Jump to content

Hawtubb

Members
  • Posts

    69
  • Joined

Posts posted by Hawtubb

  1. That is most likely not the case as this happens in premades all the time from what I understand. Highly doubt a lot of those guys leave, and they tend to enter as soon as it's up so they are more often than not the first players to enter.

     

    This has happened to me in many pre-made games that not a single person has left.

     

    I have gotten credit for a win in games that the first person to enter has left so its unlikely that this is the problem

  2. agreed. I have not logged in for 3 days now and have no desire to do so given that my options upon logging in are

     

    1. play warzones and hope my wins actually count towards the daily/weekly

     

    2. travel to ilum and participate in an EPIC kill trading pvp battle

     

    3. spam general chat to find a group for a HM/ops.

  3. Nope. Have not logged in for 2 days and really dont have the desire to do so anymore.

     

    After valor 60 the only reason to log in is for the 2 dailys and 2 weeklies.

     

    The WZ daily/weekly takes forever because so many wins do not count and kill trading on ilum is so awesome.

     

    pretty much done until they fix these issues.

  4. i won 3 warzones in a row yesterday and did not get credit for any of them.

     

    /facepalm

     

    /facepalm

     

    /facepalm

     

    in a voidstar match, that i did not win, i got the bug that keeps killing you in the starting area.

     

    Honestly, there are only 3 warzones and they are getting old without these bugs. Throw in

     

    the not getting credit for a win and the perma-death voidstar and its REALLLLLLYYYYY getting

     

    OLD!!!!

  5. To get to ilum from republic fleet you must

     

    go class elevator ----> speeder through hanger ------> board ship ------>

     

    loading screen --------> walk through ship --------> use galactic map --------->

     

    Select unknown space sector ---------> select ilum ---------->

     

    walk back through ship and click door to exit ship ---------> Loading screen --------->

     

    walk through airlock --------> elevator to orbital station ------------>

     

    walk through orbital station click drop ship -----------> loading screen --------->

     

    14 steps later you have arrived on ilum.

     

    This seems pretty streamlined to me.

  6. I agree with you! it feels like a post apocalyptic zombie infested warzone.

     

    there is a good 6-1 imperial ratio on black vulkars.

     

    its gotten hilarious

     

    so there are 10 of us in this SS and there are so many imps all you can see is a blob of red.

     

    http://s37.photobucket.com/albums/e96/hawtubb/?action=view&current=Screenshot_2012-01-19_12_17_56_688072.jpg

     

    or this

     

    http://i37.photobucket.com/albums/e96/hawtubb/Screenshot_2012-01-25_15_38_42_249261.jpg

  7. this game is nothing more than a star wars based theme park. There is nothing unique or original, in fact, its not even top of the line in terms of having competitive features with other theme park mmos.

     

    the grind was neat but after you get to 50 all those "amazing" planets are useless and you are stuck hanging around your faction hub, or doing dailys for commendations.

     

    the crafting is about as boring and cookie cutter as it gets.

     

    Tunnel space combat is just a total joke considering how well SWG did it with jump to light speed in 2003!!!!!!!! 9 years ago they did that with nothing near the budget of swtor.

     

    and then there is illum.... just blow that planet up and start over.

  8. There may or may not be times when you need to have this turned off.

     

    But honestly, any Dev worth a grain of salt would of had Sprint active upon rezzing by DEFAULT.

     

    this is one of the most annoying things and seems like such a simple thing to fix.

×
×
  • Create New...