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TylerBott

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Posts posted by TylerBott

  1. On 11/10/2022 at 12:31 PM, JackieKo said:
    • How does the adjusted threat and damage output of tank classes feel?
    • Darkness Assassin and Annihilation Marauder’s rotations have been smoothed out, does this feel better or worse than 7.0?
    • The Ward of the Continuum tactical has been redesigned to synergize better with Darkness Assassin mod choices. Have you tried it? What do you think?
    • What are your impressions of the redesigned Annihilation mod choices?
    • How do you feel about the overall state of tanks in PVE?
    • How do you feel about the overall state of tanks in PVP?
    • What do you feel tanks are missing in PVP or PVE?
    • What are things you would like to see in the future for tanks?
    • What are your impressions on the itemizations around tanks?
    • Medals and Achievements for PVP
    • Would you like to see additional achievements added on a bi-seasonal or seasonal basis?
    • Do achievements motivate you to play more PVP?
    • Do you feel medals should be easier or harder to achieve?
    • What actions in PVP would you like to see represented in medals?
       

    I agree with many of the people here that if you wanted to change annihilation and wathcman, I think these are steps in the wrong direction. Anni has crazy utility and the group healing is something that makes it unique in the game as a dps class. However, if you wanted to change the class, you should nerf healing output, not implement such major damage changes. Additionally, the proposed changes ruin the stable "rotation" that anni currently has. The smooth flowing rotation you seek to implement by players using Juyo rend + bleeding center sacrifices massive dps compared to the live rotation. Running blood fury rather than bleeding center increases the dps, but by marginal amounts that don't offset the lack of 4x hit on rend. Using draining center still results in around a 24% decrease in rend damage (a huge portion of anni's overall damage), while completely ruining any smooth playstyle that anni currently has, let alone the "more smooth" playstyle you wanted to give it. At the end of the day, I don't think many people will be taking Juyo rend because of it's weaker damage output, so people will still be using draining center, and as a result, healing even more. So you have promoted even further self-healing on a class that already puts out at least 1/3 of a healer's output. Are you trying to make healerss roles irrelevant because of a dps's healing capabilities? I wouldn't think so since that's sort of the opposite of balancing. If you feel the need to change anni, it should be to somewhat nerf it's healing output while keeping its damage and already existing smooth gameplay the same; not by increasing healing, decreasing dps, and destroying any resemblance of an organized playstyle.

  2. 1 hour ago, Elvarania said:

    The nerf is not the 4x Force Melt damage (which is compensated by minor passive damage increase on other abilities).

     

    No, the 4x to 2x initial melt change is a very significant nerf. It decreases the damage dealt by force rend by approximately 29%, which results in around a total 6% total dps loss, which is very significant. It's not the only aspect of the nerf to this tree choice, as you pointed out; it also makes the rotation clunky and unreliable for getting berserk back by the time rend comes off cooldown. But the change from 4x to 2x on initial hit is, nonetheless, a very significant dps nerf, that is not nearly made up by the smaller increases in other abilities. 

  3. Because the majority of gear in 7.1 is legacy bound, I find that I am hitting the cap on FP-1 and WZ-1 currencies, but have no need to purchase new or upgrade existing FP or PvP gear. As such, these currencies are continually racked up without any profit.

     

    Perhaps it would be beneficial to have an option to trade FP-1, OP-1, and WZ-1 currencies for tech fragments at the Spoils of War vendor - much like Conquest Commendations?

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