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LiesliaSau

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Posts posted by LiesliaSau

  1. Уже не проще было выучить язык?) А если серьезно, мне просто интересно, в чем может заключаться интерес именно к этой игре все эти годы без сюжетной составляющей?
  2. If you go into group content not knowing how to do it and not planning to get better, you want everybody else in the group to do it for you. That is leeching, and it is toxic.

     

    So, you can understand how to do content in group finder by doing content in group finder, but you can't do content in group finder because you don't know how, due to you never ever was a part of a group. Or, despite willing to be better, wasn't quick enough to ask how. Moreover, one is toxic now, due to social anxiety ect. Great. :(

     

    I can understant this position, but as new player can't agree with it, i think.

  3. A new class actually requires creating the base class with its two advanced classes, plus mirrors for the other faction. Each advanced class needs 3 disciplines. This also requires two new core storylines, one for each faction.

     

    And minor adjustments for endgame content too.

     

    But that's a pity, really. How marvelous it could be, a whole new story. Tons of content to refresh the players interest significantly. Pity, it's not the game that could afford this.

  4. Thank you all for answers! I'll try to watch the market more closely then. :jawa_redface:

     

    You picked it up in Dofus, and to complete it, you had to go to a particular place in the world of Dofus, and leave an item there. You then installed *two* other games by Ankama, and in one, you went and picked up the item from a particular place, and took it somewhere else. You then loaded up Wakfu, the third of the games, and picked up the item *again* before eventually depositing a different item somewhere that would transport it back in time to Dofus (Dofus and Wakfu are set in the same world, with Dofus being a thousand years earlier in the timeline). Your character in Dofus then picked up the item and you could complete the quest.

     

    This sounds actually very cool! Both as an idea to get more people involved in several games and as a story behind that item, if there is one. :jawa_smile:

  5. Small amount? You must be joking. 100 mil is nothing in current in-game economy, 99% of players have billions in their storage.

     

    I don't know, I'm only referring to this statement:

    The problem right now is that there is a very high amount of credits possessed by a small percentage of population (just like in real world, hehe).

     

    So I'm sorry if I get it wrong.

  6. For them they are not even high. That's why certain items stay at 100mil and above - there are players who buy them, so why lower the price?

     

    But will they need this things? Will this small amount of people with credits buy all that 100mil lots? :confused: That's why i try to understand how GTN prices work.

    Thank you very much! I think I get the main idea. :)

  7. I normally sell materials on gtn, I put price to lower than item total each, for example: 100each material for 95k or so, they sell pretty fast hourly even, but some materials are rare to get so some people sell them more higher prices, I think "gtn players" mostly buying my materials to sell them more higher pricetag.

     

    Oh. Thank you!

    And do you buy anything on GTN? Were there prices you considered too hight? Is it pure personal opinion on each price?

  8. Hello there!

     

    I'm trying to understand ingame economy, and so far I've noticed many complains about items on GTN being overpriced. So, how can you tell which price is right? How much credits for decorations, for example, will suffice? :confused:

     

    I was trying to compare with current prices on GTN when smth is needed to be sold, but still can't understand if those things are overpriced.

     

    I'm sorry if this is a stupid question, just recently began to do some not-story-related activities.

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