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Eragon_Argetlam

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Posts posted by Eragon_Argetlam

  1. http://www.swtor.com/patchnotes/10202015/game-update-4.0-knights-fallen-empire-early-access

     

    Game Update 4.0: Knights of the Fallen Empire Early Access: (10/20/2015)

     

    Harvesting and Mission Skill Changes

    • All unlocked Crew Skill Missions are now fully visible and no longer randomized.
    • Crew Skill Mission unlocks have been aligned with the new Grade system from above.
    • Crew Skill Missions will now grant slightly more materials than they did previously.
    • Harvesting Nodes can now be harvested regardless of your skill level.
    • Harvesting Nodes will now grant Skill Increases regardless of the Node or your skill level.
    • Harvesting Nodes grant different amounts of materials based on the player’s skill level. Players that are below the skill level of the node will receive fewer materials, and those higher than the node will receive more.
    • All Harvesting Nodes now have a chance to grant both sets of materials for their respective Grade.
    • Archaeology Crystals now grant Fragments and Crystals in addition to Color Crystals.
    • The completion time for Crew Skill Missions has been greatly reduced.

     

    Developer blog from 10/6/2015:

    http://www.swtor.com/info/news/blog/20151006

     

    Anywho, it's been this way for 3 years now. You're a little late to be complaining about something that's been in effect this long. I don't know what to tell you except: if you don't like the current state of crafting, don't craft. The rest of us will happily continue.

     

    Whats next? Unlocking all titles for everyone? Perhaps we should just make everyone level 70 with command 300 as soon as they make their character.

     

    Seems a bit dramatic to be honest.

  2. I'm offering crafting of any of the items found below. Just bring the materials :) I have all crafting skills to 600 so I'm only limited to what I have schematics for.

     

    I do not have all of the schematics, but I will continue to update the list as I learn new ones.

     

    I check the forums often, so feel free to make requests here. Otherwise, I am most often on my Pyrotech if you'd want to try to whisper me. If that doesn't work, shoot me a mail ingame (Darv'khan) and I'll pretty much see it within a day or so.

     

    Please note:

    • Stat mistakes are very possible. Most of the stats written here were read from in-game, and I'm human after all. Stat's found on other sites linked to from here (ie - Torcommunity) are probably correct or at least close enough.
    • Iokath Recombinator can be purchased from the Command Token Vendor in the Supplies section of fleet for [6 Command Tokens + 3.5k credits] each.
    • Tips are appreciated but not required.
    • As noted in recipes, Components/Attachments/Cell Grafts/etc. can be substituted with Iokath Recombinators (and I'll make the parts).

     

    TL;DR: I can craft anything on list with your materials. Ask here, or try to whisper my PT, or ask my guild for me, or mail. List will be updated when I get new schems.

     

    Common Items

    (Augments, Stims, Item Modifications, etc)

     

    Augments

     

     

    • Augmentation Kit MK-10

     

    Augmentation Slot Component MK-10 x10

    Code Recombinator x4

    Sedrellium x4

    Polished Plasteel Arms Assembly Component x4 OR Iokath Recombinator x2

    _________________________________________

    • Superior Absorb Augment 46 - 33 endurance, 76 power, 98 absorption rating
    • Superior Alacrity Augment 46 - 33 endurance, 76 power, 98 alacrity rating

     

    Signal Disruptor x2

    Code Recombinator x2

    Encrypted Memory Core x1

    Charged Matter Transubstantiator x2

    Infused Plasteel Armor Assembly Component x5 OR Iokath Recombinator x5

    _________________________________________

    • Superior Critical Augment 46 - 76 endurance, 33 power, 98 critical rating
    • Superior Redoubt Augment 46 - 76 endurance, 33 power, 98 defense rating

     

    Signal Disruptor x2

    Code Recombinator x2

    Encrypted Memory Core x1

    Charged Matter Transubstantiator x2

    Radiant Bondar Synth Bonded Attachment x5 OR Iokath Recombinator x5

    _________________________________________

    • Superior Accuracy Augment 46 - 76 endurance, 33 power, 98 accuracy rating
    • Superior Shield Augment 46 - 33 endurance, 76 power, 98 shield rating
    • Superior Versatile Augment 46 - 76 endurance, 33 power, 98 mastery

     

    Signal Disruptor x2

    Code Recombinator x2

    Encrypted Memory Core x1

    Charged Matter Transubstantiator x2

    Infused Plasteel Arms Assembly Component x5 OR Iokath Recombinator x5

    _________________________________________

    • Advanced Absorb Augment 45 - 65 power, 96 absorption rating
    • Advanced Shield Augment 45 - 65 power, 96 shield rating
    • Advanced Versatile Augment 45 - 65 endurance, 96 mastery

     

    Signal Disruptor x2

    Code Recombinator x2

    Hadrium x2

    Polished Plasteel Armor Assembly Component x2 OR Iokath Recombinator x2

    _________________________________________

    • Advanced Accuracy Augment 45 - 65 endurance, 96 accuracy rating
    • Advanced Fortitude Augment 45 - 96 endurance, 65 power
    • Advanced Overkill Augment 45 - 65 endurance, 96 power

     

    Signal Disruptor x2

    Code Recombinator x2

    Sedrellium x2

    Polished Plasteel Arms Assembly Component x2 OR Iokath Recombinator x2

    _________________________________________

    • Advanced Alacrity Augment 45 - 65 endurance, 96 alacrity rating
    • Advanced Critical Augment 45 - 65 endurance, 96 critical rating
    • Advanced Redoubt Augment 45 - 65 endurance, 96 defense rating

     

    Signal Disruptor x2

    Code Recombinator x2

    Romex x2

    Iridescent Bondar Synth Bonded Attachment x2 OR Iokath Recombinator x2

     

     

     

    Stims/Adrenals/Medpacs

     

     

    Stims - Torcomm stats and effects (hover to view)

    • Advanced Polybiotic Fortitude Stim x4
    • Advanced Polybiotic Proficient Stim x4
    • Advanced Polybiotic Versatile Stim x4

     

    Hypodermic Injector x2

    Synaptic Accelerator x1

    Fresh Medicinal Cell Graft x2 OR Iokath Recombinator x2

    _________________________________________

    Adrenals - Torcomm stats and effects (hover to view)

    • Advanced Polybiotic Attack Adrenal x6
    • Advanced Polybiotic Critical Adrenal x6
    • Advanced Polybiotic Efficacy Adrenal x6
    • Advanced Polybiotic Shield Adrenal x6
    • Advanced Polybiotic Triage Adrenal x6

     

    Hypodermic Injector x2

    Synaptic Accelerator x1

    Fresh Medicinal Cell Graft x2 OR Iokath Recombinator x2

    _________________________________________

    Medpacs - Torcomm stats and effects (hover to view)

    • Advanced Polybiotic Medpac x6
    • Advanced Polybiotic Med Unit x6

     

    Hypodermic Injector x2

    Synaptic Accelerator x1

    Fresh Medicinal Cell Graft x2 OR Iokath Recombinator x2

     

     

     

    Item Rating 230

     

     

    Mods

    • Advanced Lethal Mod 46 - 161 Mastery, 126 Endurance, 138 Power
    • Advanced Lethal Mod 46A - 191 Mastery, 138 Endurance, 84 Power
    • Advanced Lethal Mod 46B - 138 Mastery, 171 Endurance, 113 Power
    • Advanced Warding Mod 46 - 161 Mastery, 126 Endurance, 138 Defense Rating
    • Advanced Warding Mod 46A - 191 Mastery, 138 Endurance, 84 Defense Rating
    • Advanced Warding Mod 46B - 138 Mastery, 171 Endurance, 113 Defense Rating

     

    Refined Isotope Stabilizer x2

    Signal Disruptor x2

    Hadrium x2

    Polished Plasteel Cyber Assembly Component x4 OR Iokath Recombinator x4

    _________________________________________

    Enhancements

    • Advanced Adept Enhancement 46 - 113 Endurance, 126 Power, 181 Critical Rating
    • Advanced Barrage Enhancement 46 - 181 Endurance, 49 Power, 171 Alacrity Rating
    • Advanced Bastion Enhancement 46 - 150 Endurance, 181 Shield Rating, 84 Defense Rating
    • Advanced Bulwark Enhancement 46 - 150 Endurance, 181 Absorption Rating, 84 Defense Rating
    • Advanced Discipline Enhancement 46 - 181 Endurance, 49 Power, 171 Critical Rating
    • Advanced Efficient Enhancement 46 - 150 Endurance, 84 Power, 181 Critical Rating
    • Advanced Initiative Enhancement 46 - 113 Endurance, 181 Accuracy Rating, 126 Power
    • Advanced Proficient Enhancement 46 - 150 Endurance, 181 Accuracy, 84 Power
    • Advanced Quick Savant Enhancement 46 - 113 Endurance, 126 Power, 181 Alacrity Rating
    • Advanced Savant Enhancement 46 - 150 Endurance, 84 Power, 181 Alacrity Rating
    • Advanced Steadfast Enhancement 46 - 181 Endurance, 171 Shield Rating, 49 Defense Rating
    • Advanced Studious Enhancement 46 - 181 Endurance, 171 Accuracy Rating, 49 Power
    • Advanced Sturdiness Enhancement 46 - 113 Endurance, 181 Absorption Rating, 126 Defense Rating
    • Advanced Vigilant Enhancement 46 - 181 Endurance, 171 Absorption Rating, 49 Defense Rating

     

    Refined Isotope Stabilizer x2

    Signal Disruptor x2

    Hadrium x2

    Polished Plasteel Cyber Assembly Component x4 OR Iokath Recombinator x4

    _________________________________________

    Barrels

    • Advanced Resistive Barrel 46 - 181 Mastery, 191 Endurance
    • Advanced Versatile Barrel 46 - 200 Mastery, 171 Endurance

     

    Refined Isotope Stabilizer x2

    Signal Disruptor x2

    Sedrellium x2

    Polished Plasteel Arms Assembly Component x4 OR Iokath Recombinator x4

    _________________________________________

    Hilts

    • Advanced Resistive Hilt 46 - 181 Mastery, 191 Endurance
    • Advanced Versatile Hilt 46 - 200 Mastery, 171 Endurance

     

    Refined Isotope Stabilizer x2

    Signal Disruptor x2

    Syntonium Crystal x2

    Iridescent Bondar Artifice Bonded Attachment x4 OR Iokath Recombinator x4

    _________________________________________

    Armorings (do not use these to replace set-bonus armorings)

    • Advanced Resistive Armoring 46 - 181 Mastery, 191 Endurance

     

    Refined Isotope Stabilizer x2

    Signal Disruptor x2

    Hadrium x2

    Polished Plasteel Armor Assembly Component x4 OR Iokath Recombinator x4

    _______

    • Advanced Versatile Armoring 46 - 200 Mastery, 171 Endurance

     

    Refined Isotope Stabilizer x2

    Signal Disruptor x2

    Romex x2

    Iridescent Bondar Synth Bonded Attachment x4 OR Iokath Recombinator x4

     

     

     

    Item Rating 234

     

     

    Mods

    • Advanced Lethal Mod 48A - 200 Mastery, 145 Endurance, 89 Power
    • Advanced Lethal Mod 48B - 145 Mastery, 180 Endurance, 119 Power
    • Advanced Warding Mod 48 - 169 Mastery, 132 Endurance, 145 Defense Rating
    • Advanced Warding Mod 48A - 200 Mastery, 145 Endurance, 89 Defense Rating
    • Advanced Warding Mod 48B - 145 Mastery, 180 Endurance, 119 Defense Rating

     

    Refined Isotope Stabilizer x2

    Void Matter Catalyst x1

    Signal Disruptor x2

    Hadrium x4

    Polished Plasteel Cyber Assembly Component x6 OR Iokath Recombinator x6

    _________________________________________

    Enhancements

    • Advanced Barrage Enhancement 48 - 190 Endurance, 52 Power, 180 Alacrity Rating
    • Advanced Discipline Enhancement 48 - 190 Endurance, 52 Power, 180 Critical Rating
    • Advanced Immunity Enhancement 48 - 119 Endurance, 190 Shield Rating, 132 Defense Rating
    • Advanced Initiative Enhancement 48 - 119 Endurance, 190 Accuracy Rating, 132 Power
    • Advanced Steadfast Enhancement 48 - 190 Endurance, 180 Shield Rating, 52 Defense Rating
    • Advanced Vigilant Enhancement 48 - 190 Endurance, 180 Absorption Rating, 52 Defense Rating

     

    Refined Isotope Stabilizer x2

    Void Matter Catalyst x1

    Signal Disruptor x2

    Hadrium x4

    Polished Plasteel Cyber Assembly Component x6 OR Iokath Recombinator x6

    _________________________________________

    Barrels

    • Advanced Resistive Barrel 48 - 190 Mastery, 200 Endurance
    • Advanced Versatile Barrel 48 - 210 Mastery, 180 Endurance

     

    Refined Isotope Stabilizer x2

    Void Matter Catalyst x1

    Signal Disruptor x2

    Sedrellium x4

    Polished Plasteel Arms Assembly Component x6 OR Iokath Recombinator x6

    _________________________________________

    Hilts

    • Advanced Resistive Hilt 48 - 210 Mastery, 180 Endurance
    • Advanced Versatile Hilt 48 - 190 Mastery, 200 Endurance

     

    Refined Isotope Stabilizer x2

    Void Matter Catalyst x1

    Signal Disruptor x2

    Syntonium Crystal x4

    Iridescent Bondar Artifice Bonded Attachment x6 OR Iokath Recombinator x6

    _________________________________________

    Armorings (do not use these to replace set-bonus armorings)

    • Advanced Versatile Armoring 48 - 210 mastery, 180 endurance

     

    Refined Isotope Stabilizer x2

    Void Matter Catalyst x1

    Signal Disruptor x2

    Romex x4

    Iridescent Bondar Synth Bonded Attachment x6 OR Iokath Recombinator x6

     

     

     

    Item Rating 240

     

     

    Mods

    • Advanced Lethal Mod 51 - 182 Mastery, 143 Endurance, 157 Power
    • Advanced Warding Mod 51A - 215 Mastery, 157 Endurance, 96 Defense Rating

     

    Refined Isotope Stabilizer x2

    Void Matter Catalyst x2

    Signal Disruptor x2

    Hadrium x6

    Polished Plasteel Cyber Assembly Component x8 OR Iokath Recombinator x8

    _________________________________________

    Enhancements

    • Advanced Initiative Enhancement 51 - 129 Endurance, 205 Accuracy Rating, 143 Power
    • Advanced Studious Enhancement 51 - 205 Endurance, 193 Accuracy Rating, 57 Power
    • Advanced Vigilant Enhancement 51 - 205 Endurance, 193 Absorption Rating, 57 Defense Rating

     

    Refined Isotope Stabilizer x2

    Void Matter Catalyst x2

    Signal Disruptor x2

    Hadrium x6

    Polished Plasteel Cyber Assembly Component x8 OR Iokath Recombinator x8

    _________________________________________

    Barrels

    None yet, sorry.

    _________________________________________

    Hilts

    None yet, sorry.

    _________________________________________

    Armorings (do not use these to replace set-bonus armorings)

    None yet, sorry.

     

     

     

    Item Rating 246

     

     

    Mods

    • Advanced Lethal Mod 54 - 220 Endurance, 62 Power, 208 Alacrity Rating
    • Advanced Warding Mod 54 - 220 Endurance, 208 Absorption Rating, 62 Defense Rating
    • Advanced Warding Mod 54A - 231 Mastery, 169 Endurance, 104 Defense Rating

    _________________________________________

    Enhancements

    • Advanced Barrage Enhancement 54 - 220 Endurance, 62 Power, 208 Alacrity Rating
    • Advanced Efficient Enhancement 54 - 183 Endurance, 104 Power, 220 Critical Rating
    • Advanced Initiative Enhancement 54 - 139 Endurance, 220 Accuracy Rating, 154 Power
    • Advanced Vigilant Enhancement 54 - 220 Endurance, 208 Absorption Rating, 62 Defense Rating
    • Advanced Quick Savant Enhancement 54 - 139 Endurance, 154 Power, 220 Alacrity Rating

     

    Refined Isotope Stabilizer x5

    Void Matter Catalyst x2

    Signal Disruptor x3

    Hadrium x8

    Infused Plasteel Cyber Assembly x5 OR Iokath Recombinator x8

    _________________________________________

    Barrels

    • Advanced Resistive Barrel 54 - 220 Mastery, 231 Endurance
    • Advanced Versatile Barrel 54 - 242 Mastery, 208 Endurance

     

    Refined Isotope Stabilizer x5

    Void Matter Catalyst x2

    Signal Disruptor x3

    Sedrellium x8

    Radiant Bondar Artifice Bonded Attachment x5 OR Iokath Recombinator x8

    _________________________________________

    Hilts

    • Advanced Resistive Hilt 54 - 220 Mastery, 231 Endurance
    • Advanced Versatile Hilt 54 - 242 Mastery, 208 Endurance

     

    Refined Isotope Stabilizer x5

    Void Matter Catalyst x2

    Signal Disruptor x3

    Syntonium Crystal x8

    Radiant Bondar Artifice Bonded Attachment x5 OR Iokath Recombinator x8

    _________________________________________

    Armorings (do not use these to replace set-bonus armorings)

    • Advanced Resistive Armoring 54 - 220 mastery, 231 endurance

     

    Refined Isotope Stabilizer x5

    Void Matter Catalyst x2

    Signal Disruptor x3

    Hadrium x8

    Infused Plasteel Armor Assembly Component x6 OR Iokath Recombinator x8

    _______

    • Advanced Versatile Armoring 54 - 242 mastery, 208 endurance

     

    Refined Isotope Stabilizer x5

    Void Matter Catalyst x2

    Signal Disruptor x3

    Hadrium x8

    Infused Plasteel Armor Assembly Component x6 OR Iokath Recombinator x8

     

     

     

    Gear Items

    (Armor, Weapons, Implants, Earpieces, Relics, etc)

     

    COMING SOON

  3. I love how everyone is saying "Oh the rotation on AP is fine just spam your standard attack". Riddle me this, what other class has to spam their standard attack that damn much?And furthermore let's talk about the white elephant in the room.

     

    PYRO. Anyone want to tell me that is totally fine? Let's face it, compared to a Merc, the heat management on PT is ATROCIOUS. It needs to be better, plain and simple.

     

    My main lately is my pyrotech, and I feel like I'm the only one (okay I've seen maybe 2 others around lately) who is even playing pyro, probably because the burst damage of AP is so much more appealing. It's seriously disappointing how little I see mention of pyrotech in threads regarding PTs as a whole. AP is not the only dps spec for PTs people. And yes, I am constantly having issues with heat on my pyro (ironic? maybe. acceptable? no.)

  4. Update the new heal record from Judgingurtank. He had over 10mill total. He posted the screen shot.

     

    Thank you for reminding me about that.

    This may be a silly question but is Judgingurtankin playing bodyguard or arsenal? im unaware how self-healing counts toward healing, and I do not play my merc much to know either way

  5. If you are making a total kills cat, here's mine:

     

    Alongar: 78 kills

     

    http://i.imgur.com/PjaED63.png

    =========

    New total heals record.

     

    Alongar: 9,769,865

     

    http://i.imgur.com/f8voFZr.png

     

    I am hesitant to add too many categories simply because of how the 5.0 Records spreadsheet ended up, sparsely populated I mean. If more people post their top kills records then I would of course add that to the spreadsheet.

     

    Nice healing # by the way, def added to spreadsheet :)

     

    I'm checking this thread daily for new submissions, just so everyone knows. Keep 'em coming!

  6. Due to the many changes being released to multiple specs, I'm starting a new thread for updates 5.3 and 5.4 (not out yet).

     

    Please, when you comment a new record, include your screenshot (obviously) and your spec (I shouldn't need to guess from your ss). All screenshots must have been taken AFTER patch 5.3 release.

     

    Spreadsheet can be found HERE

     

    Thanks and good luck everyone!

     

    - Eragon

     

    ps - where's the tanks? we need to see some protection records!

     

     

     

    Previous Records threads for Shadowlands:

    5.0 PVP Records on The Shadowlands

    PVP Records on the Shadowlands (starts Feb 12, 2016)

    PVP Records on the Shadowlands (4.0+)

     

     

  7. I took the liberty of putting all the DPS/HPS/Protection values in this thread into a spreadsheet which can be found HERE

     

    I only added values that had associated screenshots. I did not record overall healing or damage. I may on the 5.3/5.4 version (see below). I did not limit to top 5 or 10 etc as there were not a very large number of records to really worry about space.

     

    I'm not familiar with every. single. spec in the game so theres a few that I marked as unknown.

     

    Hesitantly, I included 1 person's skank tank in the DPS rankings and hoppin's arsenal merc in the healer rankings.

     

    Please don't post any more comments on this thread, I'm going to create a new one for 5.3/5.4 due to the drastic changes in balance associated with those patches.

  8. If you're referring to archived gear (all old pre-4.0 schematics) I dont believe its possible to RE any of it (successfully); in fact I think all of them say 0% success chance. Anything newer (since 4.0) I believe has a chance of success that is higher than the #'s we saw pre 4.0, and instead of a random schematic you will learn an upgraded version of the piece youve RE'd.
  9. Thank You for adding the link to the Community sheet much appreciated.

     

    Also added it to this sheet for you:

    https://docs.google.com/spreadsheets/d/1JjbE--ch0E2sE6BcZBfwtFwXIci4yEgNq_rmgqKXfXM/edit#gid=218789369

     

    It's nice to see people adding resources to the collection keep up the good work. :)

     

    Thank You,

    Dorjee

     

    I wasn't sure what you meant at first lol, then i rmmbred :)

     

    hoping to get this thread stickied eventually but i think i need more info on it before i go about trying :p

  10. Imperial Scavenging and Archaeology should be 100% up-to-date for 4.0.

    Imperial Bioanalysis needs to be finished updating to 4.0 information.

    Currently working on filling in information for Imperial Slicing.

     

    Apologies to Republic players that the current information mainly pertains to Imps; though this does not necessarily apply to Pub players 60+ because the nodes on Rishi and Yavin4 should be the same and you can easily level an entire harvesting skill there (from 1-500).

     

    -Eragon

  11.  

    maps are not working. can you repost the link? I'd like to see them please.

     

    A more up-to-date version of this thread can be found here: http://www.swtor.com/community/showthread.php?p=8532092

     

    The images should work properly. I will update the main post in this thread to forward to the correct new one; apologies for the confusion

     

    =====================================

     

    Gear Items

    (Armor, Weapons, Implants, Earpieces, Relics, etc)

     

    Item Rating 230

     

     

    Armor

    Eternal Commander MK-4 Aegis SetStats (hover to view)

    • Eternal Commander MK-4 Aegis Vestments
    • Eternal Commander MK-4 Aegis Bracers
    • Eternal Commander MK-4 Aegis Gloves
    • Eternal Commander MK-4 Aegis Sash
    • Eternal Commander MK-4 Aegis Lower Robe

    Eternal Commander MK-4 Asylum SetStats (hover to view)

    • Eternal Commander MK-4 Asylum Body Armor
    • Eternal Commander MK-4 Asylum Gauntlets
    • Eternal Commander MK-4 Asylum Belt
    • Eternal Commander MK-4 Asylum Legplates
    • Eternal Commander MK-4 Asylum Boots

    Eternal Commander MK-4 Force Expert's SetStats (hover to view)

    • Eternal Commander MK-4 Force Expert's Headgear
    • Eternal Commander MK-4 Force Expert's Vestments
    • Eternal Commander MK-4 Force Expert's Bracers
    • Eternal Commander MK-4 Force Expert's Gloves
    • Eternal Commander MK-4 Force Expert's Sash
    • Eternal Commander MK-4 Force Expert's Lower Robe
    • Eternal Commander MK-4 Force Expert's Boots

    Eternal Commander MK-4 Onslaught SetStats (hover to view)

    • Eternal Commander MK-4 Onslaught Jacket
    • Eternal Commander MK-4 Onslaught Armguards
    • Eternal Commander MK-4 Onslaught Belt
    • Eternal Commander MK-4 Onslaught Leggings
    • Eternal Commander MK-4 Onslaught Boots

    _________________________________________

    Weapons - Guns

    Eternal Commander MK-4 Assault CannonsStats (hover to view)

    • Eternal Commander MK-4 Adept Assault Cannon
    • Eternal Commander MK-4 Initiative Assault Cannon

    Eternal Commander MK-4 Blaster PistolsStats (hover to view)

    • Eternal Commander MK-4 Adept Blaster Pistol
    • Eternal Commander MK-4 Bastion Blaster Pistol
    • Eternal Commander MK-4 Bulwark Blaster Pistol
    • Eternal Commander MK-4 Initiative Blaster Pistol
    • Eternal Commander MK-4 Quick Savant Blaster Pistol

    Eternal Commander MK-4 Blaster RiflesStats (hover to view)

    • Eternal Commander MK-4 Adept Blaster Rifle
    • Eternal Commander MK-4 Bastion Blaster Rifle
    • Eternal Commander MK-4 Bulwark Blaster Rifle
    • Eternal Commander MK-4 Initiative Blaster Rifle
    • Eternal Commander MK-4 Quick Savant Blaster Rifle

    Eternal Commander MK-4 Sniper RiflesStats (hover to view)

    • Eternal Commander MK-4 Adept Sniper Rifle
    • Eternal Commander MK-4 Initiative Sniper Rifle
    • Eternal Commander MK-4 Quick Savant Sniper Rifle

    _________________________________________

    Weapons - Lightsabers

    Eternal Commander MK-4 LightsabersStats (hover to view)

    • Eternal Commander MK-4 Adept Lightsaber
    • Eternal Commander MK-4 Bastion Lightsaber
    • Eternal Commander MK-4 Bulwark Lightsaber
    • Eternal Commander MK-4 Initiative Lightsaber
    • Eternal Commander MK-4 Quick Savant Lightsaber

    Eternal Commander MK-4 SaberstavesStats (hover to view)

    • Eternal Commander MK-4 Adept Saberstaff
    • Eternal Commander MK-4 Bastion Saberstaff
    • Eternal Commander MK-4 Bulwark Saberstaff
    • Eternal Commander MK-4 Initiative Saberstaff
    • Eternal Commander MK-4 Quick Savant Saberstaff

    _________________________________________

    Weapons - Offhands

    Eternal Commander MK-4 Focuses ▒ Stats (hover to view)

    • Eternal Commander MK-4 Adept Focus
    • Eternal Commander MK-4 Quick Savant Focus

    Eternal Commander MK-4 Force Shields ▒ Stats (hover to view)

    • Eternal Commander MK-4 Bastion Force Shield
    • Eternal Commander MK-4 Bulwark Force Shield

    Eternal Commander MK-4 Generators ▒ Stats (hover to view)

    • Eternal Commander MK-4 Adept Generator
    • Eternal Commander MK-4 Initiative Generator
    • Eternal Commander MK-4 Quick Savant Generator

    Eternal Commander MK-4 Tech Shields ▒ Stats (hover to view)

    • Eternal Commander MK-4 Bastion Tech Shield
    • Eternal Commander MK-4 Bulwark Tech Shield

    Eternal Commander MK-4 Shotguns (scoundrel offhand) ▒ Stats (hover to view)

    • Eternal Commander MK-4 Adept Shotgun
    • Eternal Commander MK-4 Initiative Shotgun
    • Eternal Commander MK-4 Quick Savant Shotgun

    Eternal Commander MK-4 Vibroknives (operative offhands) ▒ Stats (hover to view)

    • Eternal Commander MK-4 Initiative Vibroknife
    • Eternal Commander MK-4 Quick Savant Vibroknife

    _________________________________________

    Earpieces - Stats (hover to view)

    • Eternal Commander MK-4 Adept Device
    • Eternal Commander MK-4 Bulwark Device
    • Eternal Commander MK-4 Initiative Device
    • Eternal Commander MK-4 Quick Savant Device

     

    Refined Isotope Stabilizer x2

    Madilon Ingot x2

    Hadrium x8

    Polished Plasteel Cyber Assembly Component x12

    _________________________________________

    Implants - Stats (hover to view)

    • Eternal Commander MK-4 Adept Package
    • Eternal Commander MK-4 Bulwark Package
    • Eternal Commander MK-4 Initiative Package
    • Eternal Commander MK-4 Quick Savant Package Package

     

    Refined Isotope Stabilizer x2

    Synaptic Accelerator x2

    Hypodermic Injector x8

    Fresh Medicinal Cell Graft x12

    _________________________________________

    Relics - Effects (hover to view)

    • Eternal Commander MK-4 Relic of Boundless Ages - 218 Endurance, 84 Power
    • Eternal Commander MK-4 Relic of Devastating Vengeance - 218 Endurance, 84 Power
    • Eternal Commander MK-4 Relic of Imperiling Serenity - 218 Mastery, 84 Defense Rating
    • Eternal Commander MK-4 Relic of Reactive Warding - 218 Mastery, 84 Defense Rating
    • Eternal Commander MK-4 Relic of Shield Amplification - 218 Endurance, 84 Power
    • Eternal Commander MK-4 Relic of the Fortunate Redoubt - 218 Mastery, 84 Defense Rating
    • Eternal Commander MK-4 Relic of the Primeval Fatesealer - 218 Endurance, 84 Power

     

    Refined Isotope Stabilizer x2

    Ranrt Crystal x2

    Syntonium Crystal x8

    Iridescent Bondar Artifice Bonded Attachment x12

     

     

     

    Item Rating 234

     

     

    Armor (same appearance as 230)

    Eternal Commander MK-14 Aegis SetStats (hover to view)

    • Eternal Commander MK-14 Aegis Vestments
    • Eternal Commander MK-14 Aegis Lower Robe

    Eternal Commander MK-14 Asylum SetStats (hover to view)

    • Eternal Commander MK-14 Asylum Bracers

    Eternal Commander MK-14 Force Expert's SetStats (hover to view)

    • Eternal Commander MK-14 Force Expert's Headgear
    • Eternal Commander MK-14 Force Expert's Sash

    Eternal Commander MK-14 Onslaught SetStats (hover to view)

    • Eternal Commander MK-14 Onslaught Gloves

    _________________________________________

    Weapons - Guns (same appearance as 230)

    Eternal Commander MK-14 Blaster RiflesStats (hover to view)

    • Eternal Commander MK-14 Bastion Blaster Rifle

    Eternal Commander MK-14 Sniper RiflesStats (hover to view)

    • Eternal Commander MK-14 Quick Savant Sniper Rifle

    _________________________________________

    Weapons - Lightsabers

    Eternal Commander MK-14 LightsabersStats (hover to view)

    • Eternal Commander MK-14 Initiative Lightsaber

    Eternal Commander MK-14 SaberstavesStats (hover to view)

    • Eternal Commander MK-14 Bulwark Saberstaff
    • Eternal Commander MK-14 Quick Savant Saberstaff

    _________________________________________

    Weapons - Offhands

    Eternal Commander MK-14 Focuses

    • None yet, sorry

    Eternal Commander MK-14 Force Shields

    • None yet, sorry

    Eternal Commander MK-14 Generators

    • Eternal Commander MK-14 Adept Generator

    Eternal Commander MK-14 Tech Shields

    • Eternal Commander MK-14 Bastion Tech Shield

    _________________________________________

    Earpieces

    None yet, sorry.

    _________________________________________

    Implants

    • Eternal Commander MK-14 Adept Package
    • Eternal Commander MK-14 Bastion Package

     

    Refined Isotope Stabilizer x4

    Superior Resource Matrix x1

    Synaptic Accelerator x4

    Hypodermic Injector x10

    Fresh Medicinal Cell Graft x16

    _________________________________________

    Relics - Effects (hover to view)

    • Eternal Commander MK-14 Relic of Ephemeral Mending - 229 Endurance, 89 Power
    • Eternal Commander MK-14 Relic of Focused Retribution - 229 Endurance, 89 Power

     

    Refined Isotope Stabilizer x4

    Superior Resource Matrix x1

    Ranrt Crystal x4

    Syntonium Crystal x10

    Iridescent Bondar Artifice Bonded Attachment x16

     

     

     

    Item Rating 240

     

     

    Armor

    Iokath MK-4 Asylum Set ▒ [stats (hover to view)]

    Armormech

    • Iokath MK-4 Asylum Legplates

    Synthweaving

    • Iokath MK-4 Asylum Helmet
    • Iokath MK-4 Asylum Gauntlets
    • Iokath MK-4 Asylum Belt

    Iokath MK-4 Onslaught Set (images not yet available on torf) ▒ [stats (hover to view)]

    Armormech

    • Iokath MK-4 Onslaught Armguards
    • Iokath MK-4 Onslaught Belt
    • Iokath MK-4 Onslaught Leggings
    • Iokath MK-4 Onslaught Boots

    Synthweaving

    • Iokath MK-4 Onslaught Headgear
    • Iokath MK-4 Onslaught Leggings
    • Iokath MK-4 Onslaught Boots

    _________________________________________

    Weapons - Guns

    Iokath MK-4 Assault Cannons

    • Iokath MK-4 Adept Assault Cannon

    Iokath MK-4 Blaster Pistols

    • Iokath MK-4 Bastion Blaster Pistol
    • Iokath MK-4 Bulwark Blaster Pistol

    Iokath MK-4 Blaster Rifles

    • Iokath MK-4 Quick Savant Blaster Rifle

    Iokath MK-4 Sniper Rifles

    • Iokath MK-4 Adept Sniper Rifle

    Iokath MK-4 Vibroknives (operative offhands)

    • Iokath MK-4 Adept Vibroknife

    Iokath MK-4 Shotguns (scoundrel offhand)

    • Iokath MK-4 Adept Shotgun
    • Iokath MK-4 Initiative Shotgun

    _________________________________________

    Weapons - Lightsabers

    Iokath MK-4 Lightsabers ▒ Stats (hover to view)

    • Iokath MK-4 Quick Savant Lightsaber

    Iokath MK-4 Saberstaves ▒ Stats (hover to view)

    • Iokath MK-4 Adept Saberstaff
    • Iokath MK-4 Initiative Saberstaff
    • Iokath MK-4 Quick Savant Saberstaff

    _________________________________________

    Weapons - Offhands

    Iokath MK-4 Focuses

    • None yet, sorry

    Iokath MK-4 Force Shields

    • Iokath MK-4 Bulwark Force Shield

    Iokath MK-4 Generators

    • Iokath MK-4 Initiative Generator

    Iokath MK-4 Tech Shields

    • Iokath MK-4 Bastion Tech Shield

    _________________________________________

    Earpieces

    • Iokath MK-4 Quick Savant Device

     

    Refined Isotope Stabilizer x6

    Superior Resource Matrix x2

    Madilon Ingot x6

    Hadrium x12

    Polished Plasteel Cyber Assembly Component x20

    _________________________________________

    Implants

    • Iokath MK-4 Bastion Package

     

    Refined Isotope Stabilizer x6

    Superior Resource Matrix x3

    Synaptic Accelerator x8

    Hypodermic Injector x16

    Fresh Medicinal Cell Graft x20

    _________________________________________

    Relics - Effects (hover to view)

    • Iokath MK-4 of Focused Retribution - 246 Endurance, 96 Power
    • Iokath MK-4 of Reactive Warding - 246 Mastery, 96 Defense Rating
    • Iokath MK-4 of the Shrouded Crusader - 246 Mastery, 96 Defense Rating

     

    Refined Isotope Stabilizer x6

    Superior Resource Matrix x2

    Ranrt Crystal x6

    Syntonium Crystal x12

    Iridescent Bondar Artifice Bonded Attachment x20

     

     

     

    Item Rating 246

     

     

    Armor

    GEMINI MK-4 Asylum Set

    Armormech

    • GEMINI MK-4 Asylum Helmet
    • GEMINI MK-4 Asylum Bracers
    • GEMINI MK-4 Asylum Belt

    Synthweaving

    • GEMINI MK-4 Asylum Legplates

    GEMINI MK-4 Onslaught Set ▒

    Armormech

    • GEMINI MK-4 Onslaught Jacket
    • GEMINI MK-4 Onslaught Boots

    Synthweaving

    • GEMINI MK-4 Onslaught Headgear
    • GEMINI MK-4 Onslaught Leggings

    _________________________________________

    Weapons - Guns

    GEMINI MK-4 Assault Cannons

    • None yet, sorry

    GEMINI MK-4 Blaster Pistols

    • GEMINI MK-4 Adept Blaster Pistol

    GEMINI MK-4 Blaster Rifles

    • GEMINI MK-4 Bastion Blaster Rifle

    GEMINI MK-4 Blaster Rifles

    • GEMINI MK-4 Bastion Blaster Rifle

    GEMINI MK-4 Vibroknives (operative offhand)

    • None yet, sorry

    GEMINI MK-4 Shotguns (scoundrel offhand)

    • GEMINI MK-4 Initiative Shotgun

    _________________________________________

    Weapons - Lightsabers

    GEMINI MK-4 Lightsabers

    • GEMINI MK-4 Bulwark Lightsaber

    GEMINI MK-4 Saberstaves

    • GEMINI MK-4 Bulwark Saberstaff

    _________________________________________

    Weapons - Offhands

    GEMINI MK-4 Focuses

    • GEMINI MK-4 Initiative Focus

    GEMINI MK-4 Force Shields

    • None yet, sorry

    GEMINI MK-4 Generators

    • None yet, sorry

    GEMINI MK-4 Tech Shields

    • GEMINI MK-4 Bulwark Tech Shield

    _________________________________________

    Earpieces

    GEMINI MK-4 Earpieces

    • GEMINI MK-4 Quick Savant Device

     

    Refined Isotope Stabilizer x8

    Superior Resource Matrix x2

    Madilon Ingot x8

    Hadrium x14

    Infused Plasteel Cyber Assembly Component x12

    _________________________________________

    Implants

    • GEMINI MK-4 Bastion Package

     

    Refined Isotope Stabilizer x8

    Superior Resource Matrix x2

    Synaptic Accelerator x8

    Hypodermic Injector x14

    Enhanced Medicinal Cell Graft x12

    _________________________________________

    Relics ▒ Effects (hover to view)

    • GEMINI MK-4 of the Fortunate Redoubt - 263 Mastery, 104 Defense Rating
    • GEMINI MK-4 of the Primeval Fatesealer - 263 Endurance, 104 Power

     

    Refined Isotope Stabilizer x8

    Superior Resource Matrix x2

    Ranrt Crystal x8

    Syntonium Crystal x14

    Radiant Bondar Artifice Bonded Attachment x12

     

     

  12. This is currently outdated. Please take the below information with a grain of salt knowing that the information may or may not be accurate anymore. The last changes I made were in patch 4.6 and we're now in 5.2.2. I will be making a new version of this thread that will hopefully be more easily update-able.

     

    When you see (g#) in the materials gained sections, this refers to the grade that each material is.

     

    If anyone sees anything that seems incorrect while reading this, please feel free to mention it in the comments. Help is appreciated :)

    A note to people on characters 60+: You can easily max out a harvesting skill on Yavin4 or Rishi (see the 450-500 sections in each crew skill). (See note on bottom of post)

     

    :sy_harvesting:Archaeology 1-550::sy_harvesting:

    :sy_empire:Imp Arch: Complete as of 4.6

     

     

    1-50: Dromund Kaas

    1. Take taxi/shuttle to Kaas City Expansion Speeder
    2. Travel over the bridge West toward temple
    3. DK Arch Map Location

    Nodes:

    • Ancient/Sacred Archaeological Find
    • Amorphous Red/Green/Blue Crystal Formation
    • Rubat/Eralam Crystal Formation

    Materials gained:

    • Lost Artifact Fragment (g1)
    • Red/Green/Blue Amorphous Crystal (g1)
    • Rubat Crystal (g1)

    ---

    51-100: Balmorra

    1. Take taxi/shuttle to Sundari Imperial Outpost
    2. Travel North-East toward the Balmorran Arms Factory (see map)
    3. Balmorra Arch Map Location

    Nodes:

    • Prehistoric Archaeological Find
    • Igneous Red/Green/Blue Crystal Formation
    • Bondar/Nextor Crystal Formation

    Materials gained:

    • Sacred Artifact Fragment (g2)
    • Red/Green/Blue Igneous Crystal (g2)
    • Nextor Crystal (g2)

    ---

    Nar Shaddaa and Tatooine seemed to have scarcely spread nodes; if someone finds an arguably decent area on either of these planets for leveling arch from 100-200, please let me know :)

    ---

    101-250: Alderaan

    1. Take taxi/shuttle to Outpost Eudor Thranta
    2. Travel North
    3. Alderaan Arch Map Location

    Nodes:

    • Galactic Archaeological Find
    • Solid Red/Green/Blue Crystal Formation
    • Phond/Firkrann Crystal Formation

    Materials gained:

    • Galactic Artifact Fragment (g4)
    • Red/Green/Blue Solid Crystal (g4)
    • Firkrann Crystal (g4)

    ---

    251-350: Belsavis

    1. Take taxi/shuttle to Lower Prison Outer Transport
    2. Travel North-East
    3. Belsavis Arch Map Location

    Nodes:


    • Lucent Red/Green/Blue Crystal Formation
    • Damind Crystal Formation

    Materials gained:

    • Hypertech Artifact Fragment (g5)
    • Red/Green/Blue Lucent Crystal (g5)
    • Damind Crystal (g5)

    ---

    351-400: Black Hole/Section X

    1. No taxi's in Black Hole nor SectionX
    2. See maps
    3. Black Hole Arch Map Location
    4. Section X Arch Map Location

    Nodes:

    • Alien/Primeval Archaeological Find
    • Polychromic Red/Green/Blue Crystal Formation
    • Upari Crystal Formation

    Materials gained:

    • Primeval Artifact Fragment (g6)
    • Red/Green/Blue Polychromic Crystal (g6)
    • Upari Crystal (g6)

    ---

    Grade 7 nodes are laughably rare.

    ---

    401-500(-530): Yavin 4 - can technically be used to reach 530 but after 500 it slows down quite a bit

    1. Take taxi/shuttle to Imperial Recon Camp Speeder
    2. Follow road East until you're in the same map are as the giant temple (diamond shaped)
    3. Yavin Arch Map Location

    Nodes:

    • Ruusan Crystal Formation
    • Anomalous Red/Blue/Green Crystal Formation
    • Enigmatic Artifact Fragment

    Materials gained:

    • Ruusan Crystal (g8)
    • Luminous Red/Blue/Green Crystal (g8)
    • Enigmatic Artifact Fragment (g8)

    ---

    501-550: Zakuul Endless Swamp - CH IV of KotFE minimum

    1. Take taxi/shuttle to
    2. Follow
    3. Swamp Arch Map Location

    Nodes:

    • Rhyolite Crystal Formation
    • Rhyolite Red/Blue/Green Crystal Formation

    Materials gained:

    • Gleaming Phond Crystal (g9)
    • Gleaming Red/Blue/Green Crystal (g9)
    • Gleaming Alien Fragment (g9)

     

     

     

    :sy_republic:Pub Arch: Not Started

     

    WIP

     

    Until I can confirm, I assume that the nodes on non-capital planets are the same (pubs cant visit DK obviously).

     

     

     

    :sy_harvesting:Bioanalysis 1-500::sy_harvesting:

    :sy_empire:Imp Bio: Complete

     

     

    1-50: Dromund Kaas

    1. Take taxi/shuttle to Kaas City Entrance Speeder
    2. Follow road south until you reach the intersection that splits East and West
    3. Kill Yosusk Bonebreaker, Vicious Vinecat, Gundark Skinflayer

    Materials gained: Green Goo (g1), Dielectric Cell Fiber (g1)

    Dromund Kaas Bio Map Location

    ---

    51-100 Imperial: Balmorra

    1. Take taxi/shuttle to Lower Prison Outer Transport
    2. Travel east out of first area; please see image for a good route to spot
    3. Kill Breeder's Child

    Materials gained: Green Goo (g1), Dielectric Cell Fiber (g1), Bacteria Strain (g1)

    Balmorra Bio Map Location

    ---

    101-150 Imperial: Balmorra

    1. Take taxi/shuttle to Bugtown Outpost Skyhopper
    2. Kill Twisted Colicoid Feeder (located all over the island (I only looked in the upper half))

    Materials gained: Microscopic Symbiote (g2), Luminescent Cell Culture (g2)

    Balmorra Bio Map Location2

    ---

    151-200: Alderaan

    1. Take taxi/shuttle to Outpost Bolym Thranta
    2. Travel South along road
    3. Kill Hunting Vorn Tiger

    Materials gained: Unknown Microorganism (g3), Hallucinogenic Compound (g3)

    Alderaan Bio Map Location

    ---

    201-250: Taris

    1. Take taxi/shuttle to Toxic Lake Garrison Speeder
    2. Travel South on road and past it
    3. Kill Slithering Drate (passive), Neru Patriarch (yellow)

    Materials gained: Blue Goo (g3), Unknown Microorganism (g3), Medicinal Fluid (g3)

    Taris Bio Map Location

    ---

    251-300: Hoth

    1. Take taxi/shuttle to Forward Bunker Speeder
    2. Travel South on road and past it
    3. Kill Untamed Tauntaun (passive), Sneak Ice Cat

    Materials gained: Alien Bacteria (g4), Cosmic Trace Particle (g4), Inert Virus (g4)

    Hoth Bio Map Location

    ---

    301-350: Belsavis

    1. Take taxi/shuttle to Lower Prison Outer Transport
    2. Follow path similar to that suggested on image
    3. Kill Breeder's Child

    Materials gained: Nutrient Gel (g5), Parasitic Microorganism (g5)

    Belsavis Bio Map Location

    ---

    351-400: Voss

    1. Take taxi/shuttle to Outpost Skyline Hopper
    2. Travel East out of camp
    3. Kill Crysfang Fireclaw

    Materials gained: Parasitic Microorganism (g5), Quick-Growth Agent (g5), Psychoactive Compound (g5), Nutrient Gel (g5)

    Voss Bio Map Location

    ---

    401-450: Ilum

    1. No taxi needed
    2. Kill Lumbering Guid (passive), Wandering Tauntaun (passive)
    3. These two passive mobs are found all over the main roads/paths; I suggest looking around the roads marked in yellow on the map

    Materials gained: Immunity Cell Culture (g6), Red Goo (g6), Mutagenic Paste (g6)

    Ilum Bio Map Location

    ---

    451-500: Rishi

    1. Travel through the main town on the first island and continue West (see map)
    2. Kill Jungle Tonitran (passive)

    Materials gained: Metamorphic Cell Culture (g11), Anodyne Extract (g11)

    Rishi Bio Map Location

     

     

     

    :sy_republic:Pub Bio: Not Started

     

    WIP

     

    Until I can confirm, I assume that the nodes on non-capital planets are the same (pubs cant visit DK obviously).

     

     

     

    :sy_harvesting:Scavenging 1-550::sy_harvesting:

    :sy_empire:Imp Scav: Complete

     

     

    1-50 Imperial: Dromund Kaas

    1. Take taxi/shuttle to Kaas City Expansion Speeder
    2. Travel west a short distance
    3. Kill Sliced Security Droid, Malfunctioning Hauler Droid

    Materials gained: Silica (g1), Desh (g1)

    Dromund Kaas Scav Map Location

    ---

    51-100: Balmorra

    1. Take taxi/shuttle to
    2. Travel NorthEast (see map: red line to alternate location, continue from red to yellow for main location)
    3. Kill BAF-1000 Assault Droid, BAF-379 Industrial Droid (inside building of yellow line) | BAF-616 Construction Droid (outside, red line)

    Materials gained: Bronzium (g2), Plastoid (g2)

    Balmorra Scav Map Location1

    Balmorra Scav Map Location1.5

    ---

    101-150: Tatooine

    1. Run North through town; at taxi NPC, travel East (see map)
    2. Kill Jawa Scavenger Droid, Exchange Battle Droid

    Materials gained: Phobium (g3), Lacqerous (g3), Plastoid (g2), Bronzium (g2)

    Tatooine Scav Map Location

    ---

    151-200: Tatooine

    1. Travel South from last tier, to the Heroic Area (see map)
    2. Kill Reprogrammed Battledroid

    Materials gained: Phobium (g3), Lacqerous (g3)

    Tatooine Scav Map Location

    ---

    201-250: Taris

    1. Take taxi/shuttle to Crater Command Base Speeder
    2. Travel NW (see map)
    3. Kill Republic Hydro Defense Droid, Heavy Republic Weapons Droid

    Materials gained: Bondite (g4), Fibermesh (g4),

    Taris Scav Map Location

    ---

    251-350: Hoth

    1. Take taxi/shuttle to
    2. Travel NW (see map) to the Heroic Area
    3. Kill Rogue RT-16 Patrol Droid, Rogue RT-11 Patrol Droid, Renegade T-41 Battle Droid
    4. Note: there is an elite (white star) Malfunctioning T-44 Assault Droid and a node or two in the area as well

    Materials gained: Polyplast (g5), Electrum (g5)

    Hoth Scav Map Location

    ---

    351-400: Voss

    1. Take taxi/shuttle to Pelath Point Speeder
    2. Travel West to area (see map)
    3. Kill Ancient Sith War Droids

    Materials gained: Amorphous Carbonite (g5)

    Voss Scav Map Location

    ---

    401-450: Ilum

    1. Travel North (see map)
    2. Kill Republic Salvage Hauler, Republic Salvage Droid

    Materials gained: Zol Alloy (g6)

    Ilum Scav Map Location

    ---

    451-500: Yavin 4

    1. Take taxi/shuttle to Imperial Recon Camp Speeder
    2. Travel East to the map areas East of ^ speeder
    3. Kill Lance Squadron Unit 1/2/3, and check training dummy circles often as people kill these and often dont scavenge them
    4. Note: there are LOTS of scavenging nodes across Yavin, especially in the first Imperial area

    Materials gained: Farium (g8), Molytex (g8)

    ---

    501-550: Zakuul

    1. Take tram to Breaktown
    2. Travel

    Nodes:

    • Heap of Wreckage

    Materials gained: Polished Aluminum (g9), Polished Laminoid (g9)

    [url=]Zakuul Scav Map Location

    ---

    501-550: Darvhannis - CH XIV of KotFE minimum

    1. Leave the mandalorian camp and enter the plateau
    2. Travel

    Nodes:

    • Heap of Wreckage

    Materials gained: Polished Aluminum (g9), Polished Laminoid (g9)

     

     

     

    :sy_republic:Pub Scav: Not Started

     

    WIP

     

    Until I can confirm, I assume that the nodes on non-capital planets are the same (pubs cant visit DK obviously).

     

     

     

    :sy_harvesting:Slicing 1-500::sy_harvesting:

     

    :sy_empire:Imp Slicing: In progress

     

    WIP

     

    451-500: Yavin 4

    1. Take taxi/shuttle to Imperial Recon Camp Speeder
    2. Follow road East until you're in the same map are as the giant temple (diamond shaped)
    3. Yavin Slicing Map Location

    Nodes:

    Materials gained:

     

     

     

    :sy_republic:Pub Slicing: Not Started

     

     

     

    Note: With patch 4.0 (kotfe), harvesting skills can now be trained on higher nodes and creatures/robots than your current skill level 'allows', unlike pre-kotfe. This means that you could technically train your entire scavenging skill, for example, on end-game planets. However, this guide includes most earlier planets for people who intend to level their skills whilst also leveling characters.

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