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MeNaCe-NZ

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Posts posted by MeNaCe-NZ

  1. How is that delusional?

     

    Honestly not going to read the rest of your post. How is that delusional you say? Considering one of the MAJOR reasons people *****ed and moaned since 4.0 was a lack of content you seem to think having even less would be better?

     

    I get that you are kind of new around here (because I don't really recall you being much a part of this forum community before this year) so probably haven't really been around enough to understand what the long term issues people have this game are. Still, no excuse for illogical concepts like that.

  2. For 2012-2016 many people bought cartel packs and multiple hypercrates (whales). 15 dollars for every player and then an extra 20-200 dollars for that one in six whale player makes everyone's head scratch looking as to where that money went because we just didn't see that reflected in new game content. If folks would say it all went towards new cartel market then I'd say then why so many reskins and pack re-issues.

     

    We can only conclude it went toward other Bioware game development which some would argue as unethical. It's like you pay high rent to live in a trendy downtown location and the landlord doesn't maintain the property or update but instead takes the rent money to build another apartment complex in an even trendier part of town.

     

    My belief is a **** ton of money went into KoTFE and KoTeT that didn't get the return promised to EA.

    Thus here we are ... I solely blame the people at BWA who thought those were "good ideas" for a story and that's before we even touch on some of the rather silly game play changes (though there were some good touches too, just not really so much in 5.0 cycle).

     

    It's sort of easy to see EA not wanting to invest in an old product that failed to make a promised return and it's bloody Star Wars, they see the other Star Wars games making money hand over fist and wonder how can the only Star Wars MMO not meet their goals?

     

    I think there were/are some talented people at BWA as far as this game goes but the management and direction let them down, the majority of decisions are down right face meet keyboard in their ineptitude.

     

    I think Keith has a raw deal taking over at a time when the damage is done and it's hard to get the money back from EA for future development after his predecessors effecitvely ****ed it for him.

    I also there are a couple of people left that are still part of the group that did such damage that he has no control over nor ability to get rid of (this is in regards to story direction and class balance) and that's still hurting the game.

     

    I won't name names because this is all purely my personal theory and it wouldn't be fair to do so if I'm outright wrong which I could easily be.

     

    Now in saying all that ... I still get value for money from the game and have fun doing what I do thus I still pay for it. I hope to see more in the future and I hope this down cycle is for regearing for another up cycle but if taht doesn't happen and we do enter a maintenance mode then so be it. I'll critique where necessary and stop playing/paying if I feel then need be.

    I just hope I don't turn into one of those people like many in threads like this who will just ***** and moan for any reason what so ever, often not making sense, that just leaves me scratching my head wondering ... why the hell are these people still here? Oh yeah, trolling is worth the money, they just don't realize what they are doing is trolling. :rolleyes:

  3. As I said before I don't think the people who are angry are wrong. It's just harder on some because the minority opinion is deemed as "Kissing Up to the Devs" when really it's either because a player is new like me, or doesn't have the same complaints. Believe me I have a few complaints too, but realistically none of use can get everything we want.

     

    The MAJORITY opinion is "yay we're having too much fun playing the game and living life to ***** and moan on the forums", the MINORITY opinion is what you read on the forums.

     

    Ignore it and enjoy the game, there is soooo much out there for you yet to do. :)

  4. There is a post from Musco a few months ago on how they balance, (sorry I don't have the energy to go look for it. If anyone else feels like finding it and linking, please do). He explains how they balance and that they do indeed use pve dummy parsing to balance classes. There is no live balancing against bosses or other classes.

     

    They aren't. They have target numbers, and they use data from multiple sources, including actual player performance in the game - i.e. doing real content, not just wailing away on a dummy - to check that actual field performance output against their target numbers.

     

    We used several factors including player feedback, player parsing data, and our own internal PvE and PvP statistical data.

     

    Lol owned. Seriously why make nonsense statements that are completely wrong and that you are too lazy to look for yourself.

     

    GG though.

  5. Been here since June 9, 2009.

     

    Been through the countless nerfs and all the other stuff and I always said when you are no longer having fun it is time to leave, and that happened for me and I am one that follows what I say. I took a one month break but came back but unless something happens I don't see that happening this time. I can't even convince myself to log on even with the "bug" for the dailies and even decorating just doesn't have the fun I used to have.

     

    Seems then you need a sizeable break and it's over due, it's almost inevitable to end up in your state regardless of what happens in game (no MMO can produce content fast enough and for long enough to keep day 1 players happy forever).

    I recall just about every WoW player I've ever spoken to telling me how that game was on it's way out (and this was years ago) for the same reasons, they just stuck at it too long. Many would go back 1-2 years later and find new invigoration for another year before it became stale again.

     

    Everything that made this game is still there imo it's just that many people have done it all so much it's not fun anymore for them. This is why a lot of the criticism and feedback I read seems to mostly be self inflicted from jaded players who could just not bring themselves to take a break.

     

    What is worse is if you stick at it for sooo long and do the same thing over and over again it makes it even harder to ever return.

     

    I've always taken breaks in the size of many months and even when back it's still a break in the sense I'm just doing GTN stuff and not content. Then I get the vibe to do another class story and get stuck back into some raids on the new toon etc. and I really enjoy it again ... until I don't. Then I rinse and repeat and that's that for another break from gameplay.

  6. It's hard to be positive when the negative out weighs it 10/1. Moral is at an all time low and the only remaining players still in the game are the die hard fans, the suckers, the trolls and lastly, the last remaining white knights who haven't left yet.

     

    And the new players having a great time.

    You know you've done a failure of a job of providing false metrics when you can't even pick up on what is probably biggest subset of players right now.

     

    Curiously which group do you find yourself in from your list? Guessing it will be die hard fan because can you actually admit to being a sucker? Admitting to a troll just wouldn't make it trolling.

  7. Honesty, combination of things, but the final straw was my favorite class being nerfed once again, my sawbones. I have dealt with it before and dealt with nerfs before but this time I reached the end of my rope and the point that they have actually stopped communicating once they started nerfing the classes.

     

    I didn't just jump on the complaint on my classes, I showed it to my boyfriend, (who by the way taught me the correct way to play my class) and even he said they gone too far. If I can't play my class and keep even him alive when we do group missions and get frustrated more than I am having fun then it is time for me to go.

     

    Yea it made me sad but I am not going to keep telling them what they done is wrong. I've told people before if you not happy then it's time to leave and that time came for me today. I was finding it harder to log in (haven't even logged in during the bug they kep on the dailies) so I cancelled.

     

    Out of curiosity why unsub now over a balance change you've not even tried?

    Who knows if they are nerfing content in line with class nerfs (probably not but you never know)?

     

    I just find it funny all the criticism etc. over "this won't work and it's going to be this hard and this will be impossible" before people have even given it a go.

     

    Also how long have you played this game for out of curiosity?

  8. Article was easy to find using google.

     

    https://www.pastemagazine.com/articles/2014/10/lord-of-the-rings-online-and-maintenance-mode.html

     

    Note it is about LOTRO, and LOTRO is seeing - content wise at least - a bot of a renaissance; all it took was the game moving from a bad studio (Turbine) to a Studio with a passion for the game (SSG).

     

    All The Best

     

    Sooo an article about a game dieing that didn't die ... sort of like these threads or about a poster unsubscribing that never unsubscribes ... :D

     

    See what I did there? ;)

  9. It's all just one big conspiracy.

     

    I think a BW dev took a dump on my porch. He wanted to prevent me from getting to work and so I would get fired, so the company's stock would go down, so he could buy it up and then re-sell it at a higher price.

     

    These guys are so devious.

     

    OMG, I didn't know you had an alt account TUXs!

  10. I've not been here long enough to truly understand what is going on, but from my understanding, this game had a massive budget at the beginning. what, dare I ask, happened to it? Are voice actors that expensive?

     

    Nothing happened to it per se more than a reduced budget over time which is to be expected when EA is your big brother - that company reminds me of ADHD.

     

    Smaller budget means less new content. The negativity you see around is because that's what forums generally are - places for people to ***** and moan.

    The majority doing so post the same **** in the same type of threads and seems to do so because they are bored of the game after years of playing and refuse to take a break or go do something else so instead they come up with conspiracy theories about how the devs are actually trying to kill the game (honestly that's about the stupidest concept I've heard on these forums but there we have it) and more ************ and moaning.

     

    If you are new (or even only newish) there is literally 100's of hours of content so enjoy so have at it and have fun, don't let the curmudgeons get you down. They've become so vocal lately it's becoming difficult to even separate out the legitimate complaints and discussion from the over the top negativity.

  11. It's a logical conclusion.

     

    If you view everything we've had new as negative as the OP did then sure but then it's pretty foolish to have that sort of view and still be subbed and playing.

     

    "I hate all this new stuff, it sucks, I'm going to keep doing it anyway though because I love punishing myself!"

     

    Topics like this ... only worth the lols.

  12. i was a bit excited on the lvl 70 items until i noticed they need items from higher grade flash points and/weeklies. but, i am working on that now, too.

     

    As long as there is A profit to be made from buying the mats I just buy them. Even if it's just 50K, if you crafting with maxed out rep then the crits will mean a good, in my case, 700K profit each crit.

     

    You can run %'s based on crit rate, how many toons you are using etc. to calculate returns too. Diversify also because not everything will sell super fast which is why I would always move all my toons to harvest purple mats from the more popular crafting areas (e.g. treasure hunting) when my inventory wasn't moving as fast (no point in just crafting an d building it faster than you can sell it - mats will sell in stacks).

     

    Oh yeah as mentioned don't forget prefabs and decos, those stack which is a blessing for crafting sales. :D

     

    i figure that by the time the game closes i should have a nice fortune :) I am good at math, but, for some reason, when it comes to finances i suck worse than an overused vacuum cleaner in a lint factory. however, i will say that my goal of having no less than 10million per character is something i can reach. with 9-10 toons and already there on two of them...im working the rest now and will use their crew skills to determine the market they get into. once i get to 10 million...ill jump it up to 15 and she'll tell two friends and she'll tell two friends and she'll tell two friends....and so on and so on.

     

    Once you get a good credit base with crew skills start investing in CM items, either by opening packs yourself that you buy with credits (horde the items to after they embargo they will grow in value over time) or look for items that are likely to sell well and buy them when they are cheap. This is hard of course without knowing the market but you just learn as you go, I did mostly from having items from packs that I would have to sell and got an idea of my lowest sell points etc.

    Also my armor crate into individual items tip above can make obscene credits.

     

    Example - 3 x apex sovereign lower bought for ~1.5 million each, just sold the 3 boots from these alone for 10 million each over the past 2 weeks. Over 25 million profit.

     

    Market knowledge though ... can't be taught really without basically taking on an apprentice of sorts, has to be learned though experience.

  13. I think what you suggest works only as long as very few people do this. If more people were to do this the supply will increase significantly and the profit will drop like a bomb. Free market trading makes you rich because most people aren't doing what you do. Just imagine if 100 people on your server started doing what you are explaining. Your market would be destroyed by the competition in no time.

     

    Yup that would be true except I've been giving these tips out on these forums (along with the "buy armors sets or crates e.g. supplementary, open those, sell the contents, profit big time) for a long time now and they've never changed.

    Still cash cows, I'm sure a few people give it a go but generally people are lazy and/or hate change. They would rather go about their daily heroic running routine and ***** and moan on the forums about how unfair the economy is to them ... go figure ;)

     

    If I were at all worried about everyone doing it - would I be posting good, easy ways to make credits also? Hmmm, not worried in the slightest. ;)

     

    If per chance someone tries these sort of ideas though let us know how you get on, what your issues are, where you need help etc. etc. - I doubt anyone will though - refer comment on lazy/hating change.

  14. According to my Account Subscription info it expires on 7th October.

     

    I'll amend my sig accordingly.

     

    All The Best

     

    Gee you couldn't even get that right and yet had the nerve to critique BWA over some of their technical prowess previously - pot officially meet kettle.

     

    I'm sure you'll blame BWA for moving your goals posts or something though :rolleyes:

  15. I wouldn't even know where to begin. But I'd definitely take pointers. Too bad we can't see what's actually selling. I'd probably go the crafting route but I have no idea what people really need.

     

    Dyes are a pretty safe bet I always found simply because no legacy version.

    Crafting prefabs that buy decorations and selling the decorations usually made mad profit and the market is insanely quiet so easy profit there.

     

    You could actually buy the prefabs and then buy the decos, list the decos and double your money or more at one stage and even bigger profit still if you were self sufficient in gathering and crafting.

     

    Getting lots of comps rep up on mutliple toons and then just crafting within reason at first and sending all others out on crew skills for purple mats was always easy credits too - more so now because the crit rate is so much higher with the higher companion rep cap.

     

    Check the crew skills sub-forum, ask for help if need be. Plenty of advice was always given there. Psandak has great guides in his signature.

  16. Do you play the market or are you a crafter?

     

    Started as a crafter and moved into purely selling CM items. I play the market a little as I see really cheap items in searching my existing items but otherwise it's selling what I have and replenishing via more hypercrates.

     

    How did I get to that point? Crafting/crew skills and using profits to buy hypercrates.

     

    Crew skills can make massive profits. Especially if you have a smooth supply chain, diversify your market, have some good rare and sought after schematics (where a single crit can mean millions) and keep n active eye on which markets are profitable and which are not.

     

    It's not much work either, no where near as much as say grinding. You just have to be clued up in the first place to do so which is why I guess not everyone is game rich. :)

  17. That's the gtn for you. The more money you spend in cc, the more credits you likely have.

     

    But I don't and haven't spent anything on CC and have more credits than most people that have?

     

    All your posts are doing is saying "there is inflation" but you aren't really hitting onto the major reason why there is inflation.

     

    For example being such a large seller myself if I see an item listed for 20 million but I know I'd bel ucky to get 2 for it I'll chuck it at 1.5 million undercutting MASSIVELY the 20 million.

    Now I cycle through at least 1000 listings a week and that flies in the face of one of your inflation theories.

  18. Really, all the inflation tells me is that even the most populated servers are being impacted by the population decline. It has a lot less to do with credit rewards and far more to do with reduced interest trickling down the line.

     

    I don't think so because you have to consider the full implications of reduced population.

     

    Less supply of CM items, less credits in the economy, less demand for items ... all in all you would think it would balance out more or less, not have CM inflation by a factor of 5+ in a matter of a month and now up to 10x in a couple of years.

     

    There is something more at play here and I think the RMTs, their cheap pricing and the lack of any seeming risk in buying or selling are probably the major factor.

  19. Just a general question, not targeted at you specifically, but do you see the perpetual cycle caused by pricing so high?

     

    No because of supply vs demand.

    If I list something I ALWAYS undercut the lowest price significantly for one thing (thus pissing off a whole other area of the community heh) or don't list if it's selling below me making a reasonable profit (which is hard to gauge when so many items came from hypercrates I opened).

    If I control a market (or at least have the only item when I search prices) well I start testing the waters with what I consider a really tidy profit for an items and then go up/down from there depending on if it sold or not (assume I always have multiples of items because I do in most cases).

     

    Thus my method is completely supply and demand driven. The increasing prices are due to, imo, RMTs, previous exploits and largely reduced CM sales. That increases supply of credits and decreases supply of items to buy with said credits thus price goes up.

     

    You and others have acknowledged the problem that credit sellers make for the economy. But they wouldn't have a market if people weren't seeing things listed in the dozens and hundreds of millions and despairing at how long and how much time it would actually take to make that much money in a reasonable amount of time.

     

    I see where you are going with this but it's only going to work if EVERYONE stopped selling high to take advantage of the increased credit base just to be ... nice? This won't happen though, it doesn't happen in the real world and it certainly won't happen in a fantasy game.

    Now if I personally decided to do so I would just be lessening my own enjoyment of the game (I like making lots of credits and I like buying hypercrates) as I would effectively be making less credits even though the buying power aof a credit is going up.

     

    Some GTN warriors tell them to run heroics and they'll be there in no time ( :rolleyes: ).

     

    Yeah that usually won't happen.

     

    Or create

    a market for crafting (and hope that someone else doesn't already have this market cornered and won't just simply undercut you until you have to give up and you've already wasted all the time and money to find out too late that this will happen).

     

    Research your markets first, diversify and profit. There is a wealth of guide and help in the crew skills area that I can't see how anyone can't make decent credits from crew skills. Once you get a great credit base from crew skills then you can also start profiting from CM items - for example buy low sell high.

    Then eventually you end up where I am now where you have so much inventory stashed away you can just buy tons of hypercrates, stash the goods whilst you work through selling off your older and now more valuable stuff (that also came from hypercrates). By the time you roll back around to that hypercrate the items would have inflated from embargo and you make really large profits easily.

     

    Yes, fortunes can be made this way but most people do not have the time or patience to do things like that. Then they see someone selling millions upon millions of credits for what seems like chump change and they can now, instead of months of time grinding, buy all the credits instantly and buy that 200mil weapon. Then the seller says "Hey, this is the market price! I'll sell the next one for 225mil and it will still sell!"

     

    This is true but if BWA actively did something to remove those RMTs and most importantly their credits from the system the credit price would jump significantly. I recall when it was around $2 per million just before the first major credit exploit - this was when hypercrates were ~4 million and items priced accordingly.

     

    If BWA managed to heavily target RMTs so the credit supply starts to dry up then GTN prices will drop over time as less people can afford the majorly high prices.

     

    BWA choose not to do this, BWA chose not to investigate and remedy the exploits correctly - it's their game, the state of the economy is on them.

     

    Until Bioware completely gets rid of the credit sellers, no discussion of the economy (and lies about it being a healthy economy) matters. Sellers aren't the foundational enemy here, they're just exploiting (maybe too harsh of a word?) the people who use the credit sellers. They would have to sell at lower prices if there wasn't so much "dirty" money in the economy.

     

    You'll note I read your post as I quoted because it seems in the end we agree. :)

  20. They don't sell for 100K. They sell lower though.

     

    I've seen pages and pages of 100K crystals both cartel and crafted, even tried it myself and nothing. Doesn't draw attention like a bargain does.

     

    However 1 50-60K crystal in a sea of 100s gets the buy button twitching. Bulk and reasonable pricing is always the way.

     

    I sell in 20s, keep an eye out kids and you'll be Donald Trump in no time.

     

    Oh and next time Bounty Contract week comes up, sell those contracts. I made 7 million from those last server week.

     

    This guy I've quoted is a little bit up his own you know, but he's right. You want to rip people off, "nice" guys like me are the way to do it. Greed vs. Need.

     

    Taking advantage of the weak and naive like yourself to effectively make my own fortune greater, well that could be considered part of the Sith way.

    Nice guys finish last for a reason dontcha know. ;)

  21. I'd [MUCH] rather spend $50 on such an item; how many hours and how much electricity powering your computer/monitor would it cost to buy, say a Lightsaber Pike off the GTN?! For me, it's a no brainer.

     

    Depends how you make your credits, stuff all for me personally to get those credits.

  22. My main source of GTN income is colour crystals. Now I see all the time that advanced reds are often priced at 100K each, way too much considering the cost to make them on average isn't all that much even when levelling.

     

    I price mine at about 50K but every 5 or so I'll stick one up for 10K. Generally my intention is to make it available to somebody with not many credits in the bank but I guarantee a lot of the time it's the buy low/sell high types getting them.

     

    The markets in the state that even if you try to throw people a bone by marking down your prices somebody will buy it and sell it on for way more. It'll take way more effort to drive prices down.

     

    Anyone wanting to make a good amount of credits with little effort this poster has just identified a market to do so.

    Find the server, confirm the crystals will sell for 100K and buy him out every time he lists and re-list.

     

    Granted you need some credits to get started in this and rely on the crystals selling at a decent rate (so they sell before he and the competition re-lists) but this sort of should give people an idea on how easy it is to make credits in this game. ;)

  23. My thinking is that it is actually the players themselves that cause this problem. Don't blame the company, put the blame squarely where it belongs. When I post on the GTN, and run into an inflated market, I try to post at a value that makes me a nice profit, and one that new players could afford to pay. Maybe that makes me stupid, but I get comfort that someone might find a good buy and be made happy. :)

     

    So, if you all want to see inflation go away, then start posting at reasonable prices. I guarantee that the prices will come down, and will stay down as long as folks continue to post at reasonable prices.

     

    This is not EA/Bioware issue - it is 100% a player generated problem.

     

    Just my 2c

     

    It's 95% the companies fault solely because of their inability to deal with credit sellers and thus farming bots (who generate wealth illegally ideally) and how poorly they dealt with credit exploits that easily would have generated 100's of billions if not into the trillions into the game (maybe not the economy, depends what the people who cheated and got away with it did with the credits).

     

    Poorly as in anyone who bothered to semi try to launder their credits got away with the lot.

  24. Yeah, the whole "buy low, sell high" crap doesn't fly. As low these days is millions.

     

    You'd have to get lucky with a missed typo to subscribe to that philosophy.

     

    Yet another fallacy. In another thread I outlined exactly how you can do just this and starting out at an incredibly cheap buy price and start building from there.

     

    Just because people refuse to learn doesn't mean it can't easily be done.

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