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Posts posted by khaos-theory
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Hacker and Wintrader title... this needs to happen
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Name: Koolaidfemkappa
Class: Jug
Record Broken and Spot: Overall Protection #1?
Number: 3027419
Link: http://imgur.com/4ihBpjm
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Decent recent ones:
Name: Koltoshotsztoostronk
Class: Merc
Record Broken and Spot: Highest HPS #1?
Number: 9300.6 HPS
Link: http://imgur.com/qrbPIPl
Name: Covertly-Smurfd
Class: Sniper
Record Broken and Spot: Highest DPS #2?
Number: 6888.38 DPS
Link: http://imgur.com/D7yu1LF
Name: Cleavaged
Class: PT
Record Broken and Spot: Highest DPS #1?
Number: 5844.41 DPS
Link: http://imgur.com/1Ly2N9L
Name: Creaping Terrorizt
Class: Sin
Record Broken and Spot: Highest DPS #2?
Number: 6289.47 DPS
Link: http://imgur.com/XjGZSli
Name: Cyborscissoring
Class: Mara
Record Broken and Spot: Highest DPS #1?
Number: 6183.25 DPS
Link: http://imgur.com/lv2p47c
Name: Cull-prit
Class: Operative
Record Broken and Spot: Highest solo kills (If midbies count)?
Number: 10
Link: http://imgur.com/spysuPT
Name: Koltoshotsztoostronk
Class: Merc
Record Broken and Spot: Highest DPS Midbies (arena)?
Number: 7234.04 DPS
Link: http://imgur.com/PxKzaha
Name: Kamehamehaman
Class: Sage
Record Broken and Spot: Highest DPS Midbies (arena)?
Number: 8745.93 DPS
Link: http://imgur.com/vhUlU2U
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On JC I usually solo queue from 3pm to 10pm. Usually I can get 20+ games in at least.
Yeah was wondering about general times on Shadowlands, already play on JC, EH, and Harb
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Played on both JC and The Shadowlands. SL pops more frequently in my experience.
Interesting, never seemed to get pops on SL. What times are you generally queuing at?
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Any boost to damage for MM would be welcome... that nerf did hit rather hard.
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I try to treat other classes with as much equal respect as possible, aiming to avoid class discrimination.
With that being said, **** operatives
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Leethality... so underappreciated
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Ketrix: GS Overall Damage 5138582 http://imgur.com/iEB5FfJ
Kotensu: Shadow DPS 5628.04 http://imgur.com/8RVbzwt
If being able to break your own mentions record is a thing, Khr'rhra'rhktk: Jug HPS 1425.22 http://imgur.com/RNll085
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New Warzone Arena: Rishi Cove Arena! This new Warzone Arena hosts 4v4 Death matches in both Ranked and Unranked queues. (The ancient deities of Rishi are enraged at the lack of blood homage! They will smite those they deem unworthy at whim! Only those within the purest range of heart shall endure!)
Working as intended.
But yeah, this map still needs a lot of work... should be fixed or removed from rotation asap.
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I would rather they give us some surge back in MM and Engi instead of a new ability. And a camo like that seems OP to me... it would be awesome though
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About time. Operatives being able to fly while sorcs couldn't was just unacceptable...
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Yeah played several BC matches last night... had him in a few, and he was definitely speeding.
Tbh I have seen legit speed hacks a lot more lately, and I barely play now. Many people understandably seem to give no more fks about PvP in the game at this point.
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I knew they hit for roughly the same when buffed and compared. I meant firestorm has more base damage without building up buff stacks, and obviously flame engine helps.
Perhaps if they adjusted the damage and duration of the dots a double spread would be viable, scorch is kind of a unique dot atm
I would be hesitant to accept all the damage buffs mentioned because you can already get decent numbers with pyro. If you have at least semi-consistent, decent to good cleave you are looking at 3k+ matches. I usually have a lot more problems with defense than damage.
I would be all for the damage changes... it would make pyro like a glass napalm machine... but in most cases I would rather have defensive buffs. (A damage and defensive buff would be even more awesome)
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Yeah I agree, an on-the-move channeled CoE move is asking for trouble.
Perhaps even just a CC immunity for the duration of flamethrower would make Pyro more PvP viable
Insulated Mats is a bit OP, Tanks should not get THAT much CD reduction on their AOE Taunt... I'd say swap Flame Suit and Flame Engine if anything. But IMHO, if you want Pyro to have good damage again, as they are just above middle line DPS, swap Firestorm AND Flame Engine, with Flaming Fist and Flame Suit. Just shuffle the other talents around and give Pyro Incend Missile first, then Firestorm, Immolate and Scorch. Also, make Scorch be spread by Firestorm, as you can as of 4.0 have more than 1 Scorch out on the field at a time.Yeah, all those changes sound awesomely OP. A double dot spread would be nuts. Firestorm hits hard as fk for tanks in DPS gear. That spreading dots in ~1.5s with increased flamethrower stack damage... Pyro would be a dot-cleave God class.
I can see the devs endorsing maybe one of those changes.
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A group of x amount of players made in advance.
Although, the more common determinant seems to be: "We are losing/getting farmed... they must be a premade."
What else could it be?... Nerf premades.
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Yeah I prefer higher alacrity builds for carnage also as the damage gets in faster and can be harder to shut down.
If you had not already realized, carnage tends to work best with healer/tank support. (Often works best in group ranked compared to solo)
As for your moderate dps, it isn't always feasible for carnage to top the wz charts due to its CC vulnerability and strict lack of fluff. But all your damage is generally fast and spikey, which is often more significant as it tends to get the kills. In most situations your 3k dps as carnage is more meaningful than a 3k from a dot spec.
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The days of epically RPvPing a Tusken Raider on Tatooine, farming endless groups of brave and zealous RP heroes, in the Outlaw's Den and beyond... are seemingly, and sadly, mostly over.
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Yeah, skank tanks are rather awesome atm.
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Burst does generally get the kills in PvP, and lightning can do it quite well. It is just often more casty and vulnerable to pressure.
Madness has so much dps potential in addition to being able to survive somewhat better, and usually handles better when focused.
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Yeah DF can get some sick dps. Get a good cleave match whilst specced into supper fire damage and you can sometimes see a ~50% increase to even that ~3700.
But don't forget SS, it isn't completely hopeless... (the nerf definitely hurt though)
Update the leaderboards
in PvP
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