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Beoknez

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Posts posted by Beoknez

  1. I believe the dev team should invoke a full investigation into big guild and groups regarding credit selling, and a full closure of a guild in case of awareness or participation that some higher ranking guildmembers did this should also be possible. Personal infos like credit cards etc can be used to track down scammer, perhaps other games non swtor related are affected by the same people.

    Credits should stay the same and with time inflation will possibly drop

  2. Please help long term active guilds as we're reaching the limits of the current Guild Commendation system that is used to purchase Guild Perks. If things don't change soon then it means guilds who have advanced several hundred levels will have to create new guilds and move everyone over so they can effectively reset the limits. We should be rewarded for encouraging so many people to play over all these years but instead we're being punished! :(

     

    Guild Perks Info

     

    Guild perks are a great way to enhance our guilds to better suit our members play style.

     

    • Perks give bonuses to your guild like increased mount speed, running speed, renown and XP.
    • There are 6 perk slots.
    • Perks are split into 5 sets.
    • You need to use 4 perks of the same set to activate the Guild Perk Set Bonus.
    • Most expire after 4 weeks although some of the most desirable expire after 2.
    • As the guild levels up to 64 it gets access to a wider selection of perks. There's nothing new after 64.
    • The selection you can choose from rotates every 2 weeks.
    • Most perks require Guild Commendations and range in price from 30 to 60.

     

    You earn Guild Commendations through two methods:

     

    • Each Week Guild Reaches Conquest Yield
    • Small: 70 Guild Commendations
    • Medium: 80 Guild Commendations
    • Large: 90 Guild Commendations
    • Guild XP Level Up
    • You get 2 Guild XP for every Conquest point.
    • Once you earn 1m Guild XP you reach level 2.
    • Then it increases so you need an additional 1.1m for level 3, 1.2m for level 4 and so on.
    • For each level the guild advances it gets 5 Guild Commendations.
    • Every 10 levels it gets an extra 10 Guild Commendations.

     

    There are two throttles built in to reduce the speed that guilds gain XP levels which made sense in 2018 when the perk system was added but both have reached a point where guilds that successfully reached the weekly Guild XP limit every week are now being restricted from using the perks system, even with careful planning and budgeting.

     

    Throttle 1: Weekly Guild XP Cap

    There is weekly cap of 10m Guild XP. Anything the guild earns above that is not counted.

     

    Throttle 2: Required Guild XP For Each Level Keeps Increasing

    The Guild XP required to reach the next level keeps increasing. Early on you can jump several Guild XP Levels within a week however by the time you reach 450 that drops down to just 1-2 levels a week.

     

    Possible Solutions

    • Remove the weekly Guild XP cap.
    • Let guilds buy perks with credits.
    • Reward guilds with a perk price discount multiplier so you get 1/3 off when you reach level 100, 2/3 off at level 200 and you can pick them for free when you reach 300.
    • Reward guilds by adding a Guild Commendation multiplier so you reach levels 100-199 and get x2 the standard commendations, levels 200-299 is x3, level 300 is x4 and so on.
    • Give guilds a weekly/monthly Guild Commendation grant that scales with the guild level.
    • Let us convert Reinforcement Modules into Guild Commendations. Guilds have thousands of Reinforcement Modules but not enough commendations to buy perks that use them!

     

    " We should be rewarded for encouraging so many people to play over all these years but instead we're being punished! :( "

     

    first of all,

    lol youre not, there are larger communities that dont care how long some players play :rak_02:

     

    second,

    I agree partially, the guilds should not have to hit any cap for any levels, also levels dont matter anyway and most people are kinda happy about it.

    But, there should be a larger gap, perhaps by the number of players in a guild. The more players a guild has, the larger the rewards is, that would solve the issue and not cause any problems between guilds. Why it is relevant if there is a old guild is beyond reasoning, there are some players who are in new guilds while those players themselves are since the beta version active.

     

    Also newer communities or guilds that work together are meanwhile multiple times more active in the content activity rather than "large" guilds. Most large guilds do lazy rampages 24/7 instead of casually doing them, which is also something the game needs to fix to diversify the activities, it doesnt represent any quality of an "old" guild.

  3. I'm such an innocent player that I don't even know what this thread is about.

     

    Because I'm entirely ignorant of the point, I think it's pretty clear that I'm not being "hurt" at all, nor does my guild seem to be hurting. I mean, I dunno -- maybe I am being hurt & I just don't know it. I really am normally that clueless, so it would not surprise me at all.

     

    /semisarchasm OFF

     

    Same for me,

     

    As a GM and member of a what is considered medium guild, noone, and i mean noone except those who had a monopoly and lost it are crying about conquest, which is not even an indicator of how "good" to put it subjective, a guild really is.

     

    Its just a made up important thing.

    And considering that You can easily enter one of those guilds and leave as soon as You have Your achievement shows how low this section of the self proclaimed "community" really is.

     

    I hope ppl like You dont even bother, its a circus and the leaders of those "big" guilds are the main entertainment.

    The only thing that is important is that small and medium guilds get their cut and reward for the real effort.

    What the big guilds have to complain about is like watching 2 Billionaires accuse each other of scamming one another while their status on how they got there is questionable.

     

    It can be seen half a year ago when some , and i sadly cant name him/her, representative of a particular Discord forwarded " evidence" and created this chaos for small and medium guilds, which leads us to today, where we, again, face the same people being dissatisfies while players like us have it hard to get our weekly/daily reward and move on in our live.

     

    Really pathetic display of self proclaimed "leadership" and "experience" of several members here that i recognize .

    And yes i agree that at least the thing where ppl join a guild and have to wait until tuesday so that Conquest points count for the guild have only been a disaster towards smaller and medium guilds and another display of failure of those who were complaining in the first place.

     

    I refuse , and im luckily not alone, refuse to be represented by opinions of certain people here who brought this mess in the first place.

  4. you're the one claiming it's just crafting and ninja invites, and as I've said multiple times, if it is, (IF being the important word, as I've not seen proof, just unsubstantiated, ridiculous claims of 1000 a min, and 1800 kicks/invites in a day....never knew DM was so busy, wonder where all these 1800+ people are hiding every time I go on DM)

    If bots do exist, they do so in all parts of the game.

     

     

    EDIT: Just to add, I've just spent over an hour on Korriban (DM), not only did I not get any random invites (surprise, surprise), I also didn't see 1800 people, unguilded people, that could have been invited/kicked. in fact, there's only 1 instance, with 18 people. Not only that, I've spent a few hours on DM, and haven't been hit yet, on any of the days I was there.....

     

    What else would you use bots for beside ninja invites and crafting, please explain? maybe rotation bots is the only thing beside the rest.

     

    go on sunday/monday and you will get 10 invites even if you decline, dunno how long you sayed there, its a bot that goes from planet to planet and goes throught eh whole who tab multiple times

     

    i will repeat myself again, since you dont read what i write, the changes from 6.1 iirc are because of ninja invites and craft botting, evidence was partially provided by me as well.

  5. Greetings

     

    Our group of notorious coomander/battlemaster hunters would like to suggest , like in the current version 6.3.1, changes perhaps for female sith coomanders/battlemasters. We like the bald looks on the new ones that you just recently made and suggest a similar look for female ones perhaps in the future. Perhaps it would be good to also implement some groaning sounds, like a intense tennis match if that is possible.

    We hunt a very big chunk of them, so we apriciate, if possible, some sort of variation in looks and sounds.

     

    Thank You

  6. guys

     

    there are so called Battlemasters/commanders

     

    they drop purple framework plans once you kill the master ones and 12 encryptions, or 10% chance (allegedly) on veteran ones, which also drop a maximum of 12 encryptions.

     

    Its also a good way in making a ton, and i mean a ton of money.

     

    If Youre on the Darth Malgus server hit my name up on imp side if you need help with them

  7. You claim the the ninja invites and kicking continue and that DT does not understand the guild changes, but it is you who does not seem to understand. Here is the post with only the relevant bits.

     

     

    So your claim is that they use a bot to invite on Sunday and Monday so that the new character's Conquest points will begin to count on Tuesday, which is the normal procedure, but then what? When do these kicks occur? On Wednesday? Thursday? Friday? Saturday? Sunday before the bot starts mass inviting? If the kicks occur at any point prior to the Tuesday reset then that guild just lost those points, which would invalidate the entire point of having those low level characters amassing Conquest points, and if they wait until after the Tuesday rest then those new people would receive their weekly rewards and the guild would not have enough member slots to do what you claim.

     

     

    Yes, I am aware that does not work, but it should, and I absolutely will not call it a grace period. It is a probation period.

     

    What on earth are you sending me right now, i know better than you how this grace period works, me and other ppl who have an issue are GMs themselves.

     

    Yes, ithis guild kicks players before reset and sends ninja invites to 1000 players a minute. Dont believ me, make a new toon on a beginner player on Darth Malgus and get 3 times the same guild invite in under a minute.

     

    they kick members also who dont do a certain amound of conquest in 1 day.

    I want Your answer since you pour in quotes from th devs, why do You think the made the changes in the first place in the last big patch?

     

    the ninja invite issue has NOT been solved, the guild has only adapted its bot to the new grace period and he problem still persists. And the craftbotting should also Never be brought back, daily rewards should be enough. And its interesting that none of You on the other side of the argument arent fighting for infinity missions that involve activity instead of crafting. Thats lazy and weak

  8. It stopped the invite, and kick in the same week, even inviting them on monday, doesn't give them CQ for that week. They are there for next week, and if they boot them, they lose the CQ points. They don't need a bot for that.

     

    As for botting itself, it can affect most of the game, not just crafting, or inviting. It's against the ToS, and if YOU have PROOF, instead of complaining here with wild speculation, send your proof to the dev/cm's

     

     

     

    if so, why haven't you put them up? And don't say ToS violations, as you can hide names , to avoid that. Or better yet, have you even bothered sending them in, for BW to investigate ?

     

    You must be either deluded or not aware what Youre talking about. NOTHING has been stopped with ninja invites and kicking. in fact the guild we all i assume know about has kicked in 1 day 1800 players in their main and side guilds, has sent 100 players per minute at once, we have logs from the past month to this point, and since youre badly uninformed, from the reset on tuesday, all members are considered ingame full members and conquest counts for them.

     

    As of the "proof" ,the proof has been provided with how a certain guild was macro botting , in video format, how the bot is installed, how it manipulates conquest and how one player managed to do 30+ million conquest. However we provided 2 times on this forums names and actions made by players and we got a warning from the devs. Kindly complain to them, not to me, i say whatever i want.

  9. The thread is about how to bring crafting back into conquest not "I don't like Crafting" or "I love Crafting". If you have an idea how to do it then please add your idea. Repeatedly saying "Good Riddence to Crafting" is a personal bias not a solution. Macros and Botting are against the TOS and should have be dealt with with temporary and permanent bans of those employing them. Botting is not a crafting exclusive issue.

     

    Bringing conquest into crafting is Your bias as well, do You naively expect that everyone would agree with that and those who dont should shut up? Botting is a crafting and ninja inviting issue.

  10. unfortunately some people only call it cheating when they don't use it, but when they do, it's ok.

    As was mentioned already, the real exploits were, the invite/kick, which was sorted, and the multiple crits from the low level schematic, which gave points quickly, etc, etc. , which was also dealt with, by muting the crit effect, one tick, no matter how many you produce.

     

    What wasn't an abuse was the genuine crafting objectives, but people who didn't craft, nor understand it were up in arms, because a couple of very <redacted> people cleverly used them as a mob. Unfortunately I don't see them ever putting it back to how it was, but they should at least reinstate the crafting week, gsf has two weeks, wz's one, fp's one, etc.

     

     

    are you joking?

     

    the ninja invite and kicking was NOT solved or sorted AT ALL. instead you set a bot to ninja invite on monday so on the next day during the reset the members count as full members. The grace period is the fault of insecure GMs of those big guilds who have caused nothing but headaches and problems because of their insecurities.

     

    BOTTING is and will always will be an issue, they could for example, just like with mails, make a cooldown system with guild invites, NOT a stupid grace period. This would prevent a bot from sending invites to 100 players a minute.

     

    An the macro botting where you made 10+ mil conquest is thank god removed, again, play the game for conquest instead of crafting for conquest, this is ridiculous.

  11. Except this has been going for longer than you think. Back before the points got increased, they were still doing it and back then IT DID make a change.

     

    I'm tired of idiots who think clearly proven cheating and ninja-inviting is not an issue to the overall health of the game and doesn't have an effect despite the fact that it can be proven otherwise.

     

    "uh oh, but my small family guild suffers from not having crafting as a conquest reward" is also a argument i saw , which is laughable and ridiculous.

    My guild works with 20 smaller guilds together, none of them do crafting for conquest or in very very rare instances they start crafting a bit but focus more on OPs and FP activity, or even warzones for the more stablished players.

     

    Same people introduced grace period to "save precious conquest", which is just another reason to smash your face in the wall.

  12. I think this is the main argument for putting it back where it was in some semblance of what it was before. The nerfs made no difference which is very indicative of something that was not really a problem in the first place. The closest Bioware ever came to saying there was an exploit was to say that some aspects of Crafting could be automated (they never really said that they were - with the exception of the multi-craft schematics). Putting everything back the way it was except for limiting one crafting mission to 1 "craft result" (2 with a critical) would have no substantial impact on the main Conquest Guilds (outside the perhaps the once in a blue moon event where a crafting guild spent weeks or months preparing by gathering mats and then organizing crafting sessions much like PVP guilds organize PVP events, flashpoint guilds organize flashpoint events, GSF guilds organize GSF events, etc).

     

    Conquest weeks used to have a focus. There were WZ weeks, GSF weeks, Flashpoint weeks, and Crafting weeks. Now every week is GSF week. Things should be reverted back to only specific activities related to the week being high yield or infinitely repeatable instead of the same activities every week. That would "encourage" Conquest Guilds to expand their objectives to more play styles and allow more people to participate without having to join the three of four super guilds just to get the titles and the other bonuses related to conquering a planet. Crafting also is a substantial drain on credits in the game if a guild decides to go the route of buying mats from the vendors or running missions for them (credits are taken right out of the game)

     

    It should be put more on activity and less on single player activity, with crafting being the least important thing. I wish the Warzone rewards would be bigger for example.

    But we see a rise in other guilds on the leaderboards that are not the "classic" ones on top all the time

     

    I also think that more planets should be available, it would diversify the leaderboard and not make it monopolistic as it is. Now for the other changes necessary to make it more balanced, not a single person has suggested anything and most people arguing about this debacle are the same people coming from those large guilds defending crafting, which is hilarious.

     

    Perhaps a public poll for everyone to choose what changes they wish with info on why and how this is asked would be a great idea instead of back-paddling to the same nonesense from the same player-base that believes is representing some sort of community.

     

    The biggest change problem i see however is this stupid grace period, suggested by the same large guilds. instead of making a fundamental blockade against ninja invites. And that is a much bigger issue than crafting something and getting millions of conquest points from it.

  13. There were enough discussions on how it was done that survived long enough that it *is* known what happened. It was in that fuzzy territory at the edge of "it's an exploit" - it was using normal procedures in the game to gain an advantage based on an long-since unavailable schematic, but it was clearly not doing what the system was meant to do. The specific schematic was disabled for Conquest participation, and it made essentially no difference, so now we have what we have.

     

    CZ gets mentioned because it is significantly quicker to do than the others, and gets you your 50K points anyway. If you're trying for 50K points, it's better than the other daily areas (Yavin is nice, but the stuff's way more spread out than on CZ).

     

    Crafting is less boring because unless you're doing "cram crafting" (where you sit there doing nothing but cramming stuff into your crafting interface, using grade 1 schematics and rank 50 companions), you can do something else while you do it, duh.

     

    And each instance holds up to 100 players (maybe more), which is way far too many for farming CZ to be remotely time efficient.

     

    1 point

     

    the evidence was provided in video format with how the cheating/botcrafting was done/installed/exploited. If You want to deny evidence, go ahead.

     

    2 point

     

    You, for the second time, ignore that i mention CZ 198 as an example. You also ignore that You can do that daily.

    If You install a 50 Gigabyte game to play it 10 minutes to finish something then youre doing it wrong.

     

    3 point

     

    You now admit that You do something else than crafting, You just confirm what i say by just framing it in a different argument

     

    4.

     

    Switch instances

     

     

     

    I also need to mention that if it doesnt change anything, then it can stay as it is.

    The items You craft in the game are a reward on its own, thats what crafting should be first and second only a conquest objective.

  14. How about this isn't needed anymore. Back when conquest first came out your guild had to hit the TOP 10 to get guild rewards, now you just have to hit the benchmark for Large, Med, and Small Yields to get the guild rewards. Getting 1st place now only gets you titles if you need the titles then join one of the two top guilds get your titles and go back to your solo giuld.

     

    well i want my CQ rewards and not join those guilds who already established themselves in a shady way. However i fully agree with your second part

  15. Crafting was never an exploit. It was available for everyone to do it. Removing it changed nothing on the leaderboard. Same guilds are still winning. Removing it only hurt the small guilds.

     

    What comes to Czerka run, you can do it once per day. That's max 7 alts per week. And what happens if everyone on the server goes to do Czerka at the same time? Nobody will get it done... Even if it was infinitely repeatable, nobody would still get it done because too many people, and it would get boring really fast. That's why we need more balanced conquest objectives, and the big point objectives should rotate. At the moment it's basically nothing but GSF, every single week. That's really far from balanced.

     

    And i say it was exploited, You just dont know how, and evidence provided to the devs changed the system because of this, give a thanks to the big guilds if youre bothered.

    there are 20 other planets you can do exactly the same CQ or even more like on CZ198, youre obviously ignoring this as an example rather than a solution. crafting was exploited and good that they made it a daily instead of an infinite mission.

     

    Also how is crafting less boring than doing dailies? this makes 0 sense.

     

    And what do you mean "too many people" there are several instances on each planet if there are "too many people".

     

    I have no clue what youre talking about

  16. It has been a while now since crafting was destroyed as a means to do conquest and it is time to take another look. I see two possibilities in making it a vibrant part of conquest as opposed to the joke it currently is.

     

    The first and probably least liked by the guilds that got it nerfed in the first place is to restore some of the repeatables:

     

    1) Make Conquest: Inventor infinitely repeatable but retain the 1 mission = 1 item (or give +1 for crits so that those who invested in the ability to get crits gain something) style.

    2) Restore Crafting: Harvesting to infinitely repeatable but block harvesting in Operations and Flashpoints to minimize the farming of high level mats in those areas.

    2) Eliminate purchasing mats from vendor for credits. All mats used in Conquest should have to be harvested by someone (or bought with Jawa junk).

    3) Make all jawa junk mat costs equal to the square of the level of mat (4 for grade 2, 100 for grade 10, etc)

    3) Restore Dark Project and War Supplies to infinitely repeatable during the Crafting Conquest week. (their cost to manufacture is crazy high already)

     

    The second idea is to make the War Supplies and Invasion Forces crafted required for Planetary Invasions:

     

    1) Move a Guild Ship: 50 of any War Supply (These could be contributed directly by whoever moves the ship or from the Guild Bank)

    2) Guild Conquest/Reknown bonus applies only to the planet the Guildship is in orbit of (yes, that ,means crafting would never get the CQ/Reknown bonus)

    2) Invade a Small Planet: 3 Invasion Forces and 20 of one type of War Supplies

    3) Invade a Medium Planet: 5 Invasion Forces and 50 of two different War Supplies (ie. 50 vehicles and 50 crystal capacitors)

    4) Invade a Large Planet: 10 Invasion Forces and 100 of each type of War Supply based on the crafter type (ie. 100 Infantry Kits, 100 Starship Weapons, 100 Crystal Capacitors)

     

    These would have to be in the Guild Bank prior to selecting the Invasion and would be deducted upon Invasion acceptance.

     

    Not really a "fix" for Conquest Crafting but a third possibility to balance conquest a bit more would be to have only one type of activity have an infinitely repeatable activity in any week:

     

    Week 1: GSF "Fly a Mission" infinitely repeatable

    Week 2: Warzones "Complete a Ranked or Unranked Warzone) infinitly repeatable

    Week 3: Flashpoint: "Complete a Flashpoint/Uprising" infinitely repeatable with different numbers of CQ points for the different difficulty levels

    Week 4: Heroics: "Complete a Heroic" infinitely repeatable

    Week 5: Crafting: "Crafting: Inventor" infinitely repeatable.

     

    how about no?

    Big guilds have exploited crafting to the last possible way.

    the changes are good, You do a CZ198 daily run and you are done with conquest in 10 minutes

  17. I did 2 of those commander bosses today for some frameworks for guild ship. First one was cool,I was leader of ops and had easy kill,fair loot round robin with 10 people.

     

    2nd one was nightmare , which is why I avoid doing these bosses,because some people ruin it for everyone. It was on Quesh, first we had 5 man team,could easily kill that Quesh Lord Commander (sorry don't know boss's name), but because two scrub ***** with no life trolled there, it took over 1h-2h to finally kill it. One scrub even went so far to log on pub side and taunt boss away so he'd reset. While they were on imp side,they just kept dying ,because they trash and had INSTA spawn point to do it again. Eventually we got I think around 15 people for it, but this is exactly why I avoid doing stuff like this.. Wasn't leader of 2nd one and didn't even know,that loot was set on Master Looter.

     

    FFS PUG ops should have loot set on Round Robin without chance to change to Master Looter. Matter of fact delete Master Looter. It only ****s people over. More than once this happened, when loot is great or rare and then one ****er decides to change to Master Looter and take the best loot.

     

    And then those people sell those purple Frameworks on GTN for 50 million credits. Devalue somehow purple Frameworks from those bosses by binding them to guild or not be able to sell on GTN...or put those bosses in some sort of operation phase, so that if 4 or 5 or let's say 8 people wanna kill named commander, then don't get ****ed over with no life trolls, who try to run,they fail because they suck and die all the time and insta respawn.

     

    1. You have a bad team and dont know spots where to pull it to be safe

    2. Master looter is for guilds to get the loot for profit, changing it during the fight i would agree, that prevents it from getting ninja looted, but entirely removing is is paranoid.

    3. as someone who hunts those commanders wit 150+ purple plans each month i disagree with the sentiment all together, you need a better organisation, team, tactic and overview.

     

    We had for months a war with the biggest guilds and we won because we were better organised and prevented them form taking any commanders because they were harrassing us, same with some small kids trying to interfere, we circumvented it and it works till this date absolutely fine.

     

    What i would add is that every guild on the leaderboard should be able to drop the shields. this would give more guilds a possibility to drop them and not wait for the timer to run out and would make this part of the game far more flexible and accessible. Always its always the same 2 3 boring guilds who got with shady tactics to the top the "owners" of those planets.

  18. Im happy im banned from the guild UlaVii, despite never being in Your guild or ever wanting to enter.( i can see it by opening the guild window and having a blank page) I fully agree with the people here who think that this is a childish attempt to use some powerful tools for the insignificant few. It screams laziness and paranoia, which can be entertaining whatever the changes might be in the end.
  19. Dasty, you saved me the trouble. You posted exactly the same thoughts I would have, so thank you. Couldn't agree with you more.

     

    I now what small guild do because i work together with 4 small guilds, NONE rely on crafting, rather on activities such as FPs , heroics, OPses and WZs. And when i started my guilds and revived mine a year ago i also didnt craft as a primary source for conquest, simple as that. And back in the day conquest was even more difficult.

     

    You STILL get crafting conquest points after the changes so Your arguments are invalid.

    II wuld even go as far and say that they can highten the conquest reward on a daily basis for crafting or even weekly, BUT doing it on infinity as it was is a bad idea and its good that its changed.

     

    But again, why do You suggest that people are trolls because they disagree with You?

  20. Lesson learned: come to the forum and whine in droves.

     

    I am not really affected, it was ok to cycle to my crafters occasionally and over a week‘s time make the 50k that way, this does seem to be more difficult now, but we will see.

    Problem is: in fact nobody should care about winning a planet, as there is no way to make the battleground even. So even if people were botting, who cares? The constant change to conquest is annoying, and listening to a bunch of whiners is pathetic.

     

    " So even if people were botting, who cares?"

     

    interesting take, so You basically dont care about cheating? Good job, just confirms why those changes are a VERY good thing happening right now

  21. Because Biow didnt just remove the supposedly problematic Crafting: Inventor, but gutted all the other objectives that have anything to do with crafting but arent macro-exploitable due to the number of things that goes into it and the cost of doing it.

     

    Making the other objectives daily makes the huge effort put into crafting everything that goes into them not worth it.

     

    then you should, right now take Your time and reread carefully what the CHANGES are. You can still make plenty conquest points from crafting, BUT you will now finally make more from actually game activities that dont involve clicking a repetitive things that in the end make more then a group of 10 people doing a community activity of any other sort.

     

    Also You didnt answer my other questions i also raised, why?

  22. I think you are going the wrong way. You mde a solution to a problem that never exist but in the mind of some whiners.

    Your changes will demotivate and punish more honest players then it will satisfy needless whiners. I predicted in sum you will loss more subscribers then get new one's.

     

    the evidence, screenshots and proof in general disagrees with You. Noone calls You a whiner now, or am i allowed to call You that now as well and be immature about it too?

     

    please treat others with respect, just because You disagree with them

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