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badalchemist

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Posts posted by badalchemist

  1. But Pyrotech is a HYBRID!

     

    Here's what I mean... sure, we have a melee ability that we have to use on CD.. that doesn't mean we need to be in "melee" range (4m) ALL the time!

     

    I've found that I can sit back and flame burst/railshot/etc from 10m, avoiding any PBAoE that the boss has. Then all I do is strafe into the boss, spam rocket punch, strafe out

     

    I can usually get a rocket punch in before taking any damage from PBAoE etc, then I just continue from 10m

     

    Here's a video example.. this is me on Jorno in KP (The one who does flame spin PBAoE) Notice how I don't really get hit by it, unless I'm going in for a rocket punch and even then, it's not too much damage.

     

    Yeah, on things like Gharj you can run in and run out, but on ranged bosses that will start damaging you within 30m, you're going to take a lot more damage than a ranged class.

  2. I agree on the situational use of flamethrower, missle blast, AND flame sweep. If DFA is down and some guys are crowding on a door/node it is fun as can be to jump in , carbonize, flamesweep, flamesweep, flamesweep, vent gas, flamesweep, flamesweep - lol the dps numbers fly. If my buddies are also dropping AOE in there, we can drop a pack of enemies in a few seconds. It's great cause you make such a spectacle of yourself twirling around spewing fire, that the enemies often get tunnel vision trying to kill you, ignoring your healer and friends who are also dumping AOE.

     

    Maybe it's not the most efficient use of my heat/dps, but it sure is fun. Can pull big aoe numbers with just 1 dart + flamethrower on a similar pack, also - but not nearly as hysterical.

     

    It's your friends' AOE that's bringing down that pack of players, not Flame Sweep. Flame Sweep is good for interrupting a group, but spamming it isn't a great idea.

  3. What about Taugrim's "Iron Fist" vs "Carolina Parakeet" does that opinion still apply?

    Thanks

     

    I've tried hybrid builds and didn't care for them. If you're going to DPS, then go balls out and DPS with a real DPS spec. If you play smart and don't charge right into the middle of a group of players, you're still going to have good survivability.

  4. You should only be in melee range for Rocket Punch, and even then, it's an instant cast so you can hightail it out of there immediately. I would tell your group/guild that they're being overly anal, and if they're absolutely convinced they can't get past an encounter without a "true" ranged DPS, there is probably something else wrong.
  5. Neither. It's called being serious, apparently theres a known bug with this build every other build link works fine but this just comes up as nothing for me which is really annoying because i wanted to try it is it similar to the 4/6/31 build?

     

    That sucks that it's bugging out for you. Basically, the gist of the build is that you put points into

  6. Everyone keeps saying this. But I have not seen an EV boss rotations on here for Pyro. Is it supposed to be a secret, or did I miss it somewhere?

     

    It's impossible to provide a set rotation because you have a) abilities with different cooldowns b) abilities whose cooldowns can be randomly reduced or reset c) the heat mechanic.

     

    My take:

     

    The priority is to keep heat at maximum regeneration, fire off Rail Shot whenever it's up, favor Rocket Punch over Flame Burst because it has a higher chance to proc a Rail Shot refresh, and maintain the Incendiary Missile DoT. Unload/Flamethrower/Thermal Detonator are used in burn situations (e.g. you popped your adrenal/relic/Explosive Fuel and either the boss is about to die or you have Vent Heat available), when you're well below the threshold of going into a lower heat regen rate, or in combination with Thermal Sensor Override.

  7. I don't know what your spec is, but as a pyro, I consider myself a mobile melee/ranged hybrid. Many bosses have some sort of melee-range AoE, so I find myself at max range for Rail Shot/Rapid Shot/Unload, running in halfway for Flame Burst, running into melee range for Rocket Punch, and then running back out ASAP. If you're good at timing your abilities, you won't get hit by any boss AoE but you'll still do your maximum DPS.
  8. You just have to keep one eyeball on your heat meter and become disciplined about not spamming Flame Burst. It takes some practice, but it's not too hard. In PvP, with as much as you'll get stunned, heat is rarely a problem.

     

    Edit:

     

    There's not really a "rotation" but more of a priority system. What I typically do:

     

    Rail Shot > Rapid Shots (if above 40% heat) > Incendiary Missile (if not present and it's a long fight) > Thermal Detonator (if plenty of spare heat and target won't die before it explodes) > Rocket Punch > Thermal Sensor Override + Flamethrower > Flame Burst

  9. I have a hotkey ghetto on the left action bar for nonsense like Shoulder Slam. I feel like it should be there...I paid for it, just so I could stop seeing a green + on my trainer...but when am I going to use you, Shoulder Slam? Probably never. Into the ghetto you go.

     

    I use it as an immediate follow up to explosive dart when clearing trash...

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