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Aradax

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Posts posted by Aradax

  1. Testing (internally and on the PTS) was part of what led us to the decision we've had to make.

    A lie! How dare you? Why we don't have character transfers? I really want to test RWZ on PTS, but my character on PTS is level 12 and I don't want to spend my time on going to 50. Give me a 50 level and I will test everything. But no, you don't want us to test, you want us to spend more time and more money. :mad:

  2. I know this has been discussed alot and i don't intend to start it all over, but will the ridiciolous rs-nerf for pyros make it into 1.2?

     

    I haven't seen any information or patchnotes lately, so does anyone know what we will get tomorow?

     

    There is no rs-nerf. It works perfect on PTS with 6s. Stop whining, please.

  3. the 1.2 patch brings minimum 6 seconds between railshot procs, sadly this will take away some of their burst

     

    but yes pyro powertech can dps well, better than merc pyro tbh

    Damage output will be more predictable and sustainable. Right now, in 30% of cases I can wait for proc 15+ seconds. It's ok to have 6 sec + more chances to proc. RS builds will be much better for raids in 1.2.

  4. Resource management is what prevents more sophisticated rotations for Pyros more than anything else. The current changes on the test server further aggravate that issue.

     

    I don't have any heat issues and will kill every class 1v1 except good maras/sent. But it's not because our class is OP, this is because I'm good and know how to play my class. My gear is not so good, battlemaster+columi combat tech set and this spec. I don't know about your rotation, but if your heat is > 25 then you do something wrong.

  5. not assasins or shadows as they are gimped

     

    im a commando healer for your information.

    As a railshoot BH I can't faceroll commando healer. So, you should be the first in line to nerf. Oh, I know, you want to nerf every class you can't kill from 1 shoot, right? LOL.

  6. QQ!! *sad robot eyes*!!!!

     

    When a consumable has unlimited use, it becomes a skill. The way it is now, those who are 400 skill in biochem has access to 3 additional combat skills

    When someone choose a Sith Sorcerer at level 50 "Reanimation" becomes a skill. The way it is now, those who are level 50 in Sith Sorcerer has access to 1 additional combat skill!

     

    I'm a Bounty Hunter and I WANT my "Reanimation" too!

     

    P.S.

    Force Storm also.

     

    ...

    ...

     

    What the hell! I want all the Sith Sorcerer skills.

  7. Two huttballs in a row now my team has not been able to score a single point. This is not due to incompetence, every time we were about to score the ball a powertech was camping his spawn just outside the shield and grappled the ball carrier to him instantly killing him and giving his team the ball.

     

    This is a massive exploit, no one class should have that much power and control over their goal line. If you have any intention of keeping pvp fair this should be fixed immediately

     

    Welcome and thank you! I will try it today. Ho-ho-ho.

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