoying it. The 25,000 fleet requisition from the starter quest helps a great deal.

     

    That being said, there are typically multiple means of obtaining most other currencies in the game like UC. Even if you enjoy GSF, the queues pop very rarely and one of the other quests to kill the Geonosian Queen on VM is out of the question for all except hardcore raiders with a regular group. That leaves only the 2 world boss quest for a single crystal a week. Maybe this is Bioware's intent. If you are not engaged in various aspects of the game then we have to accept that gear progression will be slow.

  2. Maybe I'm not very good at keeping up with current events, but nowhere in the patch notes does it say Quick Recovery was removed...

     

    :confused:

     

    It was removed and it was intentional - otherwise Marauder Rage would have a significant advantage vs. Jugg Rage.

     

    Bioware is just terrible at putting up accurate patch notes.

  3. He gave you fantastic advice. You should just listen to it instead of being defensive.

     

    yea he was giving you very friendly, constructive advice, all of which i agree with 100%. the things that he mentioned are not characteristics of "perfect" play - far from it. they are standard practices that every sentinel should try to follow.

  4. Sentinels have more defensive cooldowns than just about every other class in the game, on top of that we have a talent that grants passive 30% damage reduction to ALL AoE. if you're really that "challenged" and need the DR from old Force Fade to survive, i suggest you put 2 points into defensive roll instead - which will give you 30% reduction 100% of the time, plus 80% reduction whenever you use force camo.
  5. you can buy other classes pvp and pve gear from the vendors.

     

    I geared out Kira in full pvp epics last night after saving 11 bags for the patch change, went with her to belsavis to do dailies and I actually died. I was being careless I suppose, but only because i'm used to being healed by Doc. fact is, we can't use any other companion without seriously hindering out ability to 'solo', because we have no way to heal up :( I wish we could spec our companions, i'd make kira / rusk both healers and use one of those, i'm just so sick of Doc and his goofy looking cape and hat.

     

    Depending on your gear/spec, this isn't true. I only need Doc for soloing Champions or groups with 1 gold +2 silver elites. Everything else it's faster for me to use Rusk (his DPS seems the highest). I have no problems taking on groups with just 2 silver elites or 1 gold with Rusk. The healing provided from watchman is more than enough. I might have to meditate a bit after the fight, but that small downtime is made up for by the faster kill time. I have no problems with Scourge either but I prefer to kill things faster even though I take more damage.

     

    For the record, my Rusk is geared in almost all crafted purples and some centurion. Scourge is in full Champions - so they are admittedly very well geared.

  6. And for those Sage's who can solo champs. That content is not designed to be soloed. Just because you can doesn't make other classes underpowered.

     

    Sentinels can also solo champions, at least the ones from the Belsavis heroic daily quests ("A Lesson is Learned" and the stasis generators). Granted, your gear has to be pretty good, Doc's gear has to be pretty good, and you have to be watchman specced. Even then, you have to play well and use all the right abilities and cooldowns. If you do all this, the champions are actually somewhat 'easy.' I tried them as combat as well and couldn't kill them, though I came close - the healing (and perhaps extra damage and defense) from watchman is too good.

  7. I more or less agree more with the OP. While not game-breaking, this stupid change is incredibly annoying as a sentinel. At least give us an option in "preferences->user interface" to use the original cooldown setting.

     

    The problem is when the bar gets close to the bottom, it's very, very hard to distinguish whether an ability is off cooldown or not. So we end up wasting a few GCDs pressing abilities that can't be used yet. In PVP this is critical and it certainly doesn't help in some of the DPS races in hard mode operations.

  8. I am sure you have come to understand this list and any like it is going to be wrong. It will continue to be wrong until such time that Bioware gives us a way to track content kills in game. Simply put you are missing every republic guild from this list. Granted the fault does not lay with you or the list, but with Bioware's ancient forums and lack of a system to track content in game.

     

    I will leave the correcting of this information to my guild leadership if they so desire.

     

    Ps:You live in my town. Would you not agree that the brown river sucks?

     

    It's a little harsh to say the thread is "wrong." It's just incomplete. The onus lies with guilds to submit their kill information. Without such, the OP has no way of making an accurate list.

     

    It seems to me he is very actively encouraging all guilds, including Republic, to submit their progression info.

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