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Ghisallo

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  1. This simply cannot continue being used as an excuse for Bioware treating the people who provide the funds that pay their wages with complete and utter contempt.

     

    All The Best

     

    Well if you noted I had a LOT more going on there than that one sentence but I do think it is relevant again if what Eric references here http://www.swtor.com/community/showthread.php?p=9053205#edit9053205 for reasons that would be apparent to those who have seen the information. Now the other factors are also part of it. If it was just #1 I would agree with you, no excuse, however it isn't the only factor.

  2. to the OP yes its normal at this point. Why?

     

    1. as others said, at one point, due to things on PTS that were unpopular, the family members of a Dev were actually stalked irl.

     

    2. now note, this is speculation. We have now had 2 straight quarterly reports where SWTOR was not mentioned. Battle front? Yes. Galaxy of Heroes? Again yes. This is not good in terms of how they view the financial performance of the game.

     

    3. There is a dynamic I have seen in many MMOs. When you are between expacs people can get bored under the best of circumstances due to running out of content. For many KOTFE exacerbated this issue because of the dearth of new content. However this is somewhat mitigated when you have an IP like this one. They problem is that said mitigation only goes so far. If in advance of an expac you announce changes that upset people those who may have otherwise stayed leave before the expac even dropped.

     

    If you keep stringing them along however with platitudes and vague meaningless spin, they may stay long enough for the expac to drop and then, even if they are annoyed by the changes, they have paid for the expac (so you got some money out of them) and they may stay anyway simply because there is something new to do, even if they are annoyed by the changes. The tricky part is to make sure the "spin" you put out is crafted in such a way as to mollify a majority of players enough so that it is an effective string.

     

    I think a good indicator that #3 is correct is the vagueness of their statements regarding new group content. Things like "we are talking about it"..."we would like to add some"... etc. I think that now, SWTOR is stuck where they are at. They did a rather substantial paradigm shift with this expac and that chased off a lot of the FP/OPs runners. It did attract some story oriented people, though the server status listings speak for themselves imo. Thing is is it very unlikely that the people who left will return. Since it appears their current budgeting only permits them to roll out one type of content in any significant amount this would amount to them chasing off the few people that returned because of the story focus without replacing them with group content players. BUT if they were to come out and say this they likely fear a decent portion of their remaining group players would bail.

     

    In short this expac put them in a bad spot when it comes to communicating in a way that can actually inform the player based because it would likely result in even more lost players.

  3. what I meant was the EA Q4 transcript share holder is when they were mention

    http://files.shareholder.com/downloads/ERTS/2459907847x0x891475/580FDCA8-6FAF-46CF-9B03-8C583A5F5E61/EA-Transcript-2016-05-10T21_00.pdf

    lucky I found where they were mention for you. :)

     

    Extra content obviously was dominated by Ultimate Team, but also FIFA Online 3 in Asia continues to grow, which falls in that. We saw continued growth of our original Star Wars product, Star Wars: The Old Republic, as well as extra content associated with (other games) The bulk of that, though, is on the components I just mentioned, really drove the outsized performance in the quarter for extra content.

     

    extra content meaning money

     

    That one mention was in the Q&A, not the actual prepared comments. It is the Prepared comments that are the foundation of the Guidance given later. Here is the Prepared comments btw.http://investor.ea.com/common/download/download.cfm?companyid=ERTS&fileid=891297&filekey=4AF03BFD-62B7-4DC0-B475-AF1D3A6E302A&filename=Q4_FY16_Prepared_Remarks.pdf

     

    When you read that and then the answer in context you see another path for increasing revenue. After the launch debacle, when some people were exaggerating the cost of voice over story BW said that was actually the cheapest content they produced for the game. So part one this expac has been the least expensive of the various content types in the game.

     

    Part 2 is the lay offs and transfers they did off the SWTOR team. So yeah they are making more profit BECAUSE they cut expenses. Not growth. If it was from growth they would have noted it front and center like they did in Q3. Since it is a new quarter something akin to "we have gained on the subscription highs of Q3" or as they have in the past, again front and center, "we have seen a decrease in subscription rates however microtransaction revenue has increased by X%." Gaining profit via cutback is not something that typically encourages budget growth.

     

    This is important for anyone who understands the importance of the prepared comments in terms of helping to, in summary, justify the guidance for the near to medium term. Now is it written in stone? No. But when you also take into consideration the fact they said at the Cantina Q&A that now they can only do one type of content at a time, vs multiple content types like in the past, we have further confirmation that the way EA has chosen to increase SWTOR revenue is via restricting budgets, not expanding them. Again further evidence of profit without growth.

  4. they James ohlen did say in the article that was release a few day ago that with kotet there will be group content

    http://comicbook.com/starwars/2016/07/16/ea-announces-next-star-wars-the-old-republic-expansion-pack/

    also they were mention in q4 just in there full report there revnue was increasing. they are able to do it.

     

    The mentioned revenue of Star Wars IP in general was increasing. They now have Star Wars Battlefront and Star Wars Galaxy of Heroes. With two new titles if they weren't seeing growth it would be a complete disaster. These two games were mentioned by name, Star Wars the Old Republic is not specifically named at all in their Q4 remarks, not once, I suggest you reread the prepared comments.

     

    The way the businesses work is not "an IP is gaining revenue, give all the products tied to it more money", instead they look at the titles individually in order to determine budgets and SWTOR didn't even get a "we are also still producing SWTOR and we have high hopes for its performance with the final chapters of KotFE being released." On the game we play, nothing was said.

     

    Also as for your quote Co-Opt and multiplayer play can mean anything. I still see constant complaints about queues due to the bolstering feature etc. and those terms can be applied to ANYTHING. Tactical FPs, PvP, making a new mode for OPs. Such a comment is similar to a politician saying "I am going to do things to help the economy." Well how? Jobs programs? Changes to tax rates or the tax code in general? Infrastructure spending? Investment in R&D? Loans for start ups in green energy?

  5. Wasn't that likely because in KotET "things that didn't work in KotFE have been changed" (or something like that) in the "announcement", so KotFE showed EA that KotFE was not what the players wanted?

     

    Though the hedging answers could be the result of a constrictive gag order, compounded by the delayed release of Chapter XVI?

     

    Well that is my point really. A bunch of said "KotFE using subscription rewards to keep subs ticking between chapters is not likely to work for existing players . Launch proved subscriptions drop when people run out of stuff to do, BW even specifically admitted this in their launch post mordem.". We also specifically noted the long time between launch to the release of the next chapter.

     

    Now those of us looking at it in a balanced way said "hey this is a hail Mary. Over the last two years EA has not been happy with their performance. EA has shut down games before and we don't want them to do it to SWTOR but we don't think this will work, even if we hope it does."

  6. The answers, if you want to call them that, actually bothered me. I will explain.

     

    First note this is also in the context of the last earnings call where SWTOR was not mentioned even once, not a good sign in terms of financial success.

     

    1. It seems that in the longest answer it is said "we can only do one thing at a time." Every successful MMORPG I have ever played does both at the same time. Various players may complain that there isn't enough of the stuff they like, but rarely if ever do they say there is NO new content that they enjoy. The fact SWTOR seems limited to developing only one type of content at a time is a clear sign of a gutted development team.

     

    2. The inability to even say "yes we will be bringing more group content, we simply can't give an eta at this time due to on going development." Says to me they aren't sure if they can do it, even if they want to. The combat team that worked the FPs and OPs have been moved to other projects or laid off. This means EA either has to approve new hiring and/or transfer what people they moved to things like ME:A back. BW probably has no clue if EA will do that.

     

    So really we got this for "answers".

     

    "Of course we want to have new group content. Heck if I didn't say that we would probably lose subscribers. However we are on a skeletal budget at this point and so I can't say if we will ever actually be able to do it."

  7. To the OP is SWTOR far from dead? Well I will at least agree it is not dead yet. The last Quarterly report is telling though. The previous report spoke of the game glowingly, in terms of subscriptions being at a high over the last few years. Some of us pointed out that was looking at launch and the movie release, we were called haters. We pointed to staff transfers and layoffs, that fluff rewards and no new content between a short chapter will likely not help with subscription retention but again we were being unreasonably critical.

     

    Now the latest report SWTOR isn't mentioned ONCE. Not one Time. They talk about Battle Front, they talk about the new mobile games they are developing, they speak of Galaxy of heroes etc BUT not a single mention of SWTOR. Now before, when SWTOR was the only SW title they had, they would at least say something like "...oh and we make SWTOR as well, we have great hopes for the future" after they mentioned the games making them money. Now that they have other SW titles making them money their is silence when it comes to SWTOR from EA. This should tell you something about the success of the game, at least from a profit perspective.

     

    The profit perspective should concern all of us. It is that profit, or lack there of, that executives use to determine the continuing budgets of the games we love. Even the hedging at the last Q&A tells me we have a game in trouble.

  8. Even if you meant MMORPG instead of the much broader MMO term, that statement is only partially true.

    Lineage 1 still holds the second place.

    I couldn't find a ranking for 2015 that included FF or SWTOR, but (at least according to Superdata) in February 2016 SWTOR was in the Top 5, while FF was not.

     

    Well if you actually followed Superdata Research itself you would know the reason for that is because they confabulate all revenue now, so while they list SWTOR as Pay 2 Play, they include microtransaction sales so it is an apples to oranges comparison. Also tbh that makes me question their results, you can come up with reliable estimates of subscribers based on a number of metrics... How do you estimate microtransaction revenue?

     

    That is why I tend to use earnings call language from the Companies themselves as a better guide to performance.

     

    As an example, in 2013 they said SWTOR made 165 million. 139 of that being microtransaction. How did they break it down like that? I can see estimating the subscription revenue. We knew where the subs were for much of the launch year and 2012 and as they did the f2p transition they actually gave the percentages of subscription loss, but EA has never provided direct numbers for revenue and has always included SWTOR with non-MMO games on the balance sheet.

  9. FF does not and will not release any data pertaining to sub numbers and active accounts. Their opinion is if they have more than 500k subs then they are successful and according to Yoshi they are very succseful.

     

    You can actually make an informed estimate however. They do release total registered accounts. Their definition of "registered" accounts is someone who actually paid for a subscription the free with purchase doesn't count. Then you can look at average subscription losses and their own statements regarding of where they stack up. Number crunchers doing stuff like that pegged the FFXIV sub numbers at between 800k and 1.5 million. Not WoW numbers but still damn good for a 100% subscription based game. That 500k number is from before they launched in China.

  10. The company determines success based on how much money the game brings in not by what people perceive as successful. The cost of development vs revenue generated.

     

    Your case for developing raids does not take into account the cost of development and potential revenue. BW knows what they are doing. It's highly likely they concluded that the cost vs revenue was not favorable for raid compared to story development. It all comes down to money. Can we stop making silly arguments that aren't focus around money, because you are never going to convince management if you can't show them the money.

     

    That is part that you raiders don't understand. BW has concluded that further development of raids is not as profitable compared to investing money into other parts of the game or in a completely different game. BW did not come to this conclusion without having solid data from the previous 4 years. Raid development for FFXIV and WoW is still viable, but maybe for swtor it is not.

     

    Essentially, what you want is BW to continue to invest money into developing a portion of the game that is no longer as profitable or to lose money. NCSOFT spent extra millions of dollars into Wilstar, but never recovered. At some point, a company needs to cut there losses. I'm not saying BW is losing money by developing raids, but they are the only owns that have access to the data pertaining to player participation, cost of development, and other factors that we the general player base have no access. That is why your arguments are weak. At best you can say you want raids, but to try to make a valid argument for the development of raids without access to BW data is an exercise of futility. You will not convince any one with any power in the development of this game with those arguments.

     

    I think first you miss the entire point of my argument. Many people say in a blanket statement you can only do one or the other. This has been proven time and again to be false on two levels. First more than one game has done both, second these games tend to be more successful.

     

    Next you miss why the expac is the way it is. This game never really recovered, in EAs eyes, from the launch debacle. Yes for us it was great, the f2p transition initially looked promising, but in the end if you read the earnings calls starting in 2014 things were not meeting EAs expectations. This results, in the corporate world, in smaller budgets. BW themselves has stated that fully voiced cut scenes is the lowest up front content they can make.

     

    With that in mind what does having, after the initial launch, an expac designed around 45 minutes of story every 30 days and that to play this content you must be a subscriber? What does all the departures of key staff (either leaving BW or transferred to other projects) tell you? What does the fact that since Episode 7's launch the period of "light" server load steadily increasing tell you? It tells me that A. They designed an expac around a very limited budget (going with the least expensive content and unloading staff) because EA gave them a more restricted budget than they ever had before, that to maximize profits to get back into EA's good graces they went back to what amounts to a subscription based model and lastly that the plan isn't working out well.

     

    Why? Because you make a final error. It is NOT just about OPs. People like to paint it that way because raids are the knee jerk target but it is far more than that. I know players who have never stepped foot in an OP, both solo and dungeon/FP runners who have left or are planning to. Why? Because when they are done that 45 minute chapter they have nothing to do and they don't think 14.99 a month is worth 45 minutes of story. It's not about OPs. Just as launched showed it is about having something to do when the story ends. Do you have quest lines in the open world off the Golden Path of the Story to do? Do you have a new FP? Yes OPs as well, but not alone, it's about a balance of content.

     

    Now with this new model can they be successful? Perhaps but after studying the industry it would require changes to the financial model and likely server structure. I know both would be marketing headaches because people would cry "doom!!!!" But you can't change the paradigm of a game without changing logistics as well.

  11. Most of the players even arent in guilds. Most of the guilds do not commit to raiding groups. You are, even if you think your anecdotal evidence is interesting, a part of a small minority. Organized raiding never really adressed more than 10% of the playerbase of nowadays MMORPG players.

     

    Compare to that the fact that MMORPGs have at least round about 60% solo players.. and even more. Add to this the other large part of guilds that never raid.. and you talk about a niche gameplay.

     

     

     

    Close to noone. A small percentage.

     

     

     

    Raids are the main reason for toxic communities. As they demand a high level of contribution and commitment, which creates elitism at the end. Elitism, because raiders think they have to get the best rewards, the most content and the biggest amount of gameplay.. even if they wont even be enough to pay a single raid boss.

     

    There are just as many toxic people in every other playstyle. Playstyle does not create toxicity in games, an over inflated sense of entitlement does and that crosses playstyle lines sorry.

  12. I am super happy about finally seeing a MMO putting a strong focus somewhere else than raids. I am a longterm MMO player, but raids have never done anything for me. Personally? I find them boring. They are just scripted fights that play out 100% the same every single time you attempt them and are difficult only because of obscure (and often silly) mechanics and zero margin for error in execution. For some reason raiders think because they invested time into practicing the step-by-step recipe long enough to beat these otherwise super boring fights it makes them the elite of MMO players. But what they are doing is in end not fundamentally different from grinding trash mobs in a Korean grinder - doing the same thing over and over until you get what you want. Except that grinders usually don't develop a sense of entitlement to have exclusive access to every single desirable item in the game, raiders often do - resulting in a toxic relationship between the raiders and the 90% of the players that don't do them.

     

    I would be absolutely thrilled if SWTOR would keep the direction it is evolving now. The one gripe I have with the new content is that it can't be reasonably played with friends at all. While I might dislike raids, this is still a MMO and I would like to enjoy it with friends. The next storyline I would hope to cater to be played either solo or in a small group (so that all group members would get credit for advancing the quest). Otherwise I have never been happier with the game.

     

    You create a false choice with your premise. Case in point FFXIV:ARR. The story is just as Epic as Star Wars. You have a specific class story line and an overall Story. It has triumph, tragedy etc. In some ways it is actually better written, but I will grant not 100% voiced over, but then more than a little of our current SWTOR is not voiced over is it? PLUS they introduce new Dungeons and new raids regularly as well. In doing so they have a game that appears to be more successful than SWTOR on most metrics.

     

    You can have both, it is not a matter of one or the other from a developers point of view. When that argument is made it is a creation of the player factions engaging in their perennial schoolyard kid fight.

  13. They even said before the new expac hit off that it will be story driven with no new raids. MAYBE we'll get one once the new main story is over, but that's just a maybe.

     

    I mean really, why is this still a big thing? I think it was a great idea revamping all new dungeons/raids for max level, made a lot of people come back and even got the eyes of new people.

     

    If you just play this game for raids then you're playing the wrong MMO.:rak_03:

     

    Well first you miss the point, or purposely dodge the fact, that it is NOT just about Ops. It's about NO NEW repeatable or playable content. No new solo quest chains in the open world. No new FPs and yes, no new OPs. So why would people be complaining? For a host of reasons that an open minded and logical person can understand.

     

    1. The people still here and complaining genuinely like SWTOR

     

    2. The people complaining were basically sold a bait and switch argubaly. One month you have Eirc saying that they promise never to go as long as they did without a new OP as they did leading up to SoR... only a few months later being told "its all about the story."

     

    3. the later makes no sense because this game proved at launch that being all about the story leads to a dropping population and all you have to do is look around to see that is precisely what is happening right now.

    ..... lets just look at data directly mined from SWTORs own server status: http://www.torstatus.net/shards/us/trends (you can change the time frame studied... extend it back to November and look at the obvious increase in light populations, especially starting in January.)

     

    Why might this be the case? because this game was clearly placed on Maintenance mode. I can show you where the devs themselves sometime ago stated that the story has the cheapest up front costs, the problem is, as you can see from the Server Status rating, monthly subscription rewards to stay subscribed for 45 minutes of new story a month isn't working. On top of that the story we have is down right lackluster and the whole "consequence" thing is hogwash. The extent of the consequences is a different email, thats not a consequence.

     

    They were given a shoe string budget to keep this game going in the lead up to the new movie release and so they said "all about the story" when in reality they should have said "all we can afford is the story." Even then the Story has no replay value, unlike the class specific stories at launch where on alts you could have a legitimately different experience.

     

    SO why are they still complaining? Because while 100% story fans may be enjoying this, 100% story fans are simply another minority, along side those who like open world soloing, those who like Operations, those who like Flash Points and those who like all of the above. And this focus is clearly hurting the game we love.

  14. While you are in line with being analytical in that you attempt to logically reason through things in a rational way I see your end conclusions, and your posturing, as something that ends up in an illogical realm. You look so far between the lines that the theory you started with becomes something entirely different. The thing with you is you blind yourself to other positions in the sake of defending your "theory".

     

    Well then, if my conclusion is based more on agenda than fact please posit facts other than the " more subs than..." that would make my conclusion less likely. You said "the researcher" in you. My job is to build legal cases, so both of us have a similar mind set. I am not declaring doom. If I did I would not be saying that BW took a calculated risk, I would be saying they completely screwed up. I will however admit to having mispoken and will say I am not pessimistic as that does have a sense of finality about it, however the weight of the evidence does make me less than hopeful that this will work, it seems like a hail Mary pass. It may work, football games have been won by a good one... But they are lost more than won. I base this on...

     

    1. The history of subscription based games, what made them succeed or fail.

    2. The server pop trends.

    3. Their own admission that the subscription rewards are an attempt to avoid the real risk of people binge watching the chapters later in the year.

    4. The fact that this is an untried method of maintaining subscriptions.

    5. The fact that they said they had more subs than they have had in almost 3 years BUT this did not translate into them also being able to note the game in a positive light when it came to $$.

     

    Now, besides the sub count statement, and "we love this!!! On the forums, what else is on the scales of this will be a home run? I am just the type of person who when the scales lean towards the negative, acknowledge the negative rather than allow hope to blind me to it. That way if the bad thing happens it is not a surprise, if the good thing happens I am pleasantly surprised. This succeeding means more money, which means more content, which means a better game. Right now though, while not bottom out, the scales are leaning away from success, unless of course you can provide contrary data.

  15. Now I know, it's PVP and this isn't a PVP game and I fully agree so how strange it is then that the next major "MMO" content update we are getting is purely PVP based with not just a new arena but a whole new mode ... that's a whole lot of development there and seems utterly misplaced in the lack of new PVE MMO content that would arguably have a much greater effect of retaining or increasing subs ( as proven by the fact people just don't like to PVP hence the PVP server closure ).

     

     

    Well when you look at it I believe this is the reason. BW clearly had it's budget cut... they needed people to remain on schedule with ME:A and moved much of the PvE content team to that project. So who would make more PvE? Second, PvP is simply easier to code. It is largely just creating maps and, if a new mode, adding some objectives but you are not talking about balancing multiple mobs in a zone, making sure scripts aren't bugged, trying to make sure the various encounters do not become monotonous etc.

     

    So you develop PvP and you can honestly say "we added more non-story content" and in the office you all know you did it purely for efficiency and budget constraints.

     

    As for the person you were responding to I think they are making an assumption. The naming convention change could be just for an lfd queue. It could equally be like Champions online where I can log into shard #20 but my friends are on shard # 30 so I swap shards to join them and bounce into my namesake in the "open world". I suspect that is where they are going. It would be far easier to simply create a cross server lfd queue. However some of the stuff noted seems to indicate that they are going a bit further and the only justification for that is because they want to address the fact that many servers, especially the PvP servers, feel like ghost towns in the open world.

     

    Now again this is not to say it will be bad for the game. At the same time one has to ask why? Sometimes good changes are made to react to bad situations. That's life.

  16. The problem there is why didn't the report defend SWToR to it's investors in terms of profitability or revenue then?

     

    This has been my main point from 2014 Calendar year on. For 2013 they did indeed defend the profitability. However the deeper we got into 2014, long longer between content patches it basically became "we make SWTOR and have high hopes... this other game however contributed well to profits in the segment" and that was the BEST they could offer., One quarter they actually talked about a straight up loss (along with the SIMs online game).

     

    It almost came across to me as smoke and mirrors by saing "subs are their highest in 3 years" whilst also saying that digital revenue is down 10% on last year.

     

    Exactly.

     

    Also all the changes and mucking around with the cartel market suggests revenue is down and they're doing whatever possible to try get this revenue back up.

     

    again true. If the number of subscriptions did indeed mean revenue was up then there would be no need to make the type of changes they did to the CM. Those changes were clearly to enhance CM revenue. If the SUbscriptions had resulted in increased revenue, not only would they have noted that revenue had increased BUT since it would have made risking pissing off players by messing with the CM an unnecessary risk.

     

    Now of course this is all assumptions on my behalf but I've asked some interesting questions to think about there. I don't like to be doom n gloom but that is how I read that report ... it just seemed too "staged" to me and lacked what I would have expected to justify the KoTFE hype and expense. I would love for this game to succeed and continue on for many years to come but unfortunately a lot of the design choices we see lately and the direction it's heading just don't seem capable of accomplishing this for an aging game like this.

     

    Correct... these are theories. The thing that makes me <facepalm> is that when you come up with a theory AND have supporting evidence to justify it... you aren't simply someone who has a more cautious opinion you arer someone who has an agenda. I am pessimistic BUT I am pessimistic because of the facts I put out and the information you posted as well. My attitudes are informed by data, not the other way around. However when you do that the hopeful apparently compare you to someone being sued for framing someone for murder. I wonder when logic became such a rarity.

  17. While I wouldn't qualify the chapters coming 2 months apart, they did cut out half the content for chapter XI simply to make there schedule. I don't consider it a full chapter if they have to constantly pushback half the content in order to make the next update.

     

    This is my main point. They had to cut content to meet the schedule. Now did they cut story? No... but they did push back content. Sorry but I think story fans may be so myopic when it comes to the story they miss or minimize things that are cut scenes.

  18. Wait, compared to when? Other than the quarter when ROTHC launched, the game seems to have made more money in October to December 2015 than at any point since 1.2 or so. Highest subscriber numbers in 3 years + a very solid cash shop quarter (jump to 60 coins being the big difference). So yes, very high gross revenue.

     

    And obviously cut back on expenses as well

     

    = profit

    That was talking about WoW. That said please show me where they said they made more profit. Wait, I'll beat ya too it...they didn't say that. They said they increased subscriptions BUT when they spoke of increased $$$ they noted a number of games and SWTOR was NOT on the list.

  19. So you confirmed that yes you have a opinion, but no matter what your pessimistic. Does it not matter that it was reported that swtor has the highest level of subs in years? That can't be dismissed so casually. It simply doesn't fit your pessimistic view, so you tend to gloss over it, and put your emphasis on things that do support your notion. And, that's fine. You can be pessimistic about this game. You can disagree with the model. But, from what we know currently, the game is doing very well. Probably it's best in years. Like Economists trying to do their projections, it's time to add that disclaimer to all of your rants on all of your posts in all of the threads you post in, that your long term projection is neither right, wrong, or accurate. You're guessing.

     

    Of course it matters, but again they are comparing to a rather broad period where their were consistent quarterly drops. This is as much spin as legitimate cheering because it was for the period of the expac launch and the movie release. The thing is that for a subscription model to work the numbers have to be SUSTAINED. If you get a nice big boost when the expac launches (Think WoW Cata) but then only a few months later they fall through the floor, it really doesn't matter in terms of long term profitability.

     

    I am a very analytical guy. I look at an industry and say "okay what happens when games take more to release a decent amount of new content?" Well history shows us subscription drop a lot. In the December Live Stream the boss of this game even said (in a round about way) that this was a gamble. He mentioned the known dynamic of binge watching and stated that in order to try and combat that they were using the subscription rewards program.

     

    I see lots of people just saying "more subs thanm they had in years" but they miss the significance of when that occurred, the almost 20 year history of subscription MMORPG dynamics and comments from the Live stream I mentioned. If you were to put simple facts, not subjective opinion on the scale, you would have the comment regarding subscriptions at the earnings call on one side and the history of the industry, live stream comments and server population trends on the other side. That's how my brain works. How I feel about a game, and I like SWTOR a lot, or I would not have been playing it all day yesterday, doesn't matter bupkis.

  20. And they stopped giving sub numbers out because they don't paint an actual picture of the profitability of the game, but instead get people that are barely qualified to shove French fries into a container to make a ton of incorrect posts about how the game is failing.

     

    Well, lets be honest, the later is why. There isn't much doubt, based on their financial model, that the game doesn't make as much gross revenue as it did in the past. The thing is the net revenue would be unknown because they have cut back A LOT on marketing (which for a while was one of the largest expenditures.)

     

    My point in mentioning it though was that you could see their active population rise and fall, almost like a Sine Wave, based on when content updates were released. The more content an update had, the more gentle the slope "downward" was. When your game is subscription based that is the goal, to have that trend as gentle as possible.

  21. I fail to really see how linking me that article about new server changes means what you all assume it to mean. Needless to say, population issues have been here long before Kotfe. So, I can't imagine trying to sit there and say things like connecting kotfe to server isuses to possible mergers is truly that applicable. It's just fodder. Ghisalo you are totally back in effect. You remind me of a man named Dr. David Protess. While your intentions are great, there seems to be a distinct possibility you've already formed your conclusion, and regardless of any new facts or old facts, or really any facts, if they don't fit your narrative they are dismissed.

     

    Do I know what any of those facts are? Nope. Not in my purview, but you certainly seem to fit that type. Good luck, and may the doom saying give you satisfaction.

     

    I think his point was this. Some people are confabulating two issues. They see saw the "more subs than..." announcement and said "LOOK!!!! See the game is growing!!!!!" Not necessarily. They made subscriptions a requirement and as such that does not = actual population growth. I believe that is all he was saying.

     

    As for me. I do have a conclusion but it is based ion experience. I am NOT, as some may think, saying SWTOR is DOOMED!!!! All I am saying is this...

     

    A game's content and a game's financial model are very closely linked. You do not simply make a game and then flip a coin or follow a simple financial model trend to determine the financial model. You develop the two in concert. Now yeah, sometimes it blows up in your face and then you reevaluate the financial model to try and recover from that explosion. SWTOR did that in the 2012-2013 time frame.

     

    Now, to date, Subscription only games (which KOTFE is basically) kept the subscriptions ticking with regular updates of a sizeable amount of new playable content. If we look at the current game; the phased release of new content, the subscriber rewards etc. we see that they are trying to find a hook that keeps people subbed, they are doing something new. The patches are quite small and so they are hoping that the subscription rewards will be just enough to keep those subscriptions ticking. This is a risk, a calculated one I am sure but a risk none the less which is exacerbated (again just my opinion) by an almost over saturated market but was, at least in the Nov-Jan time frame, mitigated by the movie launch.

     

    I am just pessimistic as to whether it will pay off. I just think it would be safer bet, to follow an ESO type model where yes indeed you can sub and get everything for free OR you can buy chapters as DLCs for say 10 bucks a head with a discount if you are coming along late and buying in bulk kinda thing. I am more about long term sustainability. Yeah if the gamble pays off you win big, but if I can have a more certain and consistent, if albeit slightly lower ROI, I am a happier camper. Make sense?

     

    Comparing me to someone being sued for essentially framing someone for murder though? Don't ya think that's a bit of a stretch ;)?

  22. They don't break down numbers into the individual games.

     

    Another thread pointed this article out so I'll include it here:

     

    http://massivelyop.com/2016/02/23/rumor-swtor-datamining-leads-to-megaserver-speculation/

     

    And I;m trying to leave chick-fil-a for the day. Stop coming up with discussions... :)

     

    Exactly. You have to look at how the game is spoken up in the reports. When you see a game noted, as SWTOR was after the f2p transition, "we have increased f2p revenue by X% over this quarter", this is good.

     

    When the game is "we have great hopes with SWTOR in the future with the launch of the up coming expansion" and NO mention of it in terms of $$$, that's not so good. Even if you look at the last quarterly report. Yes the game has more subs now than in about 2-3 years... BUT the subscription revenue of the company still went down.

     

    During that time frame 3 years ago, every quarter saw a double digit % drop (compared to the previous years quarter) in subscribers due to their f2p transition (according to the archived quarterly reports). So the fact we have more subscribers than when subs consistently dropped, when said sub is required, is not really either A) a shock, nor B) a sign that ROI expectations are being met either.

  23. I mean, nothing about City of Heroes got it shut down, it got shut down because Guild Wars 2 was hemorrhaging money.

     

    So I'm fine on that front!

     

    Ummm the shutdown was announced 2 days AFTER GW2 launched...it was not hemeoraging money in the least.

     

    Here is an article that addresses the issue in some detail. NCSoft was looking to sell NCSoft Nor Cal/Paragon for a while. They simply couldn't find a buyer and then a management buy out fell through... so plug = pulled.

     

    It's nice to think "oh that game was great, this other game killed it" but 99% of the time games get shut down or put on maintenance mode because while we may think it's great, the bean counters at corporate only see ROI - $X coming in and its those accountants that matter.

  24. There ya go. Sub numbers don't matter one bit when people are paying hundreds of dollars for hypercrates.

     

    If the Subscriptions weren't important, why would EA/BW have bothered to make this expac subscription only access? See people keep avoiding the importance of that change, they haven't asked "why".

     

    Sub numbers can matter a lot. This Venture beat article talks about the dynamic that makes subscriptions, even if you have fewer players than a b2p or f2p game, attractive financially.

     

    These games have rather extensive recurring costs. You get whales paying a lot for crates when they come out then "poof" few sold. Also you kinda undermine that market a bit when you require the subscription. People will often buy stuff off the CM without even thinking if they feel they are playing "for free." The minute they have a sub though the "this game isnt free" kick in and they tend to look more carefully at their wallet.

  25. I honestly do not understand why or how people can think this story is really a good one (it's okay, not good) and it goes beyond complete lack of repeatability on alts. The story is very formulaic. I feel like someone read a "how to be a writer" book. The new characters border on cliché as, if you are an existing player, the old characters are old hat. The consequences of your choices are also one offs. I see no NPC treating me any differently between two characters I have run through, one using lightside and the other darkside decisions. Add to that the fact that I finished the latest chapter and literally felt let down because of its brevity and I wonder how anyone can can honestly call this the "greatest expansion".

     

    And don't even get me started on how my suspension of disbelief is totally shattered by the old world and this new world coexisting. If you are going to do what they did with KOTFE you have to do what Blizz did with Cata (love it or hate it). Going back to a Fleet that should no longer be, being able to go to planets and finish quests where it is the Pub v Imp battle and nothing to do with Liberation from the Eternal Empire? Hell tonight in my guilds VOIP a new player who leveled from zero for the fun of it asked " can someone tell me why and how I can go back to Fleet to buy my set piece from the Operation when it shouldn't exist anymore?"

     

    As for the Cartel market. When you have threads with multiple people complaining about how they spent hundreds of dollars and didn't get what they wanted, why change?

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