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Ouroborica

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Posts posted by Ouroborica

  1. So... if you stuck with the game from launch until premium, you get less cartel coins on your account than someone who picked up the game for $15 and spent another $15 for the vanity shop on November 14, 2012.

     

    Feel cheated?

     

    Nope.

     

    I got to play the game with no restrictions for the past 11 months on 8 different characters

  2. TOR doesn't have millions of heros. It has 8.

     

    Period. There are 8 stories. That's it. You are just one of millions who happen to be playing a particular version of that story.

     

    Just like there is only one Revan or one Meetra and millions of people played them, there is only 1 Jedi Knight, 1 Sith Inquisitor, 1 Sith Warrior, 1 leader of Havoc Squad, etc

  3. I love how people try to spin a "guild" system as if it has anything to do with community or MMO "grouping"

     

    It's the exact opposite of that. If you actually want to encourage people to play together, form a community, etc you should get rid of guilds entirely.

     

    At most they should be glorified friends lists. Anything more than that you are encouraged to not participate in the server community at large and only with some arbitrary subset.

  4. Which gives you about a 1% damage increase/reduction.

     

    And it only makes a difference in the 1-49 bracket (ie, it doesn't matter)

     

    And with bolster, having good blue gear vs green gear is going to be a much bigger differentiator.

     

    Seriously, this doesn't matter.

  5. Speaking as an admittedly average player who only pugs on both sides in both the pre-50 and 50 brackets:

     

    It depends entirely on what time of day and what day of the week you are playing. Really two or three excellent players or terrible players can totally change the entire match in either direction so it's meaningless to say one side dominates the other.

  6. I just wish there were a way to mark a client as trusted so you didn't have to enter your password (or auth key) as long as you were coming from that machine. I mean really, if someone has physical access to my computer, I'm worried about a lot more than my SWTOR account.
  7. State of The Game: My Opinion

    1. Customization needs to be a higher priority.

     

    -Remove the credit costs to unslot modifications, allowing us to change out pieces of equipment for free.

    -Remove faction and weight class limitations from all armor.

    -Make all armor become adaptive, so that it acts as the highest weight class available to a character, (allowing anyone to wear any armor, provided they meet the lvl. requirements and whatever.)

    -Make an orange Custom class version of ALL models of armor available.

    -Create some kind of dye system that allows us to choose the colors of our armor, and if possible our weapons. (This needs to happen as soon as possible, at least for armor.)

    -I would also like to see a voice pitch feature, which would allow us to raise or lower our character's tone of voice.

    -A larger number of options at character creation would also be appreciated. For example why are Humans the only ones with facial hair options? A separate facial hair option would be nice for cyborgs and any other species that can have it.

    -Oh and of course the ability to put any hood up or down.

     

    Most of these are fine as suggestions but I really don't know about allowing all armor for everyone though. I feel like a Consular should look different from a Juggernaut

     

    2. The current crafting system is broken.

    -So far I have tried Synthweaving and Cybertech, and have had two VERY different experiences. My main experience is with Synthweaving, and I'm sorry but it's just ridiculous. The crafting system is so complex, cumbersome, confusing and unintuitive that I hardly use it. This is another feature that has left me shaking my head. I was really excited by the prospect of crafting in the time before launch, but have been severely let down.

     

    When I open my Synthweaving window, I am greeted by a massive list of recipes; most of which are for items that no one will ever want and there is no reason for me to make. And for every green recipe, I can reverse engineer it to learn up to 17 variations of that item. Of course in the time it would take to get the one I want, I could easily outlevel the item and obtain a better item through questing or Flashpoints.

     

    Now, as a Synthweaver, I basically just look for recipes for orange items to see if they offer any kind of new cool appearance. But I see no real reason to try to craft and sell any items because I never needed to go on the markets to find armor so why would anyone else? When I have sold crafted items on the market I can only seem to sell them at a price that barely gives me any profit, and is therefore not worth the hassle. Of course I now have the option of making Augments, but finding recipes on the market that are good enough is hard to do, and if I do find one it is insanely overpriced.

     

    Just because you wouldn't buy it doesn't mean someone else wouldn't buy it. There is plenty of opportunity to make money selling mid-level blues on the market, you should try it. Not just Synth & Armor, but implants from Bio and ear pieces from Cyber all can and do sell.

     

    3. Social tools need fixing.

    Ways to improve the guild system:

     

    -Let us inspect guild members even if they are offline.

    -Let us search our guild for crafters and inspect their recipes. Then let us basically place an order with the item that we would like that person to make us. Then, whenever they are on, they can look at their orders, craft the items, and have them automatically sent to the recipient.

    -Guild coalitions or whatever you want to call it would also be nice. Allowing larger groups to communicate.

    -Some kind of in-game event calendar would also be great.

     

    Other social features we need:

     

    -Legacy friends! So that we can see if a friend is online regardless of what character they are on and regardless what faction that character is.

    -Legacy banks to easily share items among our characters.

    -Cross-faction chat. If I understand right, custom chat channels are locked by faction. Change this. Let's say I'm on a Republic character but some people are making a team to do an Imperial Operation I've been wanting to do, I'd like to know.

    -Also, Chat groups. Essentially, just let us look at a list to see how many people are in a custom chat channel and who they are.

     

    The market also needs to be improved. Combining the neutral market with the faction markets is a good start, but the system needs improvement.

    Suggestions:

    -If I sell a stack of items the price I enter should be the price per item.

    -If I'm selling a stack of items the buyer should be able to buy as many of them as they want, instead of having to buy the whole stack.

    -When I search for items to buy and I arrange them by price, it should be by the price per item.

    -When on the Purchase tab, if I click drag and drop an item it should do an automatic search for that item.

    -It would also be nice if there was some way to place an order for something we needed then have a crafter or supplier fill that order.

     

    Most of this I totally agree with. Purchase orders are a big one. Maybe not exactly what you suggest but at least more options around item based pricing are definitely needed.

     

     

    Other issues:

     

     

    -And is there any reason to do space combat at lvl 50? The outfits don't excite me much and the only other thing is those item boxes, but I don't really like random item rolls because I don't even know if I'll be able to use the item I get. If not I just wasted a bunch of commendations and a ton of time for nothing.

    I thought the level 50 ones gave daily commendations now.

     

    -My newest character has Slicing (as I'm trying to find a better way to make money), and quickly realized that something was wrong. Why is it that any Slicing mission that rewards lockboxes that is rated above Moderate, always results in a LOSS of credits? Even if you succeed, the money earned in the lockbox doesn't even cover the cost to run the mission, making these missions less then a waste of time. They actually waste your time and money without a chance of a reward. I assume this is a result of the "fixing" that happened. A new player who's not as observant as myself could easily loose a lot of money on this.

     

    Leveling slicing up will probably lose money, but at 400 getting a critical and selling 340 missions on the market should be a money maker (and the purple Augment materials )

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