Jump to content

lordoftransform

Members
  • Posts

    34
  • Joined

  • Days Won

    1

Posts posted by lordoftransform

  1. Overall, the PvP seasons system in this game is serviceable. While I have many suggestions for improving it, I will list the four in my order of importance. If any of these changes were to be implemented, I am sure those who partake in the grind would greatly appreciate it.

    1.) The achievement for each season that requires us to get 2000 medals should be reduced to 1500. This achievement came out in season one, when we had to do 24 weeklies of each type to get every possible token instead of the 12 each we have to do now. During this time, 2000 would be accomplished passively. Getting 2000 medals is an objective that takes far longer than all the others. In a hypothetical situation where someone plays perfectly and gets an average of 13 medals per win (in many games, even ones where you win, 13 is well above the norm for reasons I'll get into later, (but I'm being generous for the sake of argument), they would still only get 1560 medals. (6 arena wins x 12 weeklies x 13 medals= 936 medals and 4 warzone wins x 12 weeklies x 13 medals= 624 medals. 936+624=1560 medals.) Using this formula, to hit 2000 medals within this perfect scenario would require 17 medals per game, something made untenable by the fact that a winning Arena will never reach that amount, and even the most successful one-sided Warzones rarely surpass 15 medals. Even reducing the total medals to 1500 would still have us do more PvP than any other aspect of the season requires, but it would be far more reasonable. 

    2.) Combining the two achievements of 12 Warzone weeklies and 12 Arena weeklies into one achievement of 24 of either weekly that gives 2 season tokens would be a welcome sight. To clarify, doing either weekly would contribute to the 24 total (For example: 24 Warzone weeklies, 0 arenas or 10 Warzone weeklies, 14 Arena weeklies both add up to 24). One could argue that splitting the weeklies into two separate achievements makes a player who otherwise would never touch one type of PvP mode try something new. And if they care about doing the season, this is true. However, this often does not lead to the desired effect of the player embracing this new game mode and trying their hardest to win. Many times in Arenas, undergeared players with barely a grasp on how to fight will ignore instructions and stand there. Many, but not all, only care about the weekly completion and are more than willing to lose 16 times in a row to get their weekly. This may sound hyperbolic, but this happens. To be fair, some players will achieve the desired effect of improving and embracing the new game mode, but in general, the common excuse given by players who feel forced into one of the game modes is something along the lines of: "It is required for seasons, I do not want to do Arenas/Warzones otherwise and I will not try or care about the progress of my teammates." In my case, I enjoy Arenas and like Warzones a lot less, and for someone like me, it is not even due to any inherent flaw in Warzones; I just like Arenas that much more. Giving players the freedom to choose while still doing the same amount of work is the best compromise, and those more passionate about one game mode will try harder in that mode. If someone wants to try doing both modes, nothing would stop them, and they were going to anyway.

    3.) Please make Arena wins worth 40 season points when a player attains 8 or more medals. Yes, Arenas usually, but not always, go by faster than Warzones. However, they require greater skill to complete than simply hounding an objective. For example, someone in 320 gear will get absolutely destroyed in an Arena and cost their teammates the match except in rare cases where they are carried, yet can turn the tide of a Warzone by simply respawning and hitting one ability at an objective to prevent an enemy from seizing it. If change 2 does get implemented without an adjustment to Arena points, people would still be forced into Warzones or excessively grinding Arenas to complete their 1000 season points every week which would defeat the purpose of said change. 

    4.) Commonly in Warzones, ESPECIALLY Ancient Hypergate, the meta-strategy is to keep the opposing team's pylon neutral while capping your own. In many cases, people like me and I have done this to win and yet have not received anywhere close to 8 medals for season progression. Despite being integral to winning by stalling the enemy team and performing an offensive objective, we get punished for it due to a lack of rewards for maintaining the neutrality of a pylon. I propose that if someone is standing at a neutral pylon and is fighting, they should get attacker medals at a similar rate to Yavin and Voidstar.

    Implementing any of these changes would improve the experiences of these seasons completely, and I really hope it happens. If anyone who reads this supports what I've said or has any criticisms, feel free to respond below.

    Thank you

    • Like 19
    • Thanks 2
  2. I started playing this game in 2015, and it has been an insane experience. I've gotten 100% achievements before, but I feel like this is the perfect time to make a post, given how lengthy the War Machine and Arena Legend grinds were. I will definitely continue to play and eagerly see this game evolve into the future. The main reason I'm publishing this post besides vanity is to thank the many friends I've made over the years in this game who are too numerous to mention here. Though I put in the work through many hundreds of hours of raid prog, suffering in PvP and every other grind this game has thrown at me, I cannot help but ponder how many people assisted me on this journey through the years. https://imgur.com/gallery/onXmQjP 

    • Like 5
    • Thanks 3
  3. 2 hours ago, septru said:

    A better alternative would be additional missions at the end of the Season that is based off of skill. That way the Season Track could be grindy participation based rewards, and then a couple of additional skill based objectives could be there for players that want to earn additional tokens. 

     

    For example... a couple missions that become available after you complete the season... 

    [WEEKLY] Complete 50 arenas/30 wazones with a 50% winrate or higher REWARD: 1 PvP Token 

    I like this idea, though rephrasing as win 25 arenas/15 warzones would probably be better. I personally would lower the requirement for the weekly but that's not the most important thing. So long as my extra effort is rewarded, the medium through which I receive my extra tokens is irrelevant, so overall I wouldn't mind your idea being implemented as is.

    1 hour ago, DWho said:

    The problem with that type of reward is that it encourages win-trading. Any reward of that type should be a secret reward, just like hidden achievements. A hidden reward covering the whole season is a better choice rather than a public one. It could still be based on win percentage to encourage trying, but you'd never know if that one loss could drop you out of the reward. I also think "quitting" a warzone/arena you don't like should be a loss to keep people from trying to sync warzones/arenas.

    Not a bad point, but to be fair, no matter what wintrading can always happen. That's why I suggested a specific number of medals attained within a match to get a token. Though technically that too could be wintraded. I think a good compromise would for example be: get x medals in 20 matches for a token (wins count x2). At least then you reward both individual effort and a win at the same time.

  4. Here's my two cents. I am not opposed to working hard for these sets by a lot of grinding. I know a lot of PvPers from past ranked seasons had to do so and I respect their dedication. That being said, this new system and the old one have a fundamental difference: in the new system the amount of work I put in past the initial attainment of the season achievements and pass requirements is irrelevant whereas in the old system if I really wanted everything, I would have to play a long time to get everything, but the point is that it was possible. If prices are going to remain this high, then I would suggest either an infinite source of tokens during the season (perhaps via some repeatable level at the end of the pass) or tying tokens to the attainment of x amount of medals in a match. I understand that BioWare does not want people to exhaust every possible reward for the new season 1 and then see a dip in PvP participation. But the thing is with reward-based systems is that these new seasons would only temporarily incentivize play enough to complete the pass and achievements and that's it. The amount of people who love PvP for the sake of it will always be less than the amount of people who love PvP plus the amount of people who just want rewards meaning that in every interim season there will be a dip in players. For me a good compromise would be this: If the prices remain the same then give us an infinite source of tokens to grind for at the end of the pass for the remainder of the season and during interim seasons tie tokens to medal acquisition. At least give players the freedom to feel extra effort and time in PvP is worth it. If prices are lowered to where I could afford multiple sets per season, then while I wouldn't be opposed to the infinite token system, a lack of it would be understandable given the volume of attainable rewards. The amount of people who have attained every reward in every past season is exceedingly small when compared to the population the new seasons will cater to, so there really is no harm in giving people more tokens as almost everyone will be working hard to catch up to get the rewards they want. Those who already have everything save the new rewards likely already care about PvP enough to keep playing after acquiring them. And if still that's a concern, add an ultimate cartel pack for x amount of tokens for people who have EVERYTHING. 

    Thank you

  5. In every single achievement category on PTS, only the first achievement in a category is visible and no others are. I know myself and a lot of other people have worked really hard on achievements over the years and the idea of an accidental achievement reset due to a PTS copy to live is honestly painful. While obviously testing the new raid and daily area is your top priority, I hope that the achievement window is fully fixed and all achievements that are supposed to be visible are visible before 7.1 is pushed to live.
  6. How do you feel about the boss balance?

    Other than Regnant, perfectly fine. All bosses besides Regnant feel reasonable, not too easy or difficult.

     

    How do you feel about the trash balance?

    The trash is fine.

     

    Are you experiencing any functionality issues? If so, please explain in detail.

    Are there any friction points that hinder your progress?

    These two questions have the same answer. The first part is regnant, the damage is overtuned considerably, add spawns are slightly too frequent, a delay of 10 more seconds between spawns would make the encounter feel a lot more balanced. Regnant's ultimate laser (after core 3 dies) hits everyone, regardless of position. The silver adds apply an insanely high amount of dots, more than any healer could hope to consistently cleanse. The burst of gold adds on its own is not unmanageable, but when combined with the excessive dot damage, high add spawn rates, and regnant's laser, it becomes a huge problem when recovering after core 3 dies. Regnant himself should either have his HP reduced or his add spawns be less frequent during the burn phase, as the adds themselves create a heal check arguably worse than some operation bosses in higher difficulties. We did eventually beat it but after many attempts and a very lucky pull. This fight also just does not feel like it belongs with the rest of the flashpoint scaling-wise. The other bosses feel much more straightforward and balanced than Regnant, and I find it hard to believe that in a place where Malgus is the main highlight, a computer puts him and the bonus to shame. There needs to be a nerf.

    The other friction point is the bonus boss. If anyone leaves the room the bonus boss permanently despawns. Either there should be a ray shield added or make it so the bosses do not despawn should someone exit the room. As for the markers leading up to the boss, it would be helpful to leave a description of what they do, though, after a pull on the boss, it is easily understandable what they do.

     

    Are the objectives clear and easily understandable?

    How does the pacing of combat feel?

    Other than Regnant, perfectly acceptable. The flashpoint isn't insanely fast but it also is not a drag.

     

    Please give us details on your experience with the stone stair segment where you need to traverse a tight path with enemies and other area dangers.

    It is a fun segment. My only gripe is that when the trash is knocked off they sometimes do not die. If this is corrected then the stairs themselves are fine.

     

    ADDENDUM: The achievements for completing the flashpoint on any difficulty, i.e. "Nul-ification" and "Nul and Void" only count for the group leader upon Malgus' defeat.

  7. With PTS now live, you can help test the Combat Style for the Jedi Guardian.

     

    Please answer the following questions:

    • Does this feel like a Jedi Guardian? Please explain why or why not.
    • Is there anything that feels missing or out of place in the combat rotation?
    • What are your initial thoughts with the effectiveness of the Jedi Guardian against enemies?
    • How are you enjoying or not enjoying this class?
    • If you have feedback on the different disciplines and ability paths, please note your feedback accordingly so we can track it.

    Feel free to answer in as much detail as possible to help us understand your thought process and line of thinking. Please include the specific Discipline and ability path you chose.

     

    Thank you!

    Let me just preface by saying I know this is an early iteration of the PTS, so I won't jump to conclusions. That being said, I am basing my feedback on what I see now and the assumption that this is mostly indicative of the final product.

    I've been a vengeance main for years, and I've done nearly all content in the game, over 99% of achieves, etc. Much of this has been done with vengeance/vigilance, a class that I love. This doesn't feel like a jedi guardian, I'm missing key filler like my saber throw, or useful tools like force stasis and push. The effectiveness of vigilance in both preset variations against enemies is greatly reduced, especially without focused defense, my aoe taunt giving me aoe DR and my other very much needed cooldowns. If the trend is to take away cooldowns from vigilance guardians, then please stop, we actually need them. Unless you're going to retool every encounter in the game, we are getting unjustifiably nerfed for no reason. If you want to ability prune classes, this isn't one that needs it at all. The fact that I don't have reflect or mad dash on one variation seriously hampers gameplay and defensive viability. I'm not enjoying this at all, and all I am hoping for is that in 7.0 I can have the same abilities I do now, both defensive and offensive, as every ability on vigilance is needed and useful (except for riposte). Guardian, especially vigilance is in a very good place right now and doesn't need to be gutted and neutered. I know that this is likely falling on deaf ears, but please don't nerf us to the ground via the removal of our CDs, forcing us to pick between them when we used to have them all. In some fights, we need all of them, like NiM Izax. Everyone I know was initially excited after the stream because we thought we were merely going to be able to swap to a sorcerer tree as it currently is on the same toon that initially would've only been able to be a juggernaut or marauder, not this. This doesn't feel like I'm getting greater freedom, this feels like I have a meal with two sides, and the sides are taken away from me, and I can only pick one, and that's called a "choice". I hope that whatever the final product is, it isn't an abject nerf that removes survivability from a class that needs it, because if it is, I don't know if I could ever enjoy this game as I do now. If this is the system that we're going with, I hope that these 2 variations are what a non-guardian could have access to when picking their abilities and that a guardian playing as their native class can keep everything they have now.

  8. I understand you and other players of your caliber perceive this timer change as punishing players who want to have more than 10K tech fragments available for use.

     

    I on the other hand perceive this as a way for BioWare to ensure the hard core players that invest a lot of play time and resources and know of this exploit don't get an unintended advantage, specifically with the apparently incoming method to convert 10K tech fragments into valuable end game crafting material, over the players that don't utilize this exploit.

     

    Did BioWare intend for a player's legacy to be able to have access to more than 10K tech fragments at a time? The answer is a clear no. This was not BioWare's intention.

     

    Claiming the 10K frag limit is too low or other options for spending tech frags are needed is certainly valid feedback. It seems that BioWare has not made any adjustments to this area in quite some time so maybe they should do something here (like add a way to convert tech fragments into a valuable end game crafting material). I just think this is the latest symptom in an ongoing ailment for SWTOR and other online games, namely their players advance at wildly different rates and how does a developer manage their game so that new/casual players aren't demotivated by the huge gap between them and the hard core players. I'm not sure if any developer has come up with a good way to deal with this naturally occurring disparity.

     

    I personally fail to see how my doing more work giving greater rewards constitutes an unfair advantage. It's not like I had a week head start on everyone, I just did the same routine anyone else is capable of. If the real problem is the potential hoarding of OEMs and RPMs, then maybe attaching them to tech fragments is a bad idea, and another currency, or just having them cost flat-out tens of millions of credits would be better. I don't understand how it's even logical for them to impose such a small cap and penalize us for quite easily reaching it. The limit needs to be increased, Zykken should be open all week, and these OEMs and RPMs should either cost a lot of credits or cost way more than 10k tech frags, so people who just want to gear and do their normal activities don't have to feel restricted.

  9. the refund timer change is good that it will go on game time and not login time.

     

    since some items have a refund time off 1 day and to stay 24 hours online with that char to remove the bound is taking longer then the 1 day refund time.

     

    so its a good thing there going to chance it to in the game time and that you not have to be online with that char to get the timer down to 0.

    Not really a good justification imo. If I want to get rid of a timer I can just mail an item to another character of mine. But even with that slight bit of convenience for some people, it still doesn't change the fact such a low limit compounded with Zykken not always being open hurts players who earn a lot of tech fragments.

  10. Hi folks,

     

    We wanted to give you an early heads up about a change we’re making in the upcoming game update 6.3.

     

    Previously, the refund timer for items purchased off of a vendor only counted down while that character was in-game. As of the 6.3 update, this will change to real time. What this means is if you purchase an item off of a vendor, and that item has a refund timer on it, the timer will count down whether that character is logged in or not.

     

    This is in-line with how the current timer for Cartel Market items works. The ability to exchange items looted between party members in Flashpoints and Operations, which also uses a timer, will not change and count down via in-game time only.

     

    The reason behind this change is we observed some unintended behavior where the mechanics of the refund timer were being used to store more resources than intended by limits intentionally set in order to balance the game economy’s inflows and outflows.

     

    -Chris

     

    So why not raise the limit? The only players with excess tech frags are those who do excess content. A lot of players, myself included up until recently, stored tech fragments so they could roll on Kai Zykken when he opened. By doing this, any game content I do would be an utter waste since I'd either be forced to spend tech fragments on things I do not want to, or any content after reaching the limit would not contribute. Either way, players are being punished for doing more than 10k worth of content. If this 10k limit must be adhered to, why not just keep Zykken open all week? Then there would be little to no reason for anyone to store fragments, and we wouldn't have to be punished for doing as much content as we like.

  11. Were you able to find the Galactic Seasons page?

    Quite easily, not that hard and most people claiming login rewards should stumble onto it as its a new tab on the same page.

     

    Were you able to locate your Galactic Seasons Priority Objectives in the Galactic Seasons screen?

    Easily as they came up at the top of my conquest, itd be nicer if it was highlighted in a different colour like Gold or Orange or something.

     

    In the Conquest screen there is a list of tentative Daily and Weekly Priority Objectives. These are all denoted as "PO: Name". What feedback do you have regarding the current list of objectives?

    Dailies list seemed easy and fine, not too time consuming but not difficult either.

     

    How do you feel about the cadence and points offered in GS?

    Seems fine so far.

     

    What other general feedback would you would like to tell us?

    The rewards for getting to higher tiers which requires more constant daily gameplay.

    Also theres no big prize for getting to the end. Perhaps adding a flair or character title for getting to tier 100 would be good each season.

    I drafted a rough "flair" that could be given for hitting tier 100. Imgur Link

    Either that or a baggie/lockbox of maybe like 5-10 Galactic Seasons tokens for getting to the very end. The PTS battlepass contains only 12, thats barely enough to buy even a small portion of the rewards provided and not even enough to get both strongholds.

     

    Agreed, I really like the idea of a flair and of more currency. If these items are gonna rotate, I might as well be able to buy a good chunk of them before I don't see them for a long while.

  12. Originally I was gonna type a giant post explaining my thoughts regarding the situation. But I’m gonna keep it short and sweet. Regarding ops, my moral opinion remains, however, I cannot deny that the achievements exist, even if I disagree with the merits of the means by which they were obtained. Despite my clear opinions, I realize my ideas were not wholly objective, and though I stand by my objections, I cannot allow my subjective beliefs to be the sole arbiter by which the question posed is answered. The question being is this board measuring purely scores, how they’re obtained, or both? All of these are subjective answers, regardless of how thoroughly I would ideally see them being obtained. The only recourse would be some means of community consensus among achievement hunters, and if such an endeavor is ever undertaken, I am more than happy to contribute with an open mind. For now, the fairest option is the maintenance of the status quo, regardless of how dissatisfied I personally may be with it. My goal was not to witch hunt people, but rather to point out what I (and several others sharing similar views) personally deemed to be an apparent problem within the community. But that's just the thing, what I “personally deemed.” I stand by my moral objections, but I cannot in good faith attempt to leverage them all on my own without some sort of community consensus one way or the other. Until then, I will continue to update my score and focus on myself and the grind I deem to be worthy of myself. Good day to you all, may we all prosper.
  13. Don't mind me but why do you even care you got more points than Mero anyway

     

    It's not about who has more points, my friend, it's about what's right. It's not just me, but plenty of people, including yourself who have earned what they have. If someone had all the same clears as you but bought them yet claimed they were your equal or better, that would be very wrong. I know many people like myself who enjoy earning what they have, and to see people like this show up and claim purchasing runs is equal to earning them is very disheartening, and sets a dangerous precedent. He could have only 2k points, but if they're all bought ops ones, I would take equal issue with them.

  14. Your comparison to Usain Bolt isnt the valid either. I was proggressing on Gods with a great guild back then which was raiding from 10 pm and that suited me, but sadly, as many others, this guild fell apart later on. On the contrary you guys seem to care a great deal about this, when you have started this discussion! It seems you only want the 2 of you here :)

     

    I have even removed the achievement points and the link from my signature, which originated in a discussion in the PVP section. That was to show that I do not show off with this. I am able to provide the points I have gotten with "sales", but I do not see the point in that. If the owner of the thread tells me to I will consider it, maybe even also leave, I do not need this either. So he can chose either me or you.

     

    If you consider it pride to gain pixels with hard work please, be my guest, I have far more important things to do in the real life than to spend hours, days, weeks, months on it. I do not value this software over my personal real life. My main reply was to Blinks regarding "cheating", but for me cheating is only if you for example pay a Dev, which would just click the achievements for you. Thats how I see cheating and I am sure that is not possible so cheating is out of the question. As I said, I wonder how you got your PVP achievements.

     

    All I want is a fair competition. If you passed me and bought nothing, my hat would go off to you and you would have nothing but respect from me, as is the case with Blinks. Everyone on this list who has legit killed every boss they have an achievement for, I'm glad you're here. I wouldn't mind being dead last if everyone else EARNED it. You're absolutely right, we care a great deal about this, I certainly do, and you acting like you don't when you defend your buying ways. You also use the fallacy of defaulting to real life when you HAVE NO ARGUMENT. You know what you did, you bought runs plain and simple. Part of the game is finding a team. If I never kill Scyva and Izax, but I had the skill to do so, yeah I'd be annoyed, but the onus is on me to find people to do it with and work hard at it. You mention not counting PVP yet here on this very forum it's counted for you. It would be a mathematical impossibility for you to approach this score without it. As for my PvP achievements, I hacked nothing, didn't pay people for anything, and met the criteria. Maybe you did nothing wrong as well for those achieves, but that's not what I'm discussing. I'm discussing you paying people to carry/do operations for you, the most prestigious achievement category left. By your logic, I could edit the game files and give myself 2x damage in a raid, but I didn't pay a dev, so it's not cheating. That is a ridiculous argument and you know it. You have no arguments for what you've done, all you do is deflect and obfuscate from the simple fact you haven't earned the same achieves many, many people are working tirelessly for. You think irl is so much better? Good for you, spend more time there and less belittling people for finding meaning and fun in an activity.

  15. I don’t know why you guys are attacking Mero but he’s actually a great player and I wish I could have a player like him in my group. The moment when he was not able to log raids 5 days a week anymore was the darkest timeline for the whole raiding community. If any of you was at least half as good as Mero, this conversation would never happen because you’d know who he is and what he is capable of.

     

    I apologize to you good sir, sometimes I am a terrible sarcasm detector.

  16. Hey, I would like to react to your post, just like I did to Mr. Lord.

     

     

     

    I feel the same way about them as you do. Achievements make the game still fun and interesting for me. The only thing that keeps me busy besides achievements is ranked PVP, but I am fine with doing the stories all over again if there is nothing to do.

     

     

     

    Whats not to understand here? Like you, I want 100% and sadly I do not have your possibilities of playing. I cannot attend raids like you can. Would I do it if it were possible? Of course I would! I even did so before, I am playing this game for almost 10 years now and have experienced proggression at its finest. Sadly those times are behind me now and there are more important RL issues to attend to. So the only way to get the achievements is by "renting" a group that will do them with me.

     

     

     

    Heh not really. If you are comparing an imaginary computer environment where you achieve stuff by sitting, clicking and pressing keys on an keyboard then you got some issues mate. These are pixels, this environment does not really exist. The Devs have the power to create an account which has all achievements, unlimited credits etc instantly cause this is a software. This game should be treated as such. How many achievements were simply granted by customer support, just like that?? Olympics are real, you need to be fantastic to participate. You need to train from morning till evening, everyday and outmacht all the others. This takes place in the real world, where no Dev can simply create an Olympic winner from nothing, its takes years of dedication. Please do not compare swtor achievements to olympics.

     

     

     

    Here you need to differenciate what actually happens. You have typical sales runs, where the buyer simply /stucks it at the begining and the sellers do the rest. Then you have actually hard content which needs the full 8 people to do and there the buyer needs skill to actually contribute to the kill. As you said the community is small and the people probably mostly know me. I have done many things with germans as the people on DM had "issues with me" and they found me worthy of the achievements. I often got suggestions to proggress with the groups but sadly I have to turn down everything due to my RL situation.

     

     

     

    Yes, people can do what they want as long as its fine by the Devs, its their game. You also need to realize that for a sale to go by you need both sides to participate, buyer and sellers. For the sellers its also prestige that they are able to sell the content. They are actually so good that they are able to carry one person through the content. That is remarkable I have to say, when you have groups still proggressing on the bosses and then you have a group that can do it with 1 player less in the group! If the people wouldnt sell, then people wouldnt get these achievements. But people do what they want so..... This is also where the skill of the buyer comes in. The sellers will say "we cant sell that cause we need 8 ppl" then you say , you got the skill and they sell it. Simple. Is that actually a sales run?

     

     

     

    This is something you need to ask yourself. I do not collect achievements for you, Eric Musco, to show off etc. I do it for me. I like playing this game, its fun and that is my point of being here.

     

     

     

    What do you call cheating? Is buying a run where you actively contribute to the kill cheating? You clearly have the skill but do not have the team. The same issue is in ranked PVP where a group of people secures the top spots. They are the best and deserve these spots, yet they still maniulate the matches so that they reach their goal for sure. Why are ops achievements supposed to be reached by proggressing with a group for 6 months?

     

    I personnaly do not see this as cheating, at least if the buyer has the skill to do it, but just misses the team for some good reason. If you would just stuck it at the start, it sucks, but thats still a way to do it. After all I wonder how people get their PVP achievements....

     

    You literally pay people to do things for you. As for proof, I have a surprise lined up. Your justifications for being a buyer are sad, it's like if a runner can't beat Usain Bolt, he says it's because he can't exercise 5 days a week because he's busy, so he takes steroids. You also state " If you are comparing an imaginary computer environment where you achieve stuff by sitting, clicking and pressing keys on an keyboard then you got some issues mate." Regardless of the medium, there is measurable merit involved, like working one's *** off to clear Gods with a set team among others, and you have not met those criteria. You paid a team to do something for you, plain and simple. You actively try to demean playing this game, meanwhile, you seem to care a great deal, considering you feel you deserve to be up on a leaderboard with people who don't buy sales, which you just admitted to. If you wish to be so transparent, then every time you update a score, tell us how many points you bought. You'll get a nice asterisk next to your name and everyone can judge. You also try to obfuscate in your last example, meanwhile, any criticism you make is inherently invalid as you PAID to have an operation done for you. Hell, if Blinks or myself was like you, we'd be done, save for login rewards. But I refuse to ever give up my pride, if nothing is done here regarding your bought score and any others, you can have this forum all to yourself, I refuse to participate at that point.

  17. Fantastic work Acronic! Maybe one day I can buy all of my achievements just like you! Seriously you bring shame upon us all. We're achievement hunters, but what is the point of doing it if people like you pay for Gods and Dxun and then try to get on a leaderboard as if you deserved to be ranked among people who actually earned it? People like you are glorified buyers and you poison the well of competition. I hope you're happy with yourself since anyone who actually works for their achievements certainly is not.
  18. Well looking at the way you have reached this rank, you clearly used an exploit in the game. Sure, it took you a long time anyway, but that exploit was now removed and all the other achievement hunters will have to grind it the normal way, so you kinda cheated :)

    And I hope everyone has fun getting to 999 before the reset :)

  19. You have cemented the conclusion there is no benefit to grinding Renown 999. This ironclad conclusion is essentially a law of physics at this point. Being an "OCD achievement hunter" is fine, but it is not a benefit to Renown 999. Rather, it is a statement about your personal issues with dopamine addiction. The more you grind, the more dopamine spikes you get and the more you feed like a frenzied vampire. Your personal addiction issues are not anyone's business but they are acknowledged as a reason for your grind.

     

    Saying you did something "because I could" is a statement that says nothing at all. Every living organism on Earth does things "because they can". i.e., You eat bacon because you can. You voted for Trump because you can. You went to the toilet because you can. Ants crawl because they can. Means absolutely nothing, other than to illustrate further there is no benefit to grinding Renown 999.

     

    Lol, you're missing the point. I never made an argument 999 has any intrinsic benefit, it doesn't unless you count the many gear drops and fragments along the way. When I say "because I could", it literally just means, because I could. I played a video game, set a goal, and had fun, thats all there is to it. What point do you even want to make or counter me with when I simply haven't tried to make any persuasive arguments?

  20. This has honestly been so fun to watch over these past few days. Obviously achieving this doesn't have the same level of significance as say, Destruction Incarnate, but it does matter to an OCD achievement hunter such as myself. I did this and posted it because I could. Good day everyone :)
×
×
  • Create New...