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PiiTarr

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Posts posted by PiiTarr

  1. I mean, it's not like you can't just pick up the quest before you actually do it. 🤔

     

    If someone is trying to run 10 missions for Iokath in a single session in order to complete the weekly, they are forced to pick them up over a period of time since there are never 10 available at once. Furthermore, to be as efficient as possible, or simply due to enjoying certain missions over others, they may choose to run only certain missions, which again means keeping them in their log until all 10 become available to them.

     

    Players may also have incomplete weekly heroic quests for various planets floating around in their logs because they are once again trying to be as efficient as possible and play only those heroics when they gain either conquest points for them or GS credit for them, which can lead to multiple incomplete missions remaining for periods of time.

  2. The main issue here is people abused the system, and BW over reacted..... They do this all the time, it's happened on other occasions. Seeing as petitions aren't against the ToS, as we've seen, maybe you can put one together, to get the system improved, so that, people can start earning the points as soon as the join the guild, but if the guild kicks them, they lose the points. That way, people are getting the points, and contributing, but the nefarious guilds that did the 'hire & fire' **** can't benefit..... Also, would do no harm to actually go after the people that abused the system in the first place.

     

    From the Rules of Conduct: "Petition posts are frowned on. If you have an issue with the game, please discuss it in a civil and informed fashion."

     

    https://www.swtor.com/legalnotices/rulesofconduct

  3. As I recall, recruiting Shae Vizla is an Alliance Alert that pops up after Chapter 14. The sub reward is for early recruitment. You have to complete To Find a Findsman to get the Alliance Alerts.

     

    Video of the recruitment is below.

     

     

    This is the case only for players who received her as a sub reward, which means they have the option to either use the communicator to get her early, or wait until the alliance alert is available. There have been numerous posts claiming both Shae and Nico were available to everyone through alliance alerts, but this has never been the case. Both have now been offered twice as sub rewards (as jdast mentioned) and remain exclusive to players who qualified for those rewards, so the alliance alert will not show up for any players who did not qualify.

  4. As a newer player, I don't know about recent patches and changes to the game. I read things about how crafting changed over the years. I'm conflicted on what I should really be focusing on, simply earning credits or leveling up my crafting skills?

     

    What's the real deal with crafting to use VS crafting to sell VS gathering to sell?

     

    1. What is crafting mostly used for these days?

    • Is it only useful for end-game players? (and so leveling up during early levels is required)
    • Is it useful for lower level players? (<75)
    • Why choose Synthweaving and craft armor if I'm swapping out my armor constantly as I level up? (same for artifice and lightsabers, for example)

     

    2. In my crafting menu, I can choose in the drop-down box to show ALL schematics, including those that I haven't learned yet. Are these truly ALL of them? I'm not really impressed by many of them. I got the impression that there are more schematics I could learn that will be added to this list, but they're hidden? (even when showing All)

     

    3. For earning credits, I keep reading that simply picking 3 gathering skills and selling mats is the way to go. I also hear that crafting Biochem stims and adrenals and selling those are profitable. Is this true and accurate? If so, which stims and which adrenals? What other items can I craft that sell well? (and actually earn profit)

     

    4. For how long should I run Crew skill gathering missions? (Slicing for example, or Bioanalysis) I keep reading that, eventually, you lose money on it, and should just simply pick up the nodes on the map. Higher-grade missions cost more than they pay out...is this true?

     

    I'm sorry to say this, but the answers to the questions you're asking tend to be very subjective, so you're going to get all sorts of different opinions. Also, the server you're on plays a role in determining how you can best make a profit. For myself, I earn a much greater profit crafting and selling certain items than I ever could simply selling the mats required to craft those items. However, there are other items that are less profitable and therefore selling the mats for those items becomes the better option. Ultimately, no one can tell you what's best for you. If you want to use the GTN to earn credits through either crafting or selling mats (or both) you need to learn the markets on your server, find areas that are underserved but still in demand, and craft and sell those items. I've seen posts that say this market segment or that market segment is a complete waste of time, yet those are the very market segments where I make millions of credits per day, so take some time and investigate your options and you might discover something that's being overlooked. Also, it comes down to what's most fun for you and how much time you have. Selling mats is quicker because you simply gather and post them. Crafting adds additional steps to the process, and there is an initial start-up cost involved in learning the schematics, especially if you are going to try for deconstructing items to learn higher quality schematics. Those two factors are big part of why you'll see people post that gathering and selling mats is the way to go. Again, it depends on which mats, and what else you can do with them, and how saturated the market already is with sellers of those mats, etc.

     

    1. Crafting can be useful for all levels of players. Again it comes down to differing opinions, but there are players out there who utilize crafting at all levels for different reasons. As for synthweaving, it can be purely cosmetic, or it can be due to certain items being available only through synthweaving, such as versatile armorings and specific types of augments.

     

    2. Not sure which crafting menu you're looking at that's showing you all, but if it's what's available from the trainer, that's still a substantial amount, and it's only for that one crafting skill. If you're not impressed, then perhaps a different crafting skill would suit you better? Not sure where you get the impression there are hidden schematics, unless the list doesn't display the advanced profession schematics prior to someone purchasing it (I haven't tried to look and don't have time to check right now so I can't speak on that).

     

    3. I think I've already addressed this to the extent that the answer is subjective and dependent on various factors so you're likely to get different answers from different people.

     

    4. I haven't tested this personally but I also don't run the grade 11 missions because I refuse to pay 500k per skill, per character to unlock them.

  5. Fully disagree.

     

    Putting crafted armor in the Cartel Market would only destroy crafting as a source of income. That crafted items can't be obtained anywhere except through a crafter is what makes it profitable for crafters. Synthweaving and Armortech would be rendered pointless if everything they can make can also be purchased with someone's subscriber grant.

     

    There is also no barrier for any player to craft their own items as well. All it takes is picking up crafting and crew skills, and leveling them just as the crafters who sell on the GTN did.

     

    Reputation gear also shouldn't be available for purchase. Other players obtained them by grinding content. If you want them you should have to run the same content.

     

    The only exception to all of the above is gear sets that have been removed from the game, like old Flashpoint drops and some old crafted gear you obtained by reverse engineering certain items. Although I'd much rather those returned to the game as being able to be obtained as they were previously, Cartel Market purchases would be an acceptable alternative considering there is currently no way to obtain those items. Reputation and crafted items that haven't been removed from the game do not need to put on the CM, as they are still obtainable within the game.

     

    Totally agree with this. I was going to say something similar, but this is worded much better and is more thorough in explaining the reasoning than what I'd come up with so far.

  6. The Golden Certificates you get from the Nightlife Event are not the same as the Cartel Certificates. Cartel Certificates can be used at various vendors in the Cartel Bazaar area of Fleet, and also at a couple deco vendors in the Strongholds area of Fleet. Golden Certificates from the Nightlife Event can only be used at the vendors in the Nar Shaddaa casinos (Club Vertica for Pubs and Star Cluster for Imps).

     

    You can get the Cartel Certificates as a rare(ish) drop from crates from the Cartel Market. IIRC, they used to be a ... less rare ... drop from the various types of crates (which also dropped reputation tokens for the various cartel factions, back before the devs rolled all the factions into one). Recently, with the Ultimate packs, the drop rate seems to be less, or maybe I haven't made the correct sacrifice(s) to the RNG gods. I think I got one certificate from the last hypercrate I opened. I don't think I've ever gotten more than two or three of them from a single hypercrate.

     

    I have one of those "playable" slot machines in one of my strongholds. I've never gotten a Cartel Certificate from it.

     

    Fun fact: As of the last Night Life Event (2019) the Cartel Market Certificates were among the possible jackpot rewards from the Kingpin slot machines, so both types of certificates you mention could come from the Night Life Event. It remains to be seen whether or not they'll still be included in the loot table for the event the next time it runs.

  7. We're getting down to the following with all of these requests to auto-complete:

     

    1. Log into game

    2. Create New character

    3. Click Shift-E

    4. Click Auto-Complete Entire Game

    5. Log out

     

    You forgot 4a. Receive mission rewards, titles, and ability to make choices as though character had actually played through the content.

  8. The suggestion subforum is located in the general discussion subforum. The reusable you referenced and all others available at that time were removed from the game. The icons remained if a character had them hot keyed at the time. With the Crisis On Umbara flashpoint, some reusables were introduced again, but none of the older ones were brought back, so you are currently out of luck for the ones you used to have. Any that were in existence at the time were converted to artifact quality one-time use consumables.
  9. again i need to ask the question.... what are you people doing in a mmo a genre of game that is all about interacting and socalising with people to get objectives done and to have fun.

     

    Please show me where it says an mmo genre game "is all about interacting and socializing with people to get objectives done and to have fun." I saw nothing about that in any of the content I read prior to playing this game. I understand that being an MMO means there are other players available for such content should I choose to participate, but nowhere does it say it's required to have fun. Furthermore, since "fun" is subjective, your definition of fun could be (and seems to be) very different from my own definition of fun. If I choose to play this game purely as a solo player and I find that to be the most fun for me, who are you to tell me that's wrong and question my presence here? Just to be clear, I'm not offended or upset, I'm simply asking why you feel your playstyle is more valid than that of others and why your discussion points seem very much like gatekeeping.

  10. In fact, less things should be soloable, more groups would form if there was less soloable content as more people would be driven to group up.

     

    You sure about that? People can choose to group up now for almost anything and they choose not to. Forcing players into a particular playstyle tends to drive away players who don't like a particular playstyle. I choose not to group up now. Making more things require grouping would cause me to play less. If I play less I'm more likely to drop my sub or quit entirely. Choice is a good thing.

  11. You have effectively created a sub-culture of players who now right click "report spam" for practically anything under the sun. From all those newer or rebuilding guilds we thank you for eliminating the only tool we have to keep our guilds afloat. Sure we may have 200-800 members but since guild membership isn't legacy based and people can create up to 75 alts it's a constant job of finding new recruits.

     

    Hey SWTOR Millenial devs working in Austin if you are reading this perhaps you might want to create a legacy wide based guild membership like ESO has that lets people join up to three guilds on their account. That way guilds don't have to manually invite each alt a player has and they can create new characters that are instantly in a guild. Pretty simple stuff.

     

    And for all you right click "REPORT SPAM" out there. It's much much much easier to turn off all the communication channels e.g. Say, General, Trade, Whisper, etc. than to spend your day right clicking anything someone types that you don't like. That way you can enjoy your isolated Anti-MMO experience you are really looking for.

     

    If you post the same message too often in too short a period of time the game will automatically squelch you without a single player having to report you. Furthermore, as someone who constantly reports spam, I have never once in my nearly 6 years of playing ever reported a guild recruitment message. If they become obnoxious in whisper, I place them on ignore, but I do not report them. I take exception to your mischaracterization of players who use the report feature as it is intended as having an "isolated Anti-MMO experience you are really looking for." If the attitude you display in your post here on the forums is reflective of the attitude you display in-game, I may make an exception to my rule of not reporting guild recruitment messages, just for you.

  12. as long as the crew skill still is able to craft that category of items (unlike cybertech loosing armorings to synthweaving) the schematics were not taken away, they just may be sorted under archive now.

     

    Minor point, but this was not the case for armstech, which lost all previously learned barrel schematics despite retaining the ability to craft barrels (unless there was some bug where only my armstech crafters lost all their barrels, across multiple servers).

  13. that's been true since launch at least

     

    changes since launch (that I can remember)

    • Armormech
      • makes different endgame augments
      • lost DPS/Heal armorings
      • had armors changed to all tech

      [*]Armstech

      • makes different endgame augments

      [*]Artifice

      • Lost augmentation kits
      • gained dyes

      [*]Biochem

      • Lost reusables, got them back
      • Lost augmentation kits

      [*]Cybertech

      • lost reusable grenades
      • lost augmentation kits
      • Gained some near endgame Ship gear (solo rails starfighter)

      [*]Synthweaving

      • changed to force armors only
      • different endgame augments
      • gained DPS/Heal Armorings

      [*]ALL

      • had many schematics "archived" (no longer attainable)
      • had many recipes changed (after the materials simplification)

     

    Two corrections: Artifice used to craft enhancements. I can't say if it did since launch, but it did from March 2014 until they made the big crafting changes with 4.0. Likewise, Cybertech previously crafted both types of armorings.

  14. My friend recently got back into swtor, she and I are both relatively broke all the time but she's worse off than I am. I wanted to surprise her by gifting her the twi'lek unlock (her favorite race) for her birthday but after claiming it to my inventory I saw that I may now be able to gift it to her since she is f2p and was never p2p.

     

    Is there a way to trade the unlock despite that? Or can I give her short-term sub/pref status with cartel coins or something? I'll only be able to spend money again at the end of the month (My paycheck is monthly) and I'd much prefer gifting it to her on her birthday.

     

    Thanks to anyone willing to answer!

     

    I'm not familiar with the wording of the species unlocks so I'm not sure what it says that makes you think you can't gift it to her. As for subscription and/or cartel coins, you can purchase codes for those from Amazon (and possibly other sources, though information about time cards and whatnot keeps changing so I'm no longer sure who sells what). You'd need to give her to code to redeem on her account and then she'd wind up with the subscription or the coins (or both, depending on what sort of deal you find). Unfortunately, I haven't shopped for those things recently so I can't link you to any, but I can tell you they exist, so you should be able to find something. Hopefully someone with additional information will see this and add to it.

  15. There's nothing at all on the trainer except for when I get CT to 600 and then pay half a million credits. No schematics for lvl 58 gear, for example

     

    If changing the drop down menu on the trainer failed to reveal any additional schematics, it sounds like you may be experiencing a bug.

  16. When did they change it so that armorings and such are spread out between multiple crew skills? Are there plans to fix this in the upcoming changes?

     

    Armorings and such have been spread out across multiple crew skills since at least 2014 (when I started playing). The only change I've been around to see is when they reorganized which crew skills crafted some of those items. There have been no public announcements from BW regarding any planned changes to that aspect of crafting.

  17. I am not sure if it is better for me to level three gathering skills (archaeology, bio-analysis, and scavenging) and sell everything on the GTN or to level a crafting skill. I am a very casual player so I only care about:

     

    • creating or buying armor that looks cool
    • creating or buying fun pets, toys, etc
    • creating or buying stronghold decorations

     

    Should I just sell gathered materials and use the money to buy what I want on the GTN? Or are their items only crafters can get or make so I should pick a crafting skill that will give me unique armor looks or fun stronghold decorations?

     

    Thanks for any advice.

     

    Everything you could craft can also be bought, provided someone decides to offer it for sale. Were you to take the crafting route, you'd have more control over availability, but you'd also need to have more than one crafter in order to craft everything that's available in terms of armor and decorations. There are no pets or toys that can be crafted, so any of those you'd need to buy, but there are a few speeders that can be crafted. Ultimately it comes down to how much time you're willing to invest in crafting. If you don't mind spending the time (and credits) to raise your skill levels and learn the schematics (and possibly increase your companions' influence levels) then I'd say go with crafting, as that way you'll have what you want, when you want it, rather than having to hope someone else has made it and listed it for a price you consider to be reasonable.

  18. Unfortunately, the word "boost" has been used to describe more than one method of increasing the level of characters so I need to ask for some clarification. There are now two ways to "boost" a character to 70, one of which involves using a start at 70 commander token (where the character is level 70 from the moment of creation) and the other involves taking an existing character and raising them to level 70 by means of the Master's Datacron. Based on your wording, I think you used a Master's Datacron to boost an existing character to level 70. If that's the case, it does nothing to advance story, so that character will still be at whatever point they left off. However, what you describe as being available from your ship's mission terminal is not in keeping with what should be showing up for either method of boosting a character, which leads me to my second question - have you subscribed since 6.0 was released, or are you posting on the forums by means of a referral link? If you have subscribed since Onslaught and that list you provided is all that showing on your ship's mission terminal, then it sounds as though you may be experiencing a bug, (or there could be a delay in the game recognizing your subscription status).
  19. My cybertech crafter only has mods and enhancements up to lvl52. Where do I get the schematics for 50-75? Do I need to buy/loot modifications and RE them? I like to craft for my characters instead of buying for vendors, and I'm not sure how im supposed to get CT to 600 when nearly everything I can make is gray/no xp.

     

    You can get schematics from the trainer and RE things to craft up to level 68/ilvl 228 gear without doing anything special. The easiest path is to craft the attachments/components (don't recall right now which term cybertech uses). Those should always be available from the trainer until you max out, so most likely you need to visit the trainer again and look for those. After you've gotten to the 228 gear, it used to be that you could RE some of the level 70 gear to learn the schematics. I'm not sure how that is handled now, but checking the trainer would also allow you to see everything that will be available to you even if you're not currently at that level. As for the gear above level 70, you'll need to spend 500k at the trainer to allow your character to advance. Otherwise you'll be able to craft only the lowest level items that are offered and your skill will not increase beyond 600. However, as many threads have pointed out, the materials requirements to craft any of the gear above level 70 are onerous. There is a patch coming sometime this month that is supposed to make some improvements, so some are advising crafters to wait and see what those improvements are before investing too heavily in crafting above 600 under the current requirements.

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