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Posts posted by Eragon_Argetlam
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Of course. Arenas have their own tab on the spreadsheet. Im curious about your gear setup, Im not used to seeing many pyros around (my main is one).
Updated spreadsheet ^^
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I'm offering crafting of any of the items found below. Just bring the materials I have all crafting skills to 600 so I'm only limited to what I have schematics for.
I do not have all of the schematics, but I will continue to update the list as I learn new ones.
I check the forums often, so feel free to make requests here. Otherwise, I am most often on my Pyrotech if you'd want to try to whisper me. If that doesn't work, shoot me a mail ingame (Darv'khan) and I'll pretty much see it within a day or so.
Please note:
- Stat mistakes are very possible. Most of the stats written here were read from in-game, and I'm human after all. Stat's found on other sites linked to from here (ie - Torcommunity) are probably correct or at least close enough.
- Iokath Recombinator can be purchased from the Command Token Vendor in the Supplies section of fleet for [6 Command Tokens + 3.5k credits] each.
- Tips are appreciated but not required.
- As noted in recipes, Components/Attachments/Cell Grafts/etc. can be substituted with Iokath Recombinators (and I'll make the parts).
TL;DR: I can craft anything on list with your materials. Ask here, or try to whisper my PT, or ask my guild for me, or mail. List will be updated when I get new schems.
Common Items
(Augments, Stims, Item Modifications, etc)
Augments
- Augmentation Kit MK-10
Augmentation Slot Component MK-10 x10
Code Recombinator x4
Sedrellium x4
Polished Plasteel Arms Assembly Component x4 OR Iokath Recombinator x2
_________________________________________
- Superior Absorb Augment 46 - 33 endurance, 76 power, 98 absorption rating
- Superior Alacrity Augment 46 - 33 endurance, 76 power, 98 alacrity rating
Signal Disruptor x2
Code Recombinator x2
Encrypted Memory Core x1
Charged Matter Transubstantiator x2
Infused Plasteel Armor Assembly Component x5 OR Iokath Recombinator x5
_________________________________________
- Superior Critical Augment 46 - 76 endurance, 33 power, 98 critical rating
- Superior Redoubt Augment 46 - 76 endurance, 33 power, 98 defense rating
Signal Disruptor x2
Code Recombinator x2
Encrypted Memory Core x1
Charged Matter Transubstantiator x2
Radiant Bondar Synth Bonded Attachment x5 OR Iokath Recombinator x5
_________________________________________
- Superior Accuracy Augment 46 - 76 endurance, 33 power, 98 accuracy rating
- Superior Shield Augment 46 - 33 endurance, 76 power, 98 shield rating
- Superior Versatile Augment 46 - 76 endurance, 33 power, 98 mastery
Signal Disruptor x2
Code Recombinator x2
Encrypted Memory Core x1
Charged Matter Transubstantiator x2
Infused Plasteel Arms Assembly Component x5 OR Iokath Recombinator x5
_________________________________________
- Advanced Absorb Augment 45 - 65 power, 96 absorption rating
- Advanced Shield Augment 45 - 65 power, 96 shield rating
- Advanced Versatile Augment 45 - 65 endurance, 96 mastery
Signal Disruptor x2
Code Recombinator x2
Hadrium x2
Polished Plasteel Armor Assembly Component x2 OR Iokath Recombinator x2
_________________________________________
- Advanced Accuracy Augment 45 - 65 endurance, 96 accuracy rating
- Advanced Fortitude Augment 45 - 96 endurance, 65 power
- Advanced Overkill Augment 45 - 65 endurance, 96 power
Signal Disruptor x2
Code Recombinator x2
Sedrellium x2
Polished Plasteel Arms Assembly Component x2 OR Iokath Recombinator x2
_________________________________________
- Advanced Alacrity Augment 45 - 65 endurance, 96 alacrity rating
- Advanced Critical Augment 45 - 65 endurance, 96 critical rating
- Advanced Redoubt Augment 45 - 65 endurance, 96 defense rating
Signal Disruptor x2
Code Recombinator x2
Romex x2
Iridescent Bondar Synth Bonded Attachment x2 OR Iokath Recombinator x2
Stims/Adrenals/Medpacs
Stims - Torcomm stats and effects (hover to view)
- Advanced Polybiotic Fortitude Stim x4
- Advanced Polybiotic Proficient Stim x4
- Advanced Polybiotic Versatile Stim x4
Hypodermic Injector x2
Synaptic Accelerator x1
Fresh Medicinal Cell Graft x2 OR Iokath Recombinator x2
_________________________________________
Adrenals - Torcomm stats and effects (hover to view)
- Advanced Polybiotic Attack Adrenal x6
- Advanced Polybiotic Critical Adrenal x6
- Advanced Polybiotic Efficacy Adrenal x6
- Advanced Polybiotic Shield Adrenal x6
- Advanced Polybiotic Triage Adrenal x6
Hypodermic Injector x2
Synaptic Accelerator x1
Fresh Medicinal Cell Graft x2 OR Iokath Recombinator x2
_________________________________________
Medpacs - Torcomm stats and effects (hover to view)
- Advanced Polybiotic Medpac x6
- Advanced Polybiotic Med Unit x6
Hypodermic Injector x2
Synaptic Accelerator x1
Fresh Medicinal Cell Graft x2 OR Iokath Recombinator x2
Item Rating 230
Mods
- Advanced Lethal Mod 46 - 161 Mastery, 126 Endurance, 138 Power
- Advanced Lethal Mod 46A - 191 Mastery, 138 Endurance, 84 Power
- Advanced Lethal Mod 46B - 138 Mastery, 171 Endurance, 113 Power
- Advanced Warding Mod 46 - 161 Mastery, 126 Endurance, 138 Defense Rating
- Advanced Warding Mod 46A - 191 Mastery, 138 Endurance, 84 Defense Rating
- Advanced Warding Mod 46B - 138 Mastery, 171 Endurance, 113 Defense Rating
Refined Isotope Stabilizer x2
Signal Disruptor x2
Hadrium x2
Polished Plasteel Cyber Assembly Component x4 OR Iokath Recombinator x4
_________________________________________
Enhancements
- Advanced Adept Enhancement 46 - 113 Endurance, 126 Power, 181 Critical Rating
- Advanced Barrage Enhancement 46 - 181 Endurance, 49 Power, 171 Alacrity Rating
- Advanced Bastion Enhancement 46 - 150 Endurance, 181 Shield Rating, 84 Defense Rating
- Advanced Bulwark Enhancement 46 - 150 Endurance, 181 Absorption Rating, 84 Defense Rating
- Advanced Discipline Enhancement 46 - 181 Endurance, 49 Power, 171 Critical Rating
- Advanced Efficient Enhancement 46 - 150 Endurance, 84 Power, 181 Critical Rating
- Advanced Initiative Enhancement 46 - 113 Endurance, 181 Accuracy Rating, 126 Power
- Advanced Proficient Enhancement 46 - 150 Endurance, 181 Accuracy, 84 Power
- Advanced Quick Savant Enhancement 46 - 113 Endurance, 126 Power, 181 Alacrity Rating
- Advanced Savant Enhancement 46 - 150 Endurance, 84 Power, 181 Alacrity Rating
- Advanced Steadfast Enhancement 46 - 181 Endurance, 171 Shield Rating, 49 Defense Rating
- Advanced Studious Enhancement 46 - 181 Endurance, 171 Accuracy Rating, 49 Power
- Advanced Sturdiness Enhancement 46 - 113 Endurance, 181 Absorption Rating, 126 Defense Rating
- Advanced Vigilant Enhancement 46 - 181 Endurance, 171 Absorption Rating, 49 Defense Rating
Refined Isotope Stabilizer x2
Signal Disruptor x2
Hadrium x2
Polished Plasteel Cyber Assembly Component x4 OR Iokath Recombinator x4
_________________________________________
Barrels
- Advanced Resistive Barrel 46 - 181 Mastery, 191 Endurance
- Advanced Versatile Barrel 46 - 200 Mastery, 171 Endurance
Refined Isotope Stabilizer x2
Signal Disruptor x2
Sedrellium x2
Polished Plasteel Arms Assembly Component x4 OR Iokath Recombinator x4
_________________________________________
Hilts
- Advanced Resistive Hilt 46 - 181 Mastery, 191 Endurance
- Advanced Versatile Hilt 46 - 200 Mastery, 171 Endurance
Refined Isotope Stabilizer x2
Signal Disruptor x2
Syntonium Crystal x2
Iridescent Bondar Artifice Bonded Attachment x4 OR Iokath Recombinator x4
_________________________________________
Armorings (do not use these to replace set-bonus armorings)
- Advanced Resistive Armoring 46 - 181 Mastery, 191 Endurance
Refined Isotope Stabilizer x2
Signal Disruptor x2
Hadrium x2
Polished Plasteel Armor Assembly Component x4 OR Iokath Recombinator x4
_______
- Advanced Versatile Armoring 46 - 200 Mastery, 171 Endurance
Refined Isotope Stabilizer x2
Signal Disruptor x2
Romex x2
Iridescent Bondar Synth Bonded Attachment x4 OR Iokath Recombinator x4
Item Rating 234
Mods
- Advanced Lethal Mod 48A - 200 Mastery, 145 Endurance, 89 Power
- Advanced Lethal Mod 48B - 145 Mastery, 180 Endurance, 119 Power
- Advanced Warding Mod 48 - 169 Mastery, 132 Endurance, 145 Defense Rating
- Advanced Warding Mod 48A - 200 Mastery, 145 Endurance, 89 Defense Rating
- Advanced Warding Mod 48B - 145 Mastery, 180 Endurance, 119 Defense Rating
Refined Isotope Stabilizer x2
Void Matter Catalyst x1
Signal Disruptor x2
Hadrium x4
Polished Plasteel Cyber Assembly Component x6 OR Iokath Recombinator x6
_________________________________________
Enhancements
- Advanced Barrage Enhancement 48 - 190 Endurance, 52 Power, 180 Alacrity Rating
- Advanced Discipline Enhancement 48 - 190 Endurance, 52 Power, 180 Critical Rating
- Advanced Immunity Enhancement 48 - 119 Endurance, 190 Shield Rating, 132 Defense Rating
- Advanced Initiative Enhancement 48 - 119 Endurance, 190 Accuracy Rating, 132 Power
- Advanced Steadfast Enhancement 48 - 190 Endurance, 180 Shield Rating, 52 Defense Rating
- Advanced Vigilant Enhancement 48 - 190 Endurance, 180 Absorption Rating, 52 Defense Rating
Refined Isotope Stabilizer x2
Void Matter Catalyst x1
Signal Disruptor x2
Hadrium x4
Polished Plasteel Cyber Assembly Component x6 OR Iokath Recombinator x6
_________________________________________
Barrels
- Advanced Resistive Barrel 48 - 190 Mastery, 200 Endurance
- Advanced Versatile Barrel 48 - 210 Mastery, 180 Endurance
Refined Isotope Stabilizer x2
Void Matter Catalyst x1
Signal Disruptor x2
Sedrellium x4
Polished Plasteel Arms Assembly Component x6 OR Iokath Recombinator x6
_________________________________________
Hilts
- Advanced Resistive Hilt 48 - 210 Mastery, 180 Endurance
- Advanced Versatile Hilt 48 - 190 Mastery, 200 Endurance
Refined Isotope Stabilizer x2
Void Matter Catalyst x1
Signal Disruptor x2
Syntonium Crystal x4
Iridescent Bondar Artifice Bonded Attachment x6 OR Iokath Recombinator x6
_________________________________________
Armorings (do not use these to replace set-bonus armorings)
- Advanced Versatile Armoring 48 - 210 mastery, 180 endurance
Refined Isotope Stabilizer x2
Void Matter Catalyst x1
Signal Disruptor x2
Romex x4
Iridescent Bondar Synth Bonded Attachment x6 OR Iokath Recombinator x6
Item Rating 240
Mods
- Advanced Lethal Mod 51 - 182 Mastery, 143 Endurance, 157 Power
- Advanced Warding Mod 51A - 215 Mastery, 157 Endurance, 96 Defense Rating
Refined Isotope Stabilizer x2
Void Matter Catalyst x2
Signal Disruptor x2
Hadrium x6
Polished Plasteel Cyber Assembly Component x8 OR Iokath Recombinator x8
_________________________________________
Enhancements
- Advanced Initiative Enhancement 51 - 129 Endurance, 205 Accuracy Rating, 143 Power
- Advanced Studious Enhancement 51 - 205 Endurance, 193 Accuracy Rating, 57 Power
- Advanced Vigilant Enhancement 51 - 205 Endurance, 193 Absorption Rating, 57 Defense Rating
Refined Isotope Stabilizer x2
Void Matter Catalyst x2
Signal Disruptor x2
Hadrium x6
Polished Plasteel Cyber Assembly Component x8 OR Iokath Recombinator x8
_________________________________________
Barrels
None yet, sorry.
_________________________________________
Hilts
None yet, sorry.
_________________________________________
Armorings (do not use these to replace set-bonus armorings)
None yet, sorry.
Item Rating 246
Mods
- Advanced Lethal Mod 54 - 220 Endurance, 62 Power, 208 Alacrity Rating
- Advanced Warding Mod 54 - 220 Endurance, 208 Absorption Rating, 62 Defense Rating
- Advanced Warding Mod 54A - 231 Mastery, 169 Endurance, 104 Defense Rating
_________________________________________
Enhancements
- Advanced Barrage Enhancement 54 - 220 Endurance, 62 Power, 208 Alacrity Rating
- Advanced Efficient Enhancement 54 - 183 Endurance, 104 Power, 220 Critical Rating
- Advanced Initiative Enhancement 54 - 139 Endurance, 220 Accuracy Rating, 154 Power
- Advanced Vigilant Enhancement 54 - 220 Endurance, 208 Absorption Rating, 62 Defense Rating
- Advanced Quick Savant Enhancement 54 - 139 Endurance, 154 Power, 220 Alacrity Rating
Refined Isotope Stabilizer x5
Void Matter Catalyst x2
Signal Disruptor x3
Hadrium x8
Infused Plasteel Cyber Assembly x5 OR Iokath Recombinator x8
_________________________________________
Barrels
- Advanced Resistive Barrel 54 - 220 Mastery, 231 Endurance
- Advanced Versatile Barrel 54 - 242 Mastery, 208 Endurance
Refined Isotope Stabilizer x5
Void Matter Catalyst x2
Signal Disruptor x3
Sedrellium x8
Radiant Bondar Artifice Bonded Attachment x5 OR Iokath Recombinator x8
_________________________________________
Hilts
- Advanced Resistive Hilt 54 - 220 Mastery, 231 Endurance
- Advanced Versatile Hilt 54 - 242 Mastery, 208 Endurance
Refined Isotope Stabilizer x5
Void Matter Catalyst x2
Signal Disruptor x3
Syntonium Crystal x8
Radiant Bondar Artifice Bonded Attachment x5 OR Iokath Recombinator x8
_________________________________________
Armorings (do not use these to replace set-bonus armorings)
- Advanced Resistive Armoring 54 - 220 mastery, 231 endurance
Refined Isotope Stabilizer x5
Void Matter Catalyst x2
Signal Disruptor x3
Hadrium x8
Infused Plasteel Armor Assembly Component x6 OR Iokath Recombinator x8
_______
- Advanced Versatile Armoring 54 - 242 mastery, 208 endurance
Refined Isotope Stabilizer x5
Void Matter Catalyst x2
Signal Disruptor x3
Hadrium x8
Infused Plasteel Armor Assembly Component x6 OR Iokath Recombinator x8
Gear Items
(Armor, Weapons, Implants, Earpieces, Relics, etc)
COMING SOON
- Stat mistakes are very possible. Most of the stats written here were read from in-game, and I'm human after all. Stat's found on other sites linked to from here (ie - Torcommunity) are probably correct or at least close enough.
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we would need your server to know if we can help
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You may want to mention your server, so everyone knows if it relates to them.
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I love how everyone is saying "Oh the rotation on AP is fine just spam your standard attack". Riddle me this, what other class has to spam their standard attack that damn much?And furthermore let's talk about the white elephant in the room.
PYRO. Anyone want to tell me that is totally fine? Let's face it, compared to a Merc, the heat management on PT is ATROCIOUS. It needs to be better, plain and simple.
My main lately is my pyrotech, and I feel like I'm the only one (okay I've seen maybe 2 others around lately) who is even playing pyro, probably because the burst damage of AP is so much more appealing. It's seriously disappointing how little I see mention of pyrotech in threads regarding PTs as a whole. AP is not the only dps spec for PTs people. And yes, I am constantly having issues with heat on my pyro (ironic? maybe. acceptable? no.)
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Update the new heal record from Judgingurtank. He had over 10mill total. He posted the screen shot.
Thank you for reminding me about that.
This may be a silly question but is Judgingurtankin playing bodyguard or arsenal? im unaware how self-healing counts toward healing, and I do not play my merc much to know either way
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New pyro dps record: http://imgur.com/ZyQq80a 3756.23
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on shadowlands Im the Argetlam legacy. Im pretty sure no one else on SL can have that Legacy name. That is one of the big issues why server merges are hard to achieve, because people on different servers that might get merged have the same Legacy names (and character names).
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it's probably already taken. afaik legacy names can only exist once per server.
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Here's my highest ss'd dps so far on my pyrotech (Darv'khan): http://imgur.com/T2ALdah. Not in full 248's yet and not 14/14 augmented yet so it'll get better
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If you are making a total kills cat, here's mine:
Alongar: 78 kills
http://i.imgur.com/PjaED63.png
=========
New total heals record.
Alongar: 9,769,865
I am hesitant to add too many categories simply because of how the 5.0 Records spreadsheet ended up, sparsely populated I mean. If more people post their top kills records then I would of course add that to the spreadsheet.
Nice healing # by the way, def added to spreadsheet
I'm checking this thread daily for new submissions, just so everyone knows. Keep 'em coming!
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While i like the idea of content being added for crafters (speeders for cybertech, armor sets for synth/armorm, etc) i do not see crafted items being of better quality than CM items, ever, unfortunately.
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Not sure if there is a cat for just total heals. Forgot to get my HPS.
There is now a category for Total Damage and Total Healing. I'll figure out how to decide which screenshots are meant to be put in which section as it goes (ie - DPS vs Total Damage in a SS that shows both).
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Due to the many changes being released to multiple specs, I'm starting a new thread for updates 5.3 and 5.4 (not out yet).
Please, when you comment a new record, include your screenshot (obviously) and your spec (I shouldn't need to guess from your ss). All screenshots must have been taken AFTER patch 5.3 release.
Spreadsheet can be found HERE
Thanks and good luck everyone!
- Eragon
ps - where's the tanks? we need to see some protection records!
Previous Records threads for Shadowlands:
5.0 PVP Records on The Shadowlands
PVP Records on the Shadowlands (starts Feb 12, 2016)
PVP Records on the Shadowlands (4.0+)
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I took the liberty of putting all the DPS/HPS/Protection values in this thread into a spreadsheet which can be found HERE
I only added values that had associated screenshots. I did not record overall healing or damage. I may on the 5.3/5.4 version (see below). I did not limit to top 5 or 10 etc as there were not a very large number of records to really worry about space.
I'm not familiar with every. single. spec in the game so theres a few that I marked as unknown.
Hesitantly, I included 1 person's skank tank in the DPS rankings and hoppin's arsenal merc in the healer rankings.
Please don't post any more comments on this thread, I'm going to create a new one for 5.3/5.4 due to the drastic changes in balance associated with those patches.
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Imperial Archaeology has finally been finished.
To republic players, again: apologies for this guide thus far focusing on Imperial skills. For most of the planets the nodes will be in the same locations, though.
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If you're referring to archived gear (all old pre-4.0 schematics) I dont believe its possible to RE any of it (successfully); in fact I think all of them say 0% success chance. Anything newer (since 4.0) I believe has a chance of success that is higher than the #'s we saw pre 4.0, and instead of a random schematic you will learn an upgraded version of the piece youve RE'd.
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Thank You for adding the link to the Community sheet much appreciated.
Also added it to this sheet for you:
It's nice to see people adding resources to the collection keep up the good work.
Thank You,
Dorjee
I wasn't sure what you meant at first lol, then i rmmbred
hoping to get this thread stickied eventually but i think i need more info on it before i go about trying
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Imperial Scavenging and Archaeology should be 100% up-to-date for 4.0.
Imperial Bioanalysis needs to be finished updating to 4.0 information.
Currently working on filling in information for Imperial Slicing.
Apologies to Republic players that the current information mainly pertains to Imps; though this does not necessarily apply to Pub players 60+ because the nodes on Rishi and Yavin4 should be the same and you can easily level an entire harvesting skill there (from 1-500).
-Eragon
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maps are not working. can you repost the link? I'd like to see them please.
A more up-to-date version of this thread can be found here: http://www.swtor.com/community/showthread.php?p=8532092
The images should work properly. I will update the main post in this thread to forward to the correct new one; apologies for the confusion
=====================================
Gear Items
(Armor, Weapons, Implants, Earpieces, Relics, etc)
Item Rating 230
Armor
Eternal Commander MK-4 Aegis Set ▒ Stats (hover to view)
- Eternal Commander MK-4 Aegis Vestments
- Eternal Commander MK-4 Aegis Bracers
- Eternal Commander MK-4 Aegis Gloves
- Eternal Commander MK-4 Aegis Sash
- Eternal Commander MK-4 Aegis Lower Robe
Eternal Commander MK-4 Asylum Set ▒ Stats (hover to view)
- Eternal Commander MK-4 Asylum Body Armor
- Eternal Commander MK-4 Asylum Gauntlets
- Eternal Commander MK-4 Asylum Belt
- Eternal Commander MK-4 Asylum Legplates
- Eternal Commander MK-4 Asylum Boots
Eternal Commander MK-4 Force Expert's Set ▒ Stats (hover to view)
- Eternal Commander MK-4 Force Expert's Headgear
- Eternal Commander MK-4 Force Expert's Vestments
- Eternal Commander MK-4 Force Expert's Bracers
- Eternal Commander MK-4 Force Expert's Gloves
- Eternal Commander MK-4 Force Expert's Sash
- Eternal Commander MK-4 Force Expert's Lower Robe
- Eternal Commander MK-4 Force Expert's Boots
Eternal Commander MK-4 Onslaught Set ▒ Stats (hover to view)
- Eternal Commander MK-4 Onslaught Jacket
- Eternal Commander MK-4 Onslaught Armguards
- Eternal Commander MK-4 Onslaught Belt
- Eternal Commander MK-4 Onslaught Leggings
- Eternal Commander MK-4 Onslaught Boots
_________________________________________
Weapons - Guns
Eternal Commander MK-4 Assault Cannons ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Assault Cannon
- Eternal Commander MK-4 Initiative Assault Cannon
Eternal Commander MK-4 Blaster Pistols ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Blaster Pistol
- Eternal Commander MK-4 Bastion Blaster Pistol
- Eternal Commander MK-4 Bulwark Blaster Pistol
- Eternal Commander MK-4 Initiative Blaster Pistol
- Eternal Commander MK-4 Quick Savant Blaster Pistol
Eternal Commander MK-4 Blaster Rifles ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Blaster Rifle
- Eternal Commander MK-4 Bastion Blaster Rifle
- Eternal Commander MK-4 Bulwark Blaster Rifle
- Eternal Commander MK-4 Initiative Blaster Rifle
- Eternal Commander MK-4 Quick Savant Blaster Rifle
Eternal Commander MK-4 Sniper Rifles ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Sniper Rifle
- Eternal Commander MK-4 Initiative Sniper Rifle
- Eternal Commander MK-4 Quick Savant Sniper Rifle
_________________________________________
Weapons - Lightsabers
Eternal Commander MK-4 Lightsabers ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Lightsaber
- Eternal Commander MK-4 Bastion Lightsaber
- Eternal Commander MK-4 Bulwark Lightsaber
- Eternal Commander MK-4 Initiative Lightsaber
- Eternal Commander MK-4 Quick Savant Lightsaber
Eternal Commander MK-4 Saberstaves ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Saberstaff
- Eternal Commander MK-4 Bastion Saberstaff
- Eternal Commander MK-4 Bulwark Saberstaff
- Eternal Commander MK-4 Initiative Saberstaff
- Eternal Commander MK-4 Quick Savant Saberstaff
_________________________________________
Weapons - Offhands
Eternal Commander MK-4 Focuses ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Focus
- Eternal Commander MK-4 Quick Savant Focus
Eternal Commander MK-4 Force Shields ▒ Stats (hover to view)
- Eternal Commander MK-4 Bastion Force Shield
- Eternal Commander MK-4 Bulwark Force Shield
Eternal Commander MK-4 Generators ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Generator
- Eternal Commander MK-4 Initiative Generator
- Eternal Commander MK-4 Quick Savant Generator
Eternal Commander MK-4 Tech Shields ▒ Stats (hover to view)
- Eternal Commander MK-4 Bastion Tech Shield
- Eternal Commander MK-4 Bulwark Tech Shield
Eternal Commander MK-4 Shotguns (scoundrel offhand) ▒ Stats (hover to view)
- Eternal Commander MK-4 Adept Shotgun
- Eternal Commander MK-4 Initiative Shotgun
- Eternal Commander MK-4 Quick Savant Shotgun
Eternal Commander MK-4 Vibroknives (operative offhands) ▒ Stats (hover to view)
- Eternal Commander MK-4 Initiative Vibroknife
- Eternal Commander MK-4 Quick Savant Vibroknife
_________________________________________
Earpieces - Stats (hover to view)
- Eternal Commander MK-4 Adept Device
- Eternal Commander MK-4 Bulwark Device
- Eternal Commander MK-4 Initiative Device
- Eternal Commander MK-4 Quick Savant Device
Refined Isotope Stabilizer x2
Madilon Ingot x2
Hadrium x8
Polished Plasteel Cyber Assembly Component x12
_________________________________________
Implants - Stats (hover to view)
- Eternal Commander MK-4 Adept Package
- Eternal Commander MK-4 Bulwark Package
- Eternal Commander MK-4 Initiative Package
- Eternal Commander MK-4 Quick Savant Package Package
Refined Isotope Stabilizer x2
Synaptic Accelerator x2
Hypodermic Injector x8
Fresh Medicinal Cell Graft x12
_________________________________________
Relics - Effects (hover to view)
- Eternal Commander MK-4 Relic of Boundless Ages - 218 Endurance, 84 Power
- Eternal Commander MK-4 Relic of Devastating Vengeance - 218 Endurance, 84 Power
- Eternal Commander MK-4 Relic of Imperiling Serenity - 218 Mastery, 84 Defense Rating
- Eternal Commander MK-4 Relic of Reactive Warding - 218 Mastery, 84 Defense Rating
- Eternal Commander MK-4 Relic of Shield Amplification - 218 Endurance, 84 Power
- Eternal Commander MK-4 Relic of the Fortunate Redoubt - 218 Mastery, 84 Defense Rating
- Eternal Commander MK-4 Relic of the Primeval Fatesealer - 218 Endurance, 84 Power
Refined Isotope Stabilizer x2
Ranrt Crystal x2
Syntonium Crystal x8
Iridescent Bondar Artifice Bonded Attachment x12
Item Rating 234
Armor (same appearance as 230)
Eternal Commander MK-14 Aegis Set ▒ Stats (hover to view)
- Eternal Commander MK-14 Aegis Vestments
- Eternal Commander MK-14 Aegis Lower Robe
Eternal Commander MK-14 Asylum Set ▒ Stats (hover to view)
- Eternal Commander MK-14 Asylum Bracers
Eternal Commander MK-14 Force Expert's Set ▒ Stats (hover to view)
- Eternal Commander MK-14 Force Expert's Headgear
- Eternal Commander MK-14 Force Expert's Sash
Eternal Commander MK-14 Onslaught Set ▒ Stats (hover to view)
- Eternal Commander MK-14 Onslaught Gloves
_________________________________________
Weapons - Guns (same appearance as 230)
Eternal Commander MK-14 Blaster Rifles ▒ Stats (hover to view)
- Eternal Commander MK-14 Bastion Blaster Rifle
Eternal Commander MK-14 Sniper Rifles ▒ Stats (hover to view)
- Eternal Commander MK-14 Quick Savant Sniper Rifle
_________________________________________
Weapons - Lightsabers
Eternal Commander MK-14 Lightsabers ▒ Stats (hover to view)
- Eternal Commander MK-14 Initiative Lightsaber
Eternal Commander MK-14 Saberstaves ▒ Stats (hover to view)
- Eternal Commander MK-14 Bulwark Saberstaff
- Eternal Commander MK-14 Quick Savant Saberstaff
_________________________________________
Weapons - Offhands
Eternal Commander MK-14 Focuses
- None yet, sorry
Eternal Commander MK-14 Force Shields
- None yet, sorry
Eternal Commander MK-14 Generators
- Eternal Commander MK-14 Adept Generator
Eternal Commander MK-14 Tech Shields
- Eternal Commander MK-14 Bastion Tech Shield
_________________________________________
Earpieces
None yet, sorry.
_________________________________________
Implants
- Eternal Commander MK-14 Adept Package
- Eternal Commander MK-14 Bastion Package
Refined Isotope Stabilizer x4
Superior Resource Matrix x1
Synaptic Accelerator x4
Hypodermic Injector x10
Fresh Medicinal Cell Graft x16
_________________________________________
Relics - Effects (hover to view)
- Eternal Commander MK-14 Relic of Ephemeral Mending - 229 Endurance, 89 Power
- Eternal Commander MK-14 Relic of Focused Retribution - 229 Endurance, 89 Power
Refined Isotope Stabilizer x4
Superior Resource Matrix x1
Ranrt Crystal x4
Syntonium Crystal x10
Iridescent Bondar Artifice Bonded Attachment x16
Item Rating 240
Armor
Iokath MK-4 Asylum Set ▒ [stats (hover to view)]
Armormech
- Iokath MK-4 Asylum Legplates
Synthweaving
- Iokath MK-4 Asylum Helmet
- Iokath MK-4 Asylum Gauntlets
- Iokath MK-4 Asylum Belt
Iokath MK-4 Onslaught Set (images not yet available on torf) ▒ [stats (hover to view)]
Armormech
- Iokath MK-4 Onslaught Armguards
- Iokath MK-4 Onslaught Belt
- Iokath MK-4 Onslaught Leggings
- Iokath MK-4 Onslaught Boots
Synthweaving
- Iokath MK-4 Onslaught Headgear
- Iokath MK-4 Onslaught Leggings
- Iokath MK-4 Onslaught Boots
_________________________________________
Weapons - Guns
Iokath MK-4 Assault Cannons
- Iokath MK-4 Adept Assault Cannon
Iokath MK-4 Blaster Pistols
- Iokath MK-4 Bastion Blaster Pistol
- Iokath MK-4 Bulwark Blaster Pistol
Iokath MK-4 Blaster Rifles
- Iokath MK-4 Quick Savant Blaster Rifle
Iokath MK-4 Sniper Rifles
- Iokath MK-4 Adept Sniper Rifle
Iokath MK-4 Vibroknives (operative offhands)
- Iokath MK-4 Adept Vibroknife
Iokath MK-4 Shotguns (scoundrel offhand)
- Iokath MK-4 Adept Shotgun
- Iokath MK-4 Initiative Shotgun
_________________________________________
Weapons - Lightsabers
Iokath MK-4 Lightsabers ▒ Stats (hover to view)
- Iokath MK-4 Quick Savant Lightsaber
Iokath MK-4 Saberstaves ▒ Stats (hover to view)
- Iokath MK-4 Adept Saberstaff
- Iokath MK-4 Initiative Saberstaff
- Iokath MK-4 Quick Savant Saberstaff
_________________________________________
Weapons - Offhands
Iokath MK-4 Focuses
- None yet, sorry
Iokath MK-4 Force Shields
- Iokath MK-4 Bulwark Force Shield
Iokath MK-4 Generators
- Iokath MK-4 Initiative Generator
Iokath MK-4 Tech Shields
- Iokath MK-4 Bastion Tech Shield
_________________________________________
Earpieces
- Iokath MK-4 Quick Savant Device
Refined Isotope Stabilizer x6
Superior Resource Matrix x2
Madilon Ingot x6
Hadrium x12
Polished Plasteel Cyber Assembly Component x20
_________________________________________
Implants
- Iokath MK-4 Bastion Package
Refined Isotope Stabilizer x6
Superior Resource Matrix x3
Synaptic Accelerator x8
Hypodermic Injector x16
Fresh Medicinal Cell Graft x20
_________________________________________
Relics - Effects (hover to view)
- Iokath MK-4 of Focused Retribution - 246 Endurance, 96 Power
- Iokath MK-4 of Reactive Warding - 246 Mastery, 96 Defense Rating
- Iokath MK-4 of the Shrouded Crusader - 246 Mastery, 96 Defense Rating
Refined Isotope Stabilizer x6
Superior Resource Matrix x2
Ranrt Crystal x6
Syntonium Crystal x12
Iridescent Bondar Artifice Bonded Attachment x20
Item Rating 246
Armor
Armormech
- GEMINI MK-4 Asylum Helmet
- GEMINI MK-4 Asylum Bracers
- GEMINI MK-4 Asylum Belt
Synthweaving
- GEMINI MK-4 Asylum Legplates
GEMINI MK-4 Onslaught Set ▒
Armormech
- GEMINI MK-4 Onslaught Jacket
- GEMINI MK-4 Onslaught Boots
Synthweaving
- GEMINI MK-4 Onslaught Headgear
- GEMINI MK-4 Onslaught Leggings
_________________________________________
Weapons - Guns
GEMINI MK-4 Assault Cannons
- None yet, sorry
GEMINI MK-4 Blaster Pistols
- GEMINI MK-4 Adept Blaster Pistol
GEMINI MK-4 Blaster Rifles
- GEMINI MK-4 Bastion Blaster Rifle
GEMINI MK-4 Blaster Rifles
- GEMINI MK-4 Bastion Blaster Rifle
GEMINI MK-4 Vibroknives (operative offhand)
- None yet, sorry
GEMINI MK-4 Shotguns (scoundrel offhand)
- GEMINI MK-4 Initiative Shotgun
_________________________________________
Weapons - Lightsabers
GEMINI MK-4 Lightsabers
- GEMINI MK-4 Bulwark Lightsaber
GEMINI MK-4 Saberstaves
- GEMINI MK-4 Bulwark Saberstaff
_________________________________________
Weapons - Offhands
GEMINI MK-4 Focuses
- GEMINI MK-4 Initiative Focus
GEMINI MK-4 Force Shields
- None yet, sorry
GEMINI MK-4 Generators
- None yet, sorry
GEMINI MK-4 Tech Shields
- GEMINI MK-4 Bulwark Tech Shield
_________________________________________
Earpieces
GEMINI MK-4 Earpieces
- GEMINI MK-4 Quick Savant Device
Refined Isotope Stabilizer x8
Superior Resource Matrix x2
Madilon Ingot x8
Hadrium x14
Infused Plasteel Cyber Assembly Component x12
_________________________________________
Implants
- GEMINI MK-4 Bastion Package
Refined Isotope Stabilizer x8
Superior Resource Matrix x2
Synaptic Accelerator x8
Hypodermic Injector x14
Enhanced Medicinal Cell Graft x12
_________________________________________
Relics ▒ Effects (hover to view)
- GEMINI MK-4 of the Fortunate Redoubt - 263 Mastery, 104 Defense Rating
- GEMINI MK-4 of the Primeval Fatesealer - 263 Endurance, 104 Power
Refined Isotope Stabilizer x8
Superior Resource Matrix x2
Ranrt Crystal x8
Syntonium Crystal x14
Radiant Bondar Artifice Bonded Attachment x12
- Eternal Commander MK-4 Aegis Vestments
-
This is currently outdated. Please take the below information with a grain of salt knowing that the information may or may not be accurate anymore. The last changes I made were in patch 4.6 and we're now in 5.2.2. I will be making a new version of this thread that will hopefully be more easily update-able.
When you see (g#) in the materials gained sections, this refers to the grade that each material is.
If anyone sees anything that seems incorrect while reading this, please feel free to mention it in the comments. Help is appreciated
A note to people on characters 60+: You can easily max out a harvesting skill on Yavin4 or Rishi (see the 450-500 sections in each crew skill). (See note on bottom of post)
Archaeology 1-550:Imp Arch: Complete as of 4.6
1-50: Dromund Kaas
- Take taxi/shuttle to Kaas City Expansion Speeder
- Travel over the bridge West toward temple
- DK Arch Map Location
Nodes:
- Ancient/Sacred Archaeological Find
- Amorphous Red/Green/Blue Crystal Formation
- Rubat/Eralam Crystal Formation
Materials gained:
- Lost Artifact Fragment (g1)
- Red/Green/Blue Amorphous Crystal (g1)
- Rubat Crystal (g1)
---
51-100: Balmorra
- Take taxi/shuttle to Sundari Imperial Outpost
- Travel North-East toward the Balmorran Arms Factory (see map)
- Balmorra Arch Map Location
Nodes:
- Prehistoric Archaeological Find
- Igneous Red/Green/Blue Crystal Formation
- Bondar/Nextor Crystal Formation
Materials gained:
- Sacred Artifact Fragment (g2)
- Red/Green/Blue Igneous Crystal (g2)
- Nextor Crystal (g2)
---
Nar Shaddaa and Tatooine seemed to have scarcely spread nodes; if someone finds an arguably decent area on either of these planets for leveling arch from 100-200, please let me know
---
101-250: Alderaan
- Take taxi/shuttle to Outpost Eudor Thranta
- Travel North
- Alderaan Arch Map Location
Nodes:
- Galactic Archaeological Find
- Solid Red/Green/Blue Crystal Formation
- Phond/Firkrann Crystal Formation
Materials gained:
- Galactic Artifact Fragment (g4)
- Red/Green/Blue Solid Crystal (g4)
- Firkrann Crystal (g4)
---
251-350: Belsavis
- Take taxi/shuttle to Lower Prison Outer Transport
- Travel North-East
- Belsavis Arch Map Location
Nodes:
- Lucent Red/Green/Blue Crystal Formation
- Damind Crystal Formation
Materials gained:
- Hypertech Artifact Fragment (g5)
- Red/Green/Blue Lucent Crystal (g5)
- Damind Crystal (g5)
---
351-400: Black Hole/Section X
- No taxi's in Black Hole nor SectionX
- See maps
- Black Hole Arch Map Location
- Section X Arch Map Location
Nodes:
- Alien/Primeval Archaeological Find
- Polychromic Red/Green/Blue Crystal Formation
- Upari Crystal Formation
Materials gained:
- Primeval Artifact Fragment (g6)
- Red/Green/Blue Polychromic Crystal (g6)
- Upari Crystal (g6)
---
Grade 7 nodes are laughably rare.
---
401-500(-530): Yavin 4 - can technically be used to reach 530 but after 500 it slows down quite a bit
- Take taxi/shuttle to Imperial Recon Camp Speeder
- Follow road East until you're in the same map are as the giant temple (diamond shaped)
- Yavin Arch Map Location
Nodes:
- Ruusan Crystal Formation
- Anomalous Red/Blue/Green Crystal Formation
- Enigmatic Artifact Fragment
Materials gained:
- Ruusan Crystal (g8)
- Luminous Red/Blue/Green Crystal (g8)
- Enigmatic Artifact Fragment (g8)
---
501-550: Zakuul Endless Swamp - CH IV of KotFE minimum
- Take taxi/shuttle to
- Follow
- Swamp Arch Map Location
Nodes:
- Rhyolite Crystal Formation
- Rhyolite Red/Blue/Green Crystal Formation
Materials gained:
- Gleaming Phond Crystal (g9)
- Gleaming Red/Blue/Green Crystal (g9)
- Gleaming Alien Fragment (g9)
Pub Arch: Not Started
WIP
Until I can confirm, I assume that the nodes on non-capital planets are the same (pubs cant visit DK obviously).
Bioanalysis 1-500:Imp Bio: Complete
1-50: Dromund Kaas
- Take taxi/shuttle to Kaas City Entrance Speeder
- Follow road south until you reach the intersection that splits East and West
- Kill Yosusk Bonebreaker, Vicious Vinecat, Gundark Skinflayer
Materials gained: Green Goo (g1), Dielectric Cell Fiber (g1)
---
51-100 Imperial: Balmorra
- Take taxi/shuttle to Lower Prison Outer Transport
- Travel east out of first area; please see image for a good route to spot
- Kill Breeder's Child
Materials gained: Green Goo (g1), Dielectric Cell Fiber (g1), Bacteria Strain (g1)
---
101-150 Imperial: Balmorra
- Take taxi/shuttle to Bugtown Outpost Skyhopper
- Kill Twisted Colicoid Feeder (located all over the island (I only looked in the upper half))
Materials gained: Microscopic Symbiote (g2), Luminescent Cell Culture (g2)
---
151-200: Alderaan
- Take taxi/shuttle to Outpost Bolym Thranta
- Travel South along road
- Kill Hunting Vorn Tiger
Materials gained: Unknown Microorganism (g3), Hallucinogenic Compound (g3)
---
201-250: Taris
- Take taxi/shuttle to Toxic Lake Garrison Speeder
- Travel South on road and past it
- Kill Slithering Drate (passive), Neru Patriarch (yellow)
Materials gained: Blue Goo (g3), Unknown Microorganism (g3), Medicinal Fluid (g3)
---
251-300: Hoth
- Take taxi/shuttle to Forward Bunker Speeder
- Travel South on road and past it
- Kill Untamed Tauntaun (passive), Sneak Ice Cat
Materials gained: Alien Bacteria (g4), Cosmic Trace Particle (g4), Inert Virus (g4)
---
301-350: Belsavis
- Take taxi/shuttle to Lower Prison Outer Transport
- Follow path similar to that suggested on image
- Kill Breeder's Child
Materials gained: Nutrient Gel (g5), Parasitic Microorganism (g5)
---
351-400: Voss
- Take taxi/shuttle to Outpost Skyline Hopper
- Travel East out of camp
- Kill Crysfang Fireclaw
Materials gained: Parasitic Microorganism (g5), Quick-Growth Agent (g5), Psychoactive Compound (g5), Nutrient Gel (g5)
---
401-450: Ilum
- No taxi needed
- Kill Lumbering Guid (passive), Wandering Tauntaun (passive)
- These two passive mobs are found all over the main roads/paths; I suggest looking around the roads marked in yellow on the map
Materials gained: Immunity Cell Culture (g6), Red Goo (g6), Mutagenic Paste (g6)
---
451-500: Rishi
- Travel through the main town on the first island and continue West (see map)
- Kill Jungle Tonitran (passive)
Materials gained: Metamorphic Cell Culture (g11), Anodyne Extract (g11)
Pub Bio: Not Started
WIP
Until I can confirm, I assume that the nodes on non-capital planets are the same (pubs cant visit DK obviously).
Scavenging 1-550:Imp Scav: Complete
1-50 Imperial: Dromund Kaas
- Take taxi/shuttle to Kaas City Expansion Speeder
- Travel west a short distance
- Kill Sliced Security Droid, Malfunctioning Hauler Droid
Materials gained: Silica (g1), Desh (g1)
Dromund Kaas Scav Map Location
---
51-100: Balmorra
- Take taxi/shuttle to
- Travel NorthEast (see map: red line to alternate location, continue from red to yellow for main location)
- Kill BAF-1000 Assault Droid, BAF-379 Industrial Droid (inside building of yellow line) | BAF-616 Construction Droid (outside, red line)
Materials gained: Bronzium (g2), Plastoid (g2)
---
101-150: Tatooine
- Run North through town; at taxi NPC, travel East (see map)
- Kill Jawa Scavenger Droid, Exchange Battle Droid
Materials gained: Phobium (g3), Lacqerous (g3), Plastoid (g2), Bronzium (g2)
---
151-200: Tatooine
- Travel South from last tier, to the Heroic Area (see map)
- Kill Reprogrammed Battledroid
Materials gained: Phobium (g3), Lacqerous (g3)
---
201-250: Taris
- Take taxi/shuttle to Crater Command Base Speeder
- Travel NW (see map)
- Kill Republic Hydro Defense Droid, Heavy Republic Weapons Droid
Materials gained: Bondite (g4), Fibermesh (g4),
---
251-350: Hoth
- Take taxi/shuttle to
- Travel NW (see map) to the Heroic Area
- Kill Rogue RT-16 Patrol Droid, Rogue RT-11 Patrol Droid, Renegade T-41 Battle Droid
- Note: there is an elite (white star) Malfunctioning T-44 Assault Droid and a node or two in the area as well
Materials gained: Polyplast (g5), Electrum (g5)
---
351-400: Voss
- Take taxi/shuttle to Pelath Point Speeder
- Travel West to area (see map)
- Kill Ancient Sith War Droids
Materials gained: Amorphous Carbonite (g5)
---
401-450: Ilum
- Travel North (see map)
- Kill Republic Salvage Hauler, Republic Salvage Droid
Materials gained: Zol Alloy (g6)
---
451-500: Yavin 4
- Take taxi/shuttle to Imperial Recon Camp Speeder
- Travel East to the map areas East of ^ speeder
- Kill Lance Squadron Unit 1/2/3, and check training dummy circles often as people kill these and often dont scavenge them
- Note: there are LOTS of scavenging nodes across Yavin, especially in the first Imperial area
Materials gained: Farium (g8), Molytex (g8)
---
501-550: Zakuul
- Take tram to Breaktown
- Travel
Nodes:
- Heap of Wreckage
Materials gained: Polished Aluminum (g9), Polished Laminoid (g9)
[url=]Zakuul Scav Map Location
---
501-550: Darvhannis - CH XIV of KotFE minimum
- Leave the mandalorian camp and enter the plateau
- Travel
Nodes:
- Heap of Wreckage
Materials gained: Polished Aluminum (g9), Polished Laminoid (g9)
Pub Scav: Not Started
WIP
Until I can confirm, I assume that the nodes on non-capital planets are the same (pubs cant visit DK obviously).
Slicing 1-500:Imp Slicing: In progress
WIP
451-500: Yavin 4
- Take taxi/shuttle to Imperial Recon Camp Speeder
- Follow road East until you're in the same map are as the giant temple (diamond shaped)
- Yavin Slicing Map Location
Note: With patch 4.0 (kotfe), harvesting skills can now be trained on higher nodes and creatures/robots than your current skill level 'allows', unlike pre-kotfe. This means that you could technically train your entire scavenging skill, for example, on end-game planets. However, this guide includes most earlier planets for people who intend to level their skills whilst also leveling characters.
- Take taxi/shuttle to Kaas City Expansion Speeder
-
oh is SoR not included in Sub
Not currently; I believe that will be the case, however, in 4.0 (5ish days if you have early access; 27th of october otherwise)
-
Hi my Slicing is at 450 and im a sub i got about 100k why cant i buy the expert to get it to 500
Do you have Shadow of Revan expansion? I believe currently you must have SoR to unlock 450-500; though I believe this will no longer be the case in 4.0 (5 days from now?)
The removal of requirements
in Crew Skills
Posted · Edited by Eragon_Argetlam
Developer blog from 10/6/2015:
http://www.swtor.com/info/news/blog/20151006
Anywho, it's been this way for 3 years now. You're a little late to be complaining about something that's been in effect this long. I don't know what to tell you except: if you don't like the current state of crafting, don't craft. The rest of us will happily continue.
Seems a bit dramatic to be honest.