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leathfuil

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Posts posted by leathfuil

  1. I don't have the required version to go to the VIP lounge, can I buy it on the main TOR site and it will credit my game as being upgraded to that version through a digital download?

     

    You can buy a wristband from the fleet cantina vendor that allows you into the VIP lounge. It's... one million credits, if I recall.

  2. I'm just saying that the days of anything with the SW brand being an automatic succes because of the SW brand are long gone.

     

    I'd bet the subscriber numbers wouldn't be any lower with a non-Star Wars license.

     

    You underestimate the fanatic's capacity to rationalize something as quality, and continue to spend piles of money on it, no matter how awful it may be.

     

    The Star Wars Expanded Universe novels are an excellent example of this, as was how Star Trek Online got away with charging $25 for new ships on top of the monthly subscriber charge.

  3. Whether they charge subscribers or not, a 5 level increase and content to go with it would be an expansion in almost any game. Acting like it wouldn't be in SWTOR is obtuse.

     

    No, it wouldn't and no, it isn't. Five levels does not bring anything new to the table. It's just five more levels of the same thing.

     

    By contrast, all of WoW's expansions have introduced new game systems, and sometimes completely overhauled old ones. When somebody buys a WoW expansion, they're getting practically a whole new game. City of Heroes created whole new factions in City of Villains and Going Rogue. Even LotRO introduces new concepts with its expansions, such as legendary weapons, skirmishes and mounted combat.

     

    Five levels is just a change in the game's mathematics.

  4. Personally I can't see the issue with just saying "X is in the works", that's exactly what they did with JTL and it worked pretty well, dispite not going Live for over a year after the intial announcement it was being developed.

     

    Space was being developed for Galaxies effectively from the beginning and was split off to be its own expansion only towards the end of initial development.

     

    "It's in development" could range from "It's on the concept board" to "it's almost finished" to "we haven't emptied the rubbish bin where we tossed it yet."

     

    And since they're still developing on-rails space missions, apparently, it seems incredibly unlikely that space is getting a 3D off-rails revamp. Making new on-rails missions for something they're planning on scrapping would be a waste of resources, and maintaining both on-rails and free space simultaneously would be a development nightmare - the same reason Sony refused to have pre-NGE servers for Galaxies, or Blizzard refuses to open Vanilla/TBC/WotLK/Cataclysm-capped servers.

  5. No. Just no...

     

    The "story" in WoW isn't even about you. It's random world lore. It has no beginning, no middle, no end. No protagonist, no antagonist. No rising action, no climax, no denoumount.

     

    It's just something used to tell the world's background.

     

    The story in TOR being "about you" is what makes the game feel like a single-player game with co-op mode. Think about it. Every single smuggler has their ship stolen - by the same guy - on Ord Mantell; every agent is Cipher Nine; every Inquisitor becomes Lord Zash's apprentice after being forced to go from slavery to Korriban.

     

    Making the story "about you" strips the player characters of individuality. Of course, you could choose to ignore the stories, but then that makes the stories irrelevant, even obstructive.

     

    Granted, Blizzard has gone too far the other way with World of Warcraft, going so far as to make a special effort to tell you how insignificant and meaningless your character is, but still. At least in that game I don't see another character of the same class and know they have been given the same code designation that I have.

  6. Has this been mentioned? Have people complained?

     

    Nothing like *Wanting* to do instances while I level, but getting in on an instance only to have a group break-up or not go anywhere(Or be kicked, yet to happen) and you're forced to run back all the way to belsavis or whatever abnormal loading planet you folks deal with.

     

    Maybe it's just me, but I feel like this could have been optimized a bit better.

     

    I'd like to know why, if you have to respawn, it forces you out of the instance. I can't think of any other game that doesn't dump you back at the entrance - inside the instance.

  7. And don't start with the "arbitrary" argument. EVERYTHING IN THIS GAME IS ARBITRARY. Everything is designed by the developers to act a certain way (not including bugs). Every restriction in this game is because the developers programmed it like that.

     

    That is the point. There is no intrinsic or technical reason AC respeccing cannot be allowed. It would in no way break the game. The decisions to disallow AC respeccing was based on financial concerns, and now the financial circumstances have changed. Therefore it is very possible, and perhaps even probable, that BioWare will reverse itself.

  8. But it's not a slippery slope argument OR a false analogy argument. It's called reductio ad absurdum, or "reduction to the absurd", and it is a very common form of argument. It's also very effective - it's the entire basis behind Stephen Colbert's brand of comedy, or The Onion's brand of comedy (or at least, it used to be). Look it up sometime.

     

    I know what reduction ad absurdum is, and that argument wasn't it. Reductio is only valid when it actually addresses the points made by the argument it is supposed to be reducing; when used poorly, as in this case, it's only a set-up to create a straw man argument.

     

    So get off your snotty horse.

  9. It's not really a false analogy. Wanting to change one major aspect that is supposed to be permanent is no different than changing another aspect that is supposed to be permanent.

     

    It is a false analogy, as respeccing is already in the game; there just happens to be an arbitrarily placed barrier between half of the specs, placed there because BioWare's entire endgame plan to keep people subbed was leveling alts and they only have four classes in the game.

     

    There is a difference between removing that barrier, and allowing race or faction changes. And since nobody in this thread is arguing for those, what you're really doing is creating a straw man argument.

     

    If you honestly think fallacies don't win debates then you're living in a fantasy world. If it were a true/false issue, then you'd be completely right here. But in a matter of opinion, slippery slope can be an applicable argument.

     

    Fallacies may win debates, but that doesn't make them legitimate arguments. Slippery slope can be an applicable argument only if you can show the progression from point A to point D. You did not do that.

  10. You apparently don't understand debate.

     

    Apparently neither do you.

     

    It shows how ridiculous something is by expanding it a little farther. Honestly, if we're going to start asking for AC respecs, we should start asking for Race, Faction, and PvP/PvE respecs. There isn't a difference there. But for some reason, only asking for AC respecs is okay.

     

    Slippery slope and false analogy arguments don't show anything.

  11. Funny how he left out the core defining mechanics of warlocks - demon summons and soul shard usage.

     

    Once again, it is the MECHANICS that define a class, not anything else. Death Knights are defined by runes and runic power, not their strength-based plate armor. Once again, there's more differences between a feral druid and a balance druid than there are between any of the ACs in this game.

     

    And yes, there are only four classes in TOR.

  12. I hope we do get an expanded space flight experience in the game. Reading through the free to play Q & A this morning, they mention that that have plans to develop more space missions as future content. I hope thats as well as and not instead of the space game development.

     

    Developing further on-rails missions would be a waste of resources if they planned on completely revamping the space game, and keeping a free-roam space next to on-rails space would make further development a huge (and expensive) PITA - the same reason SOE didn't keep pre-NGE servers next to NGE servers, or Blizzard won't open Vanilla/BC/WotLK/Cataclysm capped servers.

  13. Breaking the 4th wall is when an actor addresses the audience directly.

     

    You obviously don't know this either and the wiki article in this case is correct. :rolleyes:

     

    Directly addressing the audience is one way to break the fourth wall, but not the only way.

     

    Anyway, holiday events are one thing, but the constant over-bearing pop culture references are one reason I stopped playing WoW. It seems like it's more important to Blizzard to include every stupid internet meme than to maintain any sort of thematic or tonal consistency in their stories.

  14. It would be nice if crew members actually moved around on the ships and interacted with each other somewhat. Currently ships are so static and boring.

     

    I would settle for them not being on the ship when they've been sent off on crafting missions.

  15. What bigger issues are you talking about.. They have tons of on ground content made. One of the biggest things they can do to up sub is have a massive open space game like the one their working release. Your not really making any sense.

     

    And just how do you know they're working on a fully realized space expansion? Sources, please.

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