Jump to content

frosttj

Members
  • Posts

    302
  • Joined

Posts posted by frosttj

  1. Ir's counter intuitive to play a Juggernaut in solo ranked with all dps matches. Instead of leaping in trying to gnar smash and rely on enraged defense, work on kiting, mobility, and cc to keep a distance. Solo ranked isnt always about putting up the max dps, but surviving longer than the other first target.

     

    Interceding away to a ranged class, mad dash away and keep moving, aoe cc after some stun breakers are used, using your roots and moving away.

     

    It's not an ideal class for solo ranked due to no reset like stealth, mara, sorcs get and its not built to put out punishing dps while on the move like other ranged classes.

     

    But the good news, with combat proficiencies, you can select sorc, sin, or mara and give that a go in solos. If there are tank/healers in que, you've got a munch better chance to play it in the traditional full steam ahead punching people in the mouth playstyle a lot of jugg players like.

  2. Which, if you take to the time to think it through, what's being asked is "Put operatives on the same level as other classes".

     

    It's not irrational or wrong. It's actually LOGICAL.

     

    My opinion, and dont take it personally, but I have no problem with operatives on a node if im 2v1. Every class has enough rooting and hard stun built in that an op that wins 2v1 is a better player than the other 2 by a considerable amount.

     

    Get them to burn their cc breaker, then set up for back to back hard stuns for a burst window. They're either stealthing out to heal up or coming out of stealth to stop you cap with no cc breaker and no stealth. Any 2v1 of any 2 dps or dps/tank class that is at what I would call average shouldn't have any issues capping a node.

     

    Are they over tuned? Outside of huttball and 1v1s i say no. They lack a lot of ability to take damage and still pump out dps. Its a strong class to play alone. If youre grouping with friends, id rather run a pt/sniper if i know im going to have heals and/or a guard.

  3. Don't yell at people and call them demeaning and nasty names when they don't live up to your supreme expectations of perfection when they don't solo the opposing team.

     

    Some of us play this video game for fun And people wonder why ranked is the same 4 people all the time, but these incidences just happened in unranked so there goes that excuse.

     

    And while we're at it discord fixing still seems to be going on I guess as I just witnessed an obvious fix.

     

    What I would do if devs could just sit in pvp and watch what goes on somedays...

     

    At the end of the day, it's the internet. People are turds. That's not going to change regardless whats implemented. The PVP chat can be more intense than the gameplay.

  4. Solo ranked relies a lot on your first 10 placement matches. If you lose 4-5 of those, getting gold is going to be a long road.

     

    I would just ignore your rating and enjoy the experience. Solo ranked for me is solving a problem and implementing myself to be as effective as possible. CCing the right target as often as possible, timing burst at the appropriate time on the appropriate target, and stretching your utility to give your team the best chance. You're never going to win them all. If you're a middle of the pack player, you wont get gold unless youre engaged in win trading or get in the queue with lesser players, or just get carried through your first 20 matches.

     

    It's ok. If youre the first target that gets tunneled, you should work on your kiting and just staying alive. If your teammate is getting tunneled into the ground, figure out a way to increase the time they stay alive. You still wont win them all and sometimes just team comp is enough to beat you.

     

    It's a fun game mode. Treat it as such. You are playing against a lot of the better players on the server and it should increase your reaction time to abilities you sometimes pass over in regular wz's. As you get better, so will your ELO. But at the end of the day, its just ELO of a low population game of one of the least played game modes. No one really cares if youre 1200 rated or 2k rated.

  5. Personally I feel like my concealment op overall performs the best in any situation outside of group ranked. Little bit of everything to keep yourself alive, peel for people, cc, and great burst. Mobility becomes an issue in group ranked but I rarely see anyone trying to put a team together.

     

    There are other good performing specs but I think it's hard to beat the offheals and double roll with mad cc'ing ability.

  6. If you're close to BiS, the difference in ranked is going to be timing your offensive burst healing around when your teammates are out of defensives. It's not simply HPS, but when you're using your procs to get off big heals when your teammate cannot keep themselves alive. Utilize the crap out of your pull for your ranged dps that are kiting and if you're being tunneled, knowing the good LOS points and dragging out using your bubble as long as possible. Its the biggest deterent to just tunneling a sorc into the ground. It really takes practice and paying attention to what dcd's your teammates have blown through.
  7. This is so accurate. I started qing earlier this season and was the worst operative you will ever see and even now sometimes play like a monkey. But I improved and I attribute that improvement to not being offended and ignoring everyone who flamed me. The people who flame are typically better than you and can help you improve. I got flamed, and afterwards asked them what I did wrong, and the more I asked the more I learned.

     

    Thick skin. You pay for your subscription. A few toxic folks want easy elo so they can get a shiney award to make them think they are superior. Just lol at them, and queue back up. I enjoy solos because its fun. Sometimes it's unwinnable based on comp, other teams skill vs yours, lag/bug issues, or whatever. Its fine...just enjoy the game for what it is.

  8. Same as other classes who cant reset combat and break focus. Kite like a maniac and get damage out when you can. Sniper has a very high skill cap because the dcds are not just push a button and lol. The best guys are all over timing their ballistic dampeners, mixing the knock back and dps vs kiting and LOSing ranged. Placement is very important as well.

     

    Timing the queue can help too. If healers and tanks are in queue its a good time to be a sniper in queue.

  9. Hello,

     

    I've recently picked the game up again and have noticed all the people I use to play with are no longer around. I'm looking for a guild that runs pvp and pve content incase 7.0 requires some pve farming. My PVE experience has been limited since 4.x days so I may not be a great fit for a progression team unless your willing to reteach me the tougher difficulty level mechanics again.

     

    Best bet hitting me up in game is on my Op, Raandy Raandy or scoundrel Ruh Ruh. Guilds in both factions a plus.

     

    Thanks!

  10. The system is already in place. You get tokens for playing. Then you can buy the rewards you want. Aside from rank defining flairs and top 3 titles...which in my opinion there should be some separation between the ones who grind tokens and the ones who have high ELO.

     

    Average players on specs that perform well in solo ranked or people playing underwhelming specs are the ones who suffer at the hands of ELO because they're relying on a good team for every win, so they'll fall victim to RNG. The biggest factor and thing I dislike about it, is a good tank or healer can sit in queue and carry teams when less than average healers and tanks are in queue. But most of us just swap to a tank or healer and give ourselves a better shot.

     

    My advice if solo ranked is something you want to succeed in, have a toon that's fully geared in 248 in a well performing spec. If you want to play a harder spec/class, you'll want to watch the queue and wait for tanks and healers to be in the games.

  11. You have to look at ELO for solo ranked as a long term investment and not a quick turn around investment. Sure, you can get lucky and win all 10 out the gate and start out relatively high, but if you're truely a gold rated player, chances are you still will come out with a few losses in those first 10. ELO tends to balance out players over the course of the season for players who put the games in. Aside from a small small few, the players who are in the top positions for each class spec in solo ranked after the majority of the first 10 matches are played are rarely the ones who finish there.

     

    Solo ranked is about being an effective force multiplier, especially as a DPS. Everyone is going to get the worse of healer, the worse tank, and under performing DPS. The near sighted players will always blame their ratings on other players because they only see the last couple of bad RNG matches.

     

    If you played a 100 matches, and still only have an 1100 ELO, i'd say it probably reflects properly and you're just hoping for a reset so you can get lucky in your next 10 matches. But if you play 100 more matches, unless you find the flaws in your performance, then you'll probably just end up with the same ELO.

     

    End of the day, i'd talk to those guys who are at the top of the leaderboards and ask them what they're doing. Post some game play on youtube or twitch and ask for tips. You might learn something. As toxic as solo ranked is, there are a few people out there who will give you some ideas. And lastly, solo ranked is just not friendly to some class/specs in every situation. Some classes perform well when they have a tank healer, some perform well when there are none, some are optimal in any situation. Pick your class and spec wisely when you queue.

  12. The only time i feel operative DPS is over the top is if my burst window is lined up with their's and i reflect their auto crit and mine goes off at the same time. That usually only happens if someone isn't paying attention. That said, operative DCDs are not simply click it and forget it. You have to use them at the correct time or they're worthless. There's way less forgiveness if you just burn through them and don't have a stun break available. That being said, if a seasoned player who knows what damage is coming and when, they can mitigate a lot of damage and often. But i think other classes have it way better. Mercs have waaaay more forgiving cooldowns that are nearly as good if not better.

     

    WZ map selection will be nice. I think it will give BW viable feedback on which maps they can just pull completely and focus their future WZ design around what players like.

     

    I wouldn't mind a DPS penalty on DPS using guard like it use to be. 50% damage reduction should come at a cost. I do like the idea of having it available because it can be an important tool. But it should be just like DPS offhealing. Lose DPS/Energy/Force in order to heal. I also wouldn't mind the cost of off healing going up for DPS.

  13. U kite 3 pugs, but not an army of elitists people who hunt u down to pin u and stun u on whitebar.

    What tank? I said I solo queue. What guide? I read it, doesn't change anything, lol, can't avoid doublestun death even if u pop dcd before, u remain with no dcd after and die in a stun if u get focus for next 2 min-3 min without dcd to use "before stun".

    Friend, I asked a question, didn't asked for a guide, thanks.

     

    It sounds like you suck, and they're trying to offer tips to make you suck less. Operative healing is harder, yes. Be in a better position. Line of sight is the strongest DCD an operative has.

  14. Solo ranked has always been crap shoot and really not worth getting bent out of shape over. From my experience, this playerbase is way to toxic and immature to handle a ranked pvp format. Group ranked, no one will queue once a dominant team emerges. Solo ranked protects people's ego and allows them to blame everyone and everthing else. So people keep playing it, and then post these long rants. If you don't want to make a team of your choosing, practice together, and win together...and want to queue up and try to win with 3 randos everytime, that's what you're going to get. The answer to everyone's ranked woe's (cheaters, exploiters, throwers, griefers, backfillers) has always been group ranked. You just have to toss your ego out and accept some losses.
  15. Personally I think Solo ranked needs to go. Force people into teams in order to get rewards. Turn solo queue into a format to practice group ranked. Solo ranked has always been manipulated by queue syncing, queue dodging, trolling, and fosters a toxic environment. I don't get the appeal of seeing how well you can do with an overperforming pvp class against 4 random players with 3 other random players. Often times it usually comes down to 1 or 2 weak healers/tanks in the solo queue that decides the fate of the match.
  16. no.

     

    I guarantee that a full 4 man top skilled granked team of ops only would beat any comp in this entire game (no ops allowed on the other team)

     

    Balance should be decided based on a simple factor: 1) If the top player of any advanced class in all of swtor can 1v1 beat every single other top player of every advanced class, and 2) if 4 of that advanced class controlled by the best players in it can beat any other 4 advanced classes played by again the top of the skill level, the class needs a rebalance.

     

    Believing that any class/advanced deserves to be better than all 17 other dps options goes against the very concept of a game providing 17 different dps specs. This kind of braindead reasoning is why fotm is a thing. Because you will only play a class that outperforms. You can't win on a regular normal class, you play only "viable" specs, cuz lets face it... this 13+ game is really hard mang

     

    lmao...let me see any shred of proof a 4 man operative team is stomping the ground in granked please. also...no to everything else you said. 100% crap response, I award you zero points and may god have mercy on your soul.

  17. You know an OP can kite and stay out of range and wait for a Jugg to use their DCDs. It’s an unfair fight against most classes and OPs have always had the advantage “if” they know how to play the class. But Juggs have it the worst against Operatives because of less ways to mitigate the situation and low mobility vs the Operatives built in immunities while trying to close the distance or defend against their stabby, stabby.

    Against any other class, you can fight you way out of the situation if your DCDs are blown. But not against an OP because you can’t even hit them.

     

    It's always fun reading these. Operatives, who are clearly the long time favorite to win any 1v1s, facerolls someone, and they take it personal, cry nerf and unfair. They could take away all the things people complain about. Then they have to redesign the entire class to be functional. Because no operatives are putting up 5k dps while taking damage on a consistent basis.

     

    I read these threads as ie: make every class the same so it's fair across the board. Which...sounds like a great way to take any flavor out of an already low pop game. No thank you. Please keep class integrity, and give me more pissed off sith role players who want moar power, and are leveraging forum crying to get it.

  18. If you seem like the likely focus target of the enemy team, throw their rhythm off. Kite, line of sight, and drag you're death out. If you have a competent team, and they can kill 1-2 people before you die, it gives your team a great chance of winning. Knowing how guardians are tunneled quite a bit in this current meta, take all your root breaks and speed abilities in your utilities to help you stay on the move and behind rocks, pillars. If you do well enough, and they break contact on you, then hop in and lay the dot spread.
×
×
  • Create New...