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Enhancer

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Posts posted by Enhancer

  1. Can someone please clarify for me what the deal is with the total kills numbers not matching the "I am Death Incarnate" achievement? My PVP stats box shows over 48,000 kills and my achievement only shows 26,000. Now I get that it was introduced in 2.0, and the comments made saying that it only accounts for kills post 2.0, but to the contrary I have seen several other representations about this saying its a bug and when I filed a ticket on it, CS told me file a bug report as this is a known bug.

     

    So what's the story here? As you can see, I have quite a discrepancy in the kills between the two and am certainly hoping that this is indeed a bug.

     

    Thanks

  2. If you had done your reading, you'd know I never justified its use nor did I say it isn't game changing. I actually said the exact opposite for the most part; it isn't justifiable nor is it too small of a bug that it doesn't change the game.

     

    I argued that the QQ is just that: whining. Overexagerated nonsense because people tend to argue that it's breaking the game, when it isn't. I'm assuming you feel the same way, but please correct me if I'm wrong.

     

    LOL man, I feel like I am having a go around with my kid. You are assuming, as you already agreed, that I never said it was "game breaking" or "unplayable." I just said I will level my lowbies instead. All I said was for those who chose to not use the relic, it can make for some UN-ENJOYABLE pvp. That's it. Would you argue that for someone who doesn't use it that things are no different? Probably not.

     

    But like you requested from me, "don't put words in my mouth".

     

    Well, you certainly sway more in the direction that it's no biggie, and like you assumed with me, I am doing with you. Fair enough?

     

    And please don't pull the "Idc" card with me. The fact that you even responded to me to explain yourself proves otherwise.

     

    LOL, sorry, this is more about debating with you than it is about the relic now, but you can summarize it however you want. Truth is, I don't care. I play games for fun, not for e-peen or legendary internet status. So believe me, I really don't care.

     

    So if you truly don't care, then feel free to admit I'm right and leave. No one is stopping you other than your ego and desire to change my opinion. Hence, showing you care.

     

    Shifting gears here, now I feel I am arguing with my wife. This is not about right or wrong, and as I have said all along, it's your right to use them. Your choice. Though I might not agree with you on that choice, it's still yours to make. So I will no be "admitting you are right" because there is no right or wrong here, you aren't breaking any rules (or the game). Just in my opinion, it's lame.

     

    My negative feed back, you're positive feedback, whatever, none of it matters really. Supporting a bug (as you put it) is your opinion, and choosing not to use it is mine. Is it what it is and it will be gone soon, and if not, then oh well. The irony is, I probably should be using it because on my dps sorc, I could probably gain the most by spending less time at the cloner.

     

    I'm done debating with you about this. We see this differently, and there is no point in making the community suffer through our back and forth banter about e-honor and what not.

  3. By all means, if you want to speak your mind about it, go ahead. They won't, because it's the same reason why you aren't going to attempt to justify your whining: you can't.

     

    The game is harder, the match ups are not balanced. But you and I both know the game isn't broken because of a tiny relic, so I doubt anyone is going to try to seriously justify a broken SWTOR based off of a broken relic.

     

    LOL, I'm not going to "speak my mind" or "attempt to justify my whining" because:

     

    A. No need to speak my mind because for the most part I could care less, I just think its funny that you, or anyone else for that matter, would embarrass yourselves trying to defend/justify using a broken game mechanic and how it has little to no affect on the end result. In fact, it does, how much is debatable based on skill, but bottom line, it does affect the outcome of several situations in pvp (and apparently pve also).

     

    B. I was not whining. Read my responses. Some have certainly "whined" but I have not.

     

    Let's review. I never said "game breaking" or "unplayable." You agreed. So moving on, you can direct your arrogant tone towards someone who cares to claim that they cannot log into SWTOR until this is fixed, because clearly I am not that concerned. All I said was I chose not to participate, real simple.

  4. But if you're going to come in here and try and argue the game is unplayable and broken because of a bugged relic, then I'll be here to prove you wrong.

     

    Oh and one last thing. I never said anything about this being "game breaking" or making the game "unplayable," you should read what I said first before you put words in my mouth. I simply said I choose not to use a broken relic, and for those who choose to not to, it's certainly much less enjoyable. That's all I said.

     

    I'm sure others would love to take you up on that "here to prove you wrong" part that you mentioned, but I'm perfectly content playing my lowbies until things get sorted in the lvl 55's.

  5. Sorry you had to whisper someone who though the relic bug is what defines a competitor in PvP.

     

    That's cool, exercise your right to refrain from PvP because of a rampant bug. But if you're going to come in here and try and argue the game is unplayable and broken because of a bugged relic, then I'll be here to prove you wrong.

     

    Is it a broken item? Yes. Is it something the devs say they will fix? Yes.

     

    But PvP is still enjoyable, let alone playable. At least for me, since you know, you can work around six seconds of immunity in almost every scenario......

     

    Oh lol, I didn't whisper anyone. We were same faction and someone else in our group felt it was worth calling them out on it in gen chat, not I. He only called me a scrub because I LOL'd at one of his weak rationalizations as to why he and his team were using it.

     

    And anyone that finds it "enjoyable" while folks can double stack a broken relic that's clearly not working as intended is obviously using the broken relic (or two of them) himself. As you are free to do.

  6. It is just stupid to say everyone should have this relic. You could say that for any exploit, "well if everyone is exploiting no one can complain about it". And yes it is an exploit, it's a bugged which is not working as intended. I swear it's only bad people outright defending this relic saying "it's no big deal, anyone can get this".

     

    LOL, I agree, the use of "everyone."

     

    Speak for yourself, I would rather just do WZ's on my lowbie then be like "everyone" else I suppose. And don't get me wrong, I'm not qq'ing here at all, I just am compelled to respond when I see folks referring to "everyone" using this like it's a new acceptable standard. I know plenty of people who are not doing lvl 55 WZ's until this is fixed, just throwing that out there.

  7. LOL at anyone trying to defend or rationalize using this bug right now. I logged in Saturday to get my dailies done and within 20 minutes I had been in two WZ's where this was rampant. And when called out on it, one guy said "well 80% of the pvp community is using it" and even "you are a liability to your team if you are not right now." Then he proceeded to call me a "scrub" for not using it. Epic mentality for a player. So I exercised my right to refrain from playing until it's fixed instead of running around taking advantage of a known bug.

     

    Sad part is, I remember when the bolster bug was going on and some of the more respected pvp'ers on Pot5 had been screenshotted using the crafted greens. And for me, that destroyed any respect for them (or their guild really).

     

    So say what you want, but comparing it to grenades or something is a joke. These are clearly broken right now and rationalizing in your head that "well, anyone can use them" as an acceptable reasoning is lame. Sorry, but it is.

  8. Disclaimer; This or something similar might and probably has been suggested in the past.

     

    Anyhow, I find barrier to be pretty useless at the moment. It's in a best case scenario a get out of jail card once in a blue moon but in normals, where opponents for the most part think it's more important to tunnel other players than to play the objective, it usually just delaying the inevitable for ten secs, Nor does the ability require much skill, it's simply a last resort.

     

    So, why not give it a 1 second duration on a 15 second CD instead? In an enviroment with no latency it could have been even shorter than 1 second but 1 second seems reasonable for an online game. Now it's all of a sudden not a last resort anymore but an ability that require that you know a little about your enemies. Hell, most of the time I'm just using it to stop one smash, just to instantly break it afterwards. I just think barrier would be more useful to us this way and it's a fair trade that you're awarded by knowing when and where to use it.

     

    One second? That's a tad too short it you ask me. I like where you are heading though.

     

    I'd say just give us the UR equivalent by reducing dmg by 99% for 4 seconds and allowing us to move around lol.

     

    Or I wouldn't be mad at a phase walk type situation either

  9. Hey folks,

     

    Currently there are some issues with our mobile authenticator functioning correctly on iOS7. As soon as I have any updates I will pass them along.

     

    -eric

     

    I have been using mine just fine now for at least a month on iOS7 (legit developer beta, not a dl workaround from a random webpage). As a matter of fact, I just used it to log in and respond to this.

     

    Now when I first switched to iOS7, I had to delete the app from my phone, go in to my account here and remove the security key, and then re-install the app and re-establish a new security key. No biggie, but the app is/and has been working fine for several renditions of the iOS7 beta's as well as the GM/final release today.

  10. No, there's a pretty big difference there. A sniper can do 8 or 9k damage in the same amount of time, its just not all at once in the flashy way smash is.

     

    No, there's not a big difference between 8-9k vs.10k. 1k health is 1k health regardless of who's dishing it out. That response was specific to that rebuttal that most smashes don't hit for 10k.

     

    And I don't think anyone would argue that snipers sitting real pretty right now, but that's a whole different conversation.

  11. Smash does not reliably hit for over 10000 damage. Smash usually hits for around 8-9000.

     

    LOL, like there's a big difference between 10k and 8 or 9k. And it's not necessarily even the 8 or 9k, its the frequency at which they can do it.

  12. So do smashers.

     

    Certainly.

     

    But since a large part of shutting down a caster is simply interrupting him, a sorc is much easier to render useless than classes with instant DPS based rotations. And the big hits only come with the right procs for sorcs, so you need an uninterrupted casted talent to be fired off along with the proc to be able to chain a respectable amount of burst. Not so the case with smash spec.

     

    In 8v8's, it's doable since there is some objective based angle other than just killing one another. But in arenas, it will be a much different situation.

  13. It sounds like you're describing sorcerer/sage. Look at how well making them fragile worked out for the class.

     

    If sorcs could put out the raw hard hitting useful DPS that smashers do, I think there would be fewer complaints about them. And don't bother with mentioning the left to free-cast lightning party that produces inflated and unrealistic DPS numbers in reg warzones, I'm talking about non turret, non-proc based auto-critting attacks similar to what smashers currently have. I fully understand the ramifications of a lightning sorc left to free-cast, but you and I both know that at competitive PVP levels, notable sorcs like Mudclot get sat on and shut down. I think most would agree that reducing the survivability of smashers would be a huge step in the right direction, it's the mad DPS coupled with the defensive CD's that really swing the balance.

     

    So yes, I agree, fragile and mostly useless DPS (sorcs) is not the ticket. But if smashers had a fewer defensive options (and amazing ones at that), I think it would be a reasonable compromise to a class that certainly has lots of tools for a pure DPS class. You can't argue how hard they can be to take down if played well.

  14. LOL, I remember these types of posts......Ahh yes, like right before sorc's had their first round of nerfs in 1.2 as well as right before the removal of bubble stun. Folks desperately trying to defend their class, rationalizing certain abilities, and even going to the lengths to write up very detailed "How To's" essentially walking the community through how to counter their class. And in this case, OP even has two posts going on at the same time, the other pitching how smash spec is justifiable and even "needed" by posting a pic of arguably two of the best DPS sorcs doing what they do.

     

    This forum activity is all too familiar historically, BUT this time, with one notable difference. And that difference being, that even with all of the posts about rage mara's insane DPS output, superior defensive CD's and even the patterned "don't nerf me bro" disguised posts to go along with, the devs have pretty much said that things (for rage mara's that is) will stay as they are going into 2.4. For now at least. So with that said, I guess I'm just not sure why the OP feels the need to come and post all of this "evidence" to build a case as to why smash spec is fine as is, or "needed."

     

    No disrespect to you OP, I'm just pointing out the classic trajectory of how the nerf bat usually swings and how, in this case, it's different. That's all.

  15. You're mixing things up, he was not talking about itemisation (i.e. crit rating on items), but about the skill from Corruption tree which gives a flat bonus to critical chance. It is important exactly because it's so hard (and pointless) to stack crit through items in 2.0. And it "competes with alacrity" in the sense that there's a neighbouring skill in Corruption which increases alacrity.

     

    As for surge, it is a good stat to stack because of the auto-crit abilities (such as Thundering Blast) and generally being more beneficial (even with a lower crit chance than pre-2.0) than crit or alacrity (from items). Since accuracy is out of the equation for PVP, it makes sense to stack surge and alacrity ~50/50 (and of course power 100/crit 0).

     

    Yeah that makes more sense then, lol, when talking about talented skills that is. And again, I don't have thundering blast so I don't have an auto-crit ability, yet I do get the 50% crit bonus to LS and CL so I am currently about 60/40 surge/alacrity and I generally do just fine.

     

    Sorry about the mis-read there OP.

  16. A few things I wanted to point out from your first paragraph.......

     

    First off, there seems to be some confusion still about accuracy and how important that stat actually is in PVP. Sure, I totally get the PVE necessity, but from several other posts it appears as though what it rolls against (a defense chance if I remember correctly) it mainly applies against tanks and for the most part yields low return when stacking it. I'm sure some will feel otherwise about accuracy in PVP, but to me, it seemed like more folks felt it was more something tailored for PVE builds.

     

    Second, crit seems to be another debatable stat for DPS sorcs in PVP. Yes, I know the healers feel its important, but with the return being so low, for DPS, power seems to be king point for point. Besides, with full lightning spec, you get a 50% bonus to crit with Reverberating Force on your biggest hits (Thundering Blast, LS and Chain Lightning). Plus, I'm pretty sure that as long as your target has Affliction applied, Thundering Blast auto-crits (I don't play full lightning spec so I could be incorrect). So circling back to my original point about crit with a DPS spec sorc at least, I'm not sure how effective stacking crit really is, especially as full lightning spec.

     

    Lastly, again in your first paragraph, you speak of crit as though it competes in the same slot as surge and alacrity, which is does NOT. Crit competes with power, accuracy, defense, etc, your secondary stats. So to say it should always take priority over surge or alacrity does not make sense. Point for point, since most of a full lightning spec's big damage comes from casted abilities, alacrity does not hurt to have in your gear. And it should also be mentioned that if you don't stack crit, then surge should not be your heavy stat to stack since surge is tied to crit. There are plenty of posts about DR's on stats and where the perceived sweet spots are so tailor your stats to what you think makes the most sense for your build.

     

    I'm no pro, just my 2 cents.

  17. alacrity? for lightning? I don't really have problems of force with lightning...

     

    Yes, for lightning.....pure lightning builds are loaded with casted attacks.

     

    Alacrity used to be something you rarely ever touched on a sorc in PVP, but with 2.0, things seem to be a bit different since they readjusted the stats. First off, surge for the most part is tied to crit, and since the general consensus (at this point at least) for DPS sorcs is that crit is not worth the effort stacking, you want to be careful going too overboard on surge. That said, with accuracy appearing to be a more PVE related stat, alacrity is what you might want to spread across the rest of your gear. It has nothing much to do with force management as much as it does with reducing your cast times on fillers like force lightning and reducing cast time on your biggest hit, thundering blast.

  18. anyway, I like your solution, but I'd only notice it about 2 days per week.

     

    Speaking only to my situation here (and a few other close friends who are also married/have families), but I only play a couple of nights during the week for a few hours and a couple of hours during the day on either Sat or Sun, RL permitting. That said, I'm sure some folks play more in one day than I do in a week, so everyone's personal experience/opinion is going to vary with this. But in my case, where I might have limited time in comparison to others, wins are important to me if I want to be able to reset my weekly on time. I have no real idea of the demographic that this game caters to mainly, but I can probably assume I'm not alone.

     

    And trust me, I get that games are not built around casuals, I was simply pointing out the angle of possible panic some might experience as they rub up against the weekly cutoff and the necessity of having only wins to complete it.

  19. backfill is the REAL problem.

     

    I agree, backilling is certainly one of the problems, but I think the issue could be resolved in a much much easier way by simply changing how the WEEKLY WZ quest works. Since only wins count towards it, once the daily is done and you want to start chipping away at the weekly, losses do nothing for you. And as you get close to the weekly cutoff, it starts to create a sense of desperation for some, and people see a weak team or incompetence, they leave. With losses not counting towards anything, it's nothing but a waste of time (especially for those who have limited playtime) to simply ride out the losses.

     

    Maybe double the requirement to 18 WZ's for the weekly? Wins count double (like the daily) so you still need the same 9 wins, but you can at least complete it with losses if you needed to? To me, it should be more about participation than anything, but that's just me.

  20. then tell me how it really is if u know it better ^^

     

    Force power is not a "stackable" attribute, its only in a couple of pieces so its not worth discussing.

     

    As far as expertise goes, it depends on what you are doing. I see most heal spec sorcs maxing out expertise, but as a lolDPS sorc I only run about 1200 or so. Crit can vary also, I think if you are madness the crit helps in your DOT ticks, but I've noticed most heal spec builds go all power and have a crit number below 30%. So that can depend on heals/dps/hybrid as to what you want to run ideally crit wise.

     

    Also, you will get arguments on both ends of this, but most lolDPS setups will use PVE level 27 armor pieces in the belt and bracers, the ones with the higher base stats instead of expertise. The higher base stat and more endurance seem to be preferable since the increased willpower improves damage (and healing too, some healers also do this) and more endurance is never a bad thing.

     

    The one thing I do know is that you should always aug willpower, that seems to be consistent among most of the tops sorcs I've inspected on Pot5, whether healer or lolDPS.

     

    There are a lot of variables depending on your play style, build etc.

     

    D'Andur

  21. Let's get this straight once and for all. Sorcs are not going to get a damage increase!

     

    I will tell you why.... It is simple sorc like other classes that cast can bypass GCD straight after a cast. With changing your rotation you can do allot of damage in a very short space of time however the issue is the set up time in order to do this is stupid and provides you no ability to kite. below I have listed the rotation I use that will take half to nearly all of some ones health bar.

     

    I use a madness - lightning build as frankly the full trees are to week in dps output and frankly I'm not the type of player to fake numbers by spamming affliction on every one for a whole WZ!

     

    Cast Crushing darkness, right as the cast ends hit the affliction skill (this will cast in one animation bypassing GCD)

     

    Next cast lightning strike (this has the 30% proc chance) and use the same trick as above straight into Force lightning The damage from Lightning strike will hit at the same time as teh first tick of force lightning + any dots.

     

    Right at the end of force lightning use shock.

     

    This can change however, if you proc CL replace shock with CL and lightning infusion will make you do allot of damage very quickly, allowing you to repeat your next combo.

     

    Repeat this final combo. Lightning strike + Force Lightning + Shock.

     

    I've tested this and apart from the beastly set up time it takes to get this on someone i have dropped a PT with 1300 Ex to 20% finishing him off, with the repeat of the last combo.

     

    Additional: if Bioware removes bypassing GCD and makes you cast each skill, the DPS Sorc will be no more.

     

    Personally I think the bubble is fine it finaly allows teh ranged classes to play a more active role in ranked WZ's. opposed to the melee WTFPWN dps train.

     

    What I think they should do is remove the ability to triger it early. This would stop a 3k a flame burst spam PT having an extra 3 second stun! But hey who am I, I'm just a sorc player lol!

     

    I don't think you understand what's really being discussed here....

     

    DPS wise, top end PVP (rated WZ's) are based on one thing, bursting folks down. It's the name of the game. So it doesn't matter if you stand and stupidly face tank some mara while spamming force lightning or are pro at kiting and tab around tagging everyone with Affliction, that sort of damage is essentially useless. Crushing Darkness, our biggest DoT, can tick some health away if you're spec'ed right, but again, essentially useless damage. Not to mention if the opposing team has a somewhat competent sorc/sage healer, they will easily purge it anyway. Death Field? Sure, it can hit hard if you are min/maxed and spec'ed for it. I hit under geared guys for 5500, with averages of 4500 to 4800. But still, nothing in comparison to what a mara, smash juggy or a PT bring to the party.

     

    Oh, and the dreaded "utility" part. Sure, lvl 10 through 49 awesome. Even lvl 50 solo pug regular WZ's are fun. But if this "utility" were so detrimental to winning at the highest competitive level, sorcs would have been on the rated WZ requirement list from the start, not just since the stun bubble addition (which is clearly going to be "adjusted").

     

    What people are asking for here a viable DPS tree/spec that allows for us to have a shot at being desirable in the highest competitive form of PVP if that's so what you desire. A single target burst option. We are not interested in bogus high padded damage and high kill numbers because the real hardcore guys know that is just fluff. I am a full min/max lolDPS madness spec sorc and all I do is PVP, period. It's why I play the game. It's just a shame that I cannot progress competitively with rated's on my sorc unless I want to completely alter my play style and spec heals. A DPS sorc has nothing to offer that others can't do better to fill that role. Plain and simple. And I don't just want to get asked to fill a spot because there aren't any maras, juggs or PT's available, a plan C so to say.

     

    (Edit for...yes yes, I know, there are some DPS sorcs that might get a rated nod here and there, but for the most part that's not the case. And this is not some cry teet post either, just pointing out that at the highest levels, we are currently not a choice to have on the top rated teams unless you heal. And lastly, remember I said competitively)

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