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Posts posted by Buellzebubba
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Will 7.0 include any differences between related origin stories? For instance the sage and shadows share the same story, so why is there a difference in 7.0 if we can choose any combat style?
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Amen! By the way, what is the future of crafting? I heard a rumor they are taking it out of the game.
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I'm a subscriber, and have the instructions for accessing the PTS, but I do not see the option to enable PTS on my launcher. Any idea what I'm doing wrong?
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Where can I get moddable offhand items? I'm specifically looking for a focus that I can mod.
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You only need 110% accuracy if you are using the Endless Offensive set with the Metaphysical Mender tactical to get the heal when using Telekinetic Blitz, since it has to hit for the heal to go off, but if you are using the Empowered Restorer set (recommended) or Revitalized Mystic set with either the One for All or All for One tactical then no, you do not need accuracy.
Speaking of TK Blitz, and other damage abilities like forcequake - do they all need the 10% accuracy bonus? i.e. does every offensive ability need the 10% bonus?
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What is this based on? Do we have confirmation from BW or a proper test by a player?
You were right to be skeptical - I mistook guild bonuses for amplifiers. My bad.
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There are two different aspects to an attack that are relevant to this conversation:
- Attack Type: Melee or Ranged, Tech or Force
- Damage type: Internal/elemental or energy/kinetic
Blasters and Rifles do ranged attacks; wielders have abilities that are Tech attacks. Melee or Ranged do energy/kinetic damage. Tech or Force can do either kind of damage.
OK, so I'm still confused. On the companion tab of the character sheet, there are ranged and tech numbers at the bottom with different values. Which apply to the blaster attacks, ranged or tech? Do blasters do ranged, while something like missiles do tech?
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Does a companion with a blaster or sniper rifle do tech or ranged damage?
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Crafting bonuses still don't work. I mistook guild bonuses for my amplifiers... Presence bonuses may work though. They don't affect the companion stats, but theyu do increase damage on the melee and ranged tabs below.
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New Question:
Do both blasters and lightsabers qualify as weapons for the weapon expertise amplifier?
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This is a bit late, but ... you're doing it wrong.
Also: don't roll on anything but endgame, top level gear. It's a waste of credits to roll on gear you'll upgrade soon.
Actually crafting crit bonuses work now so get level 3 mods and get max crit bonus in your specialty. They max out at about 6,500 credits so you can roll forever. Obviously you just make a special set of gear for crafting only. That lets you use other amps in your top level gear.
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How much healing does a healing hand tactical do?
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I saw a guide that says Salvation (AoE heal) does less healing as the number of allies rises. The ability itself says it does a set amount, about 11k for me. Is that number divided amongst all the allies affected, or does each effected ally get 11k?
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I've heard that seer heals can't miss so you don't need 110% accuracy for heals... they always hit. True?
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1) Can a dps benefit from a defensive amplifier such as force protection?
2) Does +50 Presence (or any value) help companions that are already at level 50?
3) What effect do critical crafting amplifiers have when crafting legendary equipment?
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Specifically AmpChamp. ("Amplified Champion" - the clue is in the name)
So the amp champ gives you the extra amplifier, but the other sets give you set bonuses. What is considered better?
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Actually, most of the "level 75" gear has a built in amplifier.
But is it moddable?
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Do any types of moddable gear get an inherent amplifier in addition to the armor & mod slots?
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Are companions considered group members in PVE solo play, or is that only for multi-player situations?
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So it's not useful in PVE where the enemies don't really move much, correct? Darn...
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Purifying sweep slows the enemies that force sweep damages by 60%. That obviously applies to movement, but does it also slow down their frequency of attacks?
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How could I have deleted this message instead of only editing it?
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What are good (fun and high rewards) mission options for two players plus companions?
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What are the pros and cons of setting the guild security key flag for guild members?
Origin Story Differences
in Public Test Server
Posted · Edited by Buellzebubba