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MortemXFive

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Posts posted by MortemXFive

  1. As I’ve mentioned on the Bug Report forum, all companions recruited through Alliance alert missions, including returning companions for a specific class, no longer blink nor do their lips move when clicked on after being summoned. This error merits correcting, in the viewpoint of myself and most of my fellow subscribers I’m sure.
  2. All companions recruited through Alliance alert missions, including returning companions for a specific class, no longer blink nor do their lips move when clicked on after being summoned. They address you when you click on them, but their faces remain completely still. Is anyone else experiencing this? It just started for me after the last update, as far as I can recall. Class companions returned through the holoprojector in the Alliance base are unaffected at the moment.
  3. I'm on the opposite side of the coin on this one. I'd rather my Sorcerer not even hold the lightsaber when throwing lightning around. Looks odd holding a lightsaber when using both hands to cast Force Lightning.

     

     

    Odd? It's not like it hasn't been seen before SWTOR. I suppose for practical reasons, you have a point, and it would make sense to sheath a lightsaber before shooting lightning out of both hands, but it's been done with both Dooku and Starkiller last I checked. Personally I just agree with Vego, Sorceror/Sage needs at least 1 more saber ability back separate from Saber Strike, and Viktor pointed out solid concepts as well in my humble opinion.

  4. As someone who mains a Sorceror, I have to agree with Vego 110%. Even over half a year after the fact, the removal of Thrash has killed the class and largely the game itself for me. Tried to get used to just having Saber Strike and couldn't. Truly a shame, as I'd like to stay subscribed, but feel I still can't. He's absolutely right in that he's not the only player who believes it was a bad move by the devs.
  5. DO NOT TAKE AWAY THRASH WITHOUT REPLACING IT WITH ANOTHER LIGHTSABER ABILLITY!!

     

    I am NOT A LEMMING or a SHEEPLE! I do NOT play my characters only one way!

     

    I like to hit things with my lightsaber on my Sorcerer Healer when they get close, and sometimes I go up to enemies to hit them with my lightsaber, because it is fun and cool! It is a HUGE part of any Jedi or Sith character! The lightsaber is iconic to these character classes. I am not playing Gandalf The Grey!! I am playing Jedi and Sith, and I want to be able to use a lightsaber. Remember that the core of this game is MMO PvE. DO NOT forget that this is supposed to be a multiplayer RPG. You guys already botched that with Knights Of The Fallen Empire which turned the end game into a single player only game. The only thing we can do with it in multiplayer is that star fortress maze which becomes monotonous fast!

     

    You are taking the Star Wars out of these Star Wars character classes. These Jedi and Sith force mastery classes should be masters of the lightsaber as well as the force. That lightsaber and it's use is an Icon that must be an equally important part to these classes as force use. You need to add in more lightsaber abilities. Look my Sorcerer healer has 3 ways to do the exact same thing: Shoot lightning at one target. Why do I need 3 powers to do that exact same thing: One instant shock, One cast lightning strike and one channeled lightning strike. You could chop that down to one instant cast, and one channeled ability then add in another lightsaber ability.

     

    You should be giving them another lightsaber power, not taking one away. If you make each class so that there is only one way to play it, requiring power rotations to play it, then the game becomes monotonous, like working the assembly line at the JEEP plant or playing Pac Man and following the pattern.

     

    ^^^^ THIS is fantastically on point from the PoV of someone who main's a Sorceror like myself. I also have to agree that removing phase walk from a class that is supposed to be mobile like Assassin is equally counter-productive. To reiterate what this guy said, the developers are taking versatility and the overall feel of Star Wars out of the classes with this expansion. The feeling of choice is essential to MMORPG's and RPG's in general. I seriously tried playing with the changes throughout the day with early access, and I could not even begin to get the hang of them. Nothing but frustration and disappointment. I've never really posted anything on these forums before or bothered much with my profile, but this time I feel like I must say something because this isn't something I can ignore. This may be the final nail in the coffin for this game for me.

  6. Actually, that depends on how you play your character. Your character can lable Baras as an enemy fro the near start and actually attempt to build a powerbase against him while undermining his own.

     

    True, from near start to finish of the warrior story you deal with Baras in one form or another. Though it is largely up to the player how long exactly he is your enemy. Whether or not you treat him like a rival the whole way through is a choice, as you said.

    Admittedly, I held him a low regard much longer than I did Thanaton. Baras was a predictable villain imo, but still a pleasure to break in the end.

     

  7. Skavak is interesting because he's actually the longest lasting villain within the class stories based on how long it takes from meeting him to defeating him.

     

    Gonna have to disagree on that statement. Spoilers for those who haven't finished the Inquisitor and Smuggler stories:

     

    Inquisitors first hear mention of Thanaton relatively early in Chapter 1 and later meet him for the first time over holo near the end of the same chapter, though he doesn't make his intentions as the villain known until the start of Chapter 2. Still, considering his early presence in the story and this later campaign players must wage against him goes on until the end of Chapter 3, I'd say he is certainly the class villain with the largest amount of content in-game for players.

     

    Skavak covers the prologue to the end of Chapter 1 for smugglers, so if we are counting overall content, Skavak as the main antagonist is close but not quite as long as Thanaton.

     

  8. Spoilers for the Inquisitor, Bounty Hunter , Smuggler, and Agent stories. Hard to pick just one for best villain, for me personally. I would have to say for top 4 in order from best to least, Thanaton, Jun Seros, Skavak, and Hunter. All from my perspective first time playing the respective classes. I believe their portrayal is a testament to good writing.

     

     

    Thanaton because at first I honestly had no issue with the guy. He seemed like a highbound traditionalist, and a bit stuck up along with it, but nothing I couldn't work with. Was honestly contemplating him as an ally rather than a nemesis towards the end of Chapter 1. But then again, treachery is the way of the Sith. His, in my opinion, irrational rivalry with the Inquisitor combined with his thoughtless wasting of Imperial military strength for his own political agenda and his campaign against me rather than fighting the real enemy, the Republic and the Jedi, left no doubt in my mind, this guy needs to die for not only my own survival but for the Empire as well. This long and arduous journey to the top was so satisfying in the conclusion to break him in front of the Dark Council. He represented the kind of Sith that both Malgus as well as Marr expressed disgust towards, those who place themselves above the Empire and it's needs. Exactly the kind not worthy of being Sith, in the eyes of my Inquisitor that is.

     

    Jun Seros because he is, in my opinion, the biggest example of a villain you just can't help but hate. You can't help but despise everything he says and does. For all his talk about bringing the Bounty Hunter to justice for what he believes are crimes, the things he does are arguably even more despicable, something a man who is supposed to be one of the most respectable Jedi masters in the galaxy should not have his hands in. He essentially develops and obsession with taking you down, to the point he is willing to break the Jedi code and arguably Republic law every time you see him, be it over hologram or in person. If he thinks he needs some form of payback, fine, he could have pursued my Bounty Hunter to Wild Space and I wouldn't fault him, but killing bystanders and those not involved in his blood feud as well as sacrificing the lives of Jedi and Republic forces for his vendetta only make him the kind of monster he believes he is fighting, in my view of course. Had no second thoughts whatsoever executing him in the end. As someone else once said in a discussion about him, better to be a warrior full of pride than a hypocrite who abandons his code when it's convenient.

     

    Others have already mentioned Skavak, and in my opinion he was the best-written Chapter 1 antagonist of all the classes, whereas the previous two are in Chapters 2 and 3 as most know. His simplistic methods and goals give him a uniqueness to the game. He doesn't have some major master plan for the galaxy or some axe to grind for personal vengeance, he is simply a thief out to lie, cheat, and steal his way to notoriety and prosperity. He uses practically everyone he comes across and leaves them high and dry as soon as he gets what he wants. From the beginning he backstabs you and Corso and leads you on this chase across the galaxy until finally he bit off more than he could chew and paid the price. Really the definition of criminal scumbag, and not someone you'll feel inclined to forgive or even let walk away if you could, in my view. My one concern was that there was no final dialogue after you defeat him, he just died. I suppose there was nothing more to be said, perhaps.

     

    Hunter was another unexpected case, and not just for that final twist at the end where she revealed her true appearance under that holographic shroud to make herself look like a man. From the moment he so freely started using the mind control programming on the Agent whenever she wanted, even when it was likely just for her own sense of amusement, to insisting Ensign Temple had to be executed as well as when she revealed her true colors and betrayed both you and the SIS, it was clear this girl was both sadistic and elusive, enjoying the suffering of others and getting away with it. She treated her work as an anarchist like a game, butchering innocents and destroying anything in her way and framing you and the Imperials for it all. She wasn't like Thanaton or Jun Seros who believed they were in the right, or like Skavak who was out exclusively for profit and his own image. This girl just enjoyed being a sadist and having fun while doing it. Had no regrets taking her down, either.

     

     

    As previously stated, these 4 in my opinion represent superb writing in terms of making villains you don't like or respect in much if any way at all. They are just crooks and savages you simply can't wait to catch up to and defeat, in one way or another. I really don't have an opinion for the weakest villain at the moment, but I've put more thought into who are the best rather than the worst.

  9. Overseer Tremel from the Warrior prologue as well: the whole reason for him bringing the Warrior PC to Korriban early is because the character is from a "pureblood" Sith family and Baras's then current apprentice isn't. Kinda why Harkun brings Ffon into the Inquisitor's "class," though Tremel doesn't taken it easy on the Warrior, while Harkun pretty much lets Ffon coast his way through (until Zash outs them both).

     

    Ah yes, forgot about Tremel. Not as easy to see him as a bad guy though considering he's actually more or less on the player's side. The exact opposite pretty much from Harkun in that regard, who if memory serves was willing to allow Ffon to violate the academy rules against killing fellow acolytes within the academy halls in order to triumph over your character, the exact same conduct he chews Xalek out for later. Remarkable display of hypocrisy.

  10. From what we know of Marr, he does come off as a bit of a pragmatist, and given the losses the Empire as suffered by Rise of the Hutt Cartel (Corellia alone is said to have cost the Empire 10% of its forces - losses it really can't afford) and even the most hardlined Sith is forced to admit they don't have much choice if they want to keep up with the Republic. There are hints in the beginning of both the Warrior and Inquisitor prologues that the change is already starting to creep into the Empire (especially after the events that led to the Treaty of Coruscant), it's just the hardliners are - well, stubborn.

     

    Overseer Harkun and Grand Moff Regus being two examples for hardliners I would say. Regus always makes it very difficult not to want to side with Malgus when that mission line comes.

  11. Keep in mind, both the Empire and Republic had operations going before all out war begins. Balmorra is about the most egregious example regarding the Republic's operations, but even the Imperials have operations going - including agents and squads on Corsuscant (Garza's completely flabbergasted when you mention it during the Trooper's story arc).

     

    Until the end of Chapter 2, I think most of the Imperial and Republic operations were a case of "what can we get away with without actually breaking the Treaty" (no one expected it to last), with Balmorra being the "Afghanistan" of the game (the US supplying the Afghani rebels with weapons against the USSR).

     

    True, keeping uniformed armed forces directly in the capital of your foe and rival during supposed peace time is a pretty strong, to put it lightly, act of aggression. And props to you for making that historical connection, pretty accurate. Though I doubt entire units of uniformed US forces directly aided the Afgani tribes against the Soviets as the Republic did the Balmorran Resistance. I think the question is really who violated the treaty more?

  12. {SPOILERS FOR KNIGHTS OF THE FALLEN EMPIRE!}

    Based on in-game dialogue and texts, it seems even the most hardcore supporters of the war amongst the military and senate in the Republic are beginning to turn on Saresh, apparently stemming from her decision to keep fighting the Sith and their Empire while ignoring the Zakuulan invaders even when the Eternal Fleet arrived over Coruscant. Both Theron and Admiral Aygo leave to join the Alliance rather than remain on her side as players on the expansion have seen by Chapter 9.

     

    Apparently she isn't going down without a fight, having "arranged" for the disgrace and removal of all the senators who overruled her to sign the badly-needed treaty with Zakuul, dismissing all military leaders who object to her actions, and after leaving the office of Chancellor with her term limits reached, she made sure the new Chancellor elected would be no more than her puppet.

     

    Her zealotry is casting her in a new light for the Republic at last. Darth Marr gave his life for the Empire, but it seems Saresh is willing to sink to any low and sacrifice any number of resources and the lives of others to keep her authority and cherished war with the Sith going all while Arcann holds the galaxy in his tyrannical grip.

     

    Somebody who turns all of society against them never wins in the end. She's still got claws, but she's on her way down it seems, for the best in my absolute belief. Hopefully in the end players get a say in what happens to her.

  13. {MINOR GAME STORYLINE SPOLIERS!}

    I get this thread is a bit dated now, but since the OP said they are new-ish I thought I'd help and make sure no questions remain, if possible.

     

    Traditionally in both the Sith Order and the Empire it is true that only Purebloods and Humans were generally accepted as worthy and equal citizens. But some of the more forward thinking Dark Lords realized such exclusion made the more tolerant Republic stronger and their empire weaker, most notably Darth Malgus and Darth Marr. Aliens and even former slaves were granted access to the Sith Academy before the Imperial class stories start, but Imperial ranks such as in the military largely remained closed off to aliens.

     

    After the Battle of Illum, Marr, arguably with support from some of his allies such as the Sith Inquisitor if you chose to work with him, enacted the Alien Initiatives, granting all members of Imperial society equal opportunity without much hindrance to prove their own merit in both Sith and Imperial ranks. There are still some vocal resistance from Sith Lords and Imperials who are against this decision, but their opinions have essentially been overruled and ignored. This along with mining Isotope 5 from Makeb certainly helped slow Republic advances in the new war, in my opinion of course. An enemy that can adapt is far more difficult to defeat.

  14. It wasn't the Republic on Balmorra. It was private individuals who where members of the Republic helping them.

     

    The Republic was doing all it could not to be the one to break the treaty, but knowing full well it was going to be broken.

     

    Gonna have to disagree on that. Entire armies and a naval fleet all in Republic colors isn't a few individuals, as seen in the Empire planetary mission series for Balmorra. All of this is clearly seen alongside the Balmorran Resistance fighters. If you chose the light side option after the final battle and take their commanding officer, Grand Marshal Jaketta , as prisoner, in exchange for assurances of fair treatment for Balmorrans and Republic POW's he admits full Republic involvement with the Balmorran Resistance over the Holonet and open protests outside the Senate Tower on Coruscant from angry Republic citizens upset at the news are said to be the result.

     

    "We knowingly and willfully violated the treaty" - Grand Marshal Jaketta

     

    Keep in mind as already pointed out the Balmorran Resistance had been going on for years with outside support, but who or what wasn't pinpointed by the Empire until just before the time of the Imperial mission line as dialogue with multiple mission npc's seems to indicate, pretty early in the storyline for Imperial classes. Overall as already stated both sides did a lot of crap to provoke the other, but interfering with the occupation of an independent world is a pretty major transgression to note in what was supposed to be a time of peace.

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