Jump to content

BlevatToshnit

Members
  • Posts

    38
  • Joined

Posts posted by BlevatToshnit

  1. Well, all of those bonuses is useless in PVE, completely.

    In PVP:

    Decelerate - 2 times on one target? Super rare and pointless, cuz of immunities and breakers to slowing down effects.

    Gyre - super rare circumstances makes it also useless.

    Seething Power - it may have potential, but not with overload. Stack it with force speed and then it will be good, even in PVE. Also ammount of damage reduction - 10% will be good for madness, but in lightning spec 10% is OP.

    Powered Electrocute - well, this is overpowered. I can see from here all complaints and infuriation from those who's have to play against.

  2. Yeah, i have noticed ability delay in heavy populated places like Ossus. At first i thought it's me, but now i'm sure it's on server side. Darth Malgus.

    P.S.: i have asked my guildies, it seems everyone have this brand new bug.

  3.  

    Hey everyone,

     

    There has been some good discussion in thise topic about both how you believe our map selection works right now in matchmaking, and thoughts on where we can improve it. I want to add some clarity to the former, and then we can talk about the latter.

     

    How does map selection work?

    This is pretty simple on the surface. When a player (or players) queues for an unranked Warzone the matchmaker does two things (I am ONLY talking about map selection here, not about what the matchmaker does to work towards even teams).

    1. Looking at what matches are currently active and the number of players in the queue, the matchmaker decides whether it will pop an Arena or a Warzone.
    2. The matchmaker then rolls in that game type pool for which map it will pop. All maps have the exact same weighting.

     

    This means that Huttball and 3-pt control both have the highest odds of being selected since they each have 3 maps respectively (Novare could be argued that it is separate from Yavin/Alderaan though). But ultimately each individual map has the exact same chance of rolling here.

     

    How can we improve this experience?

    There have been a lot of great ideas in this thread, and definitely keep the ideas coming. This is a topic we have talked about a lot internally (allowing players to select exactly which Warzone they want to play, for example). There are some challenges with that level of granularity (queue times mostly). We have talked about adding exclusions as well, so a player could pick 2-3 Warzones they don’t want and then they fall into the rest of the pool. These changes are fairly large in what it would take to implement and so they would need to happen as a part of other large systemic changes. This in no way means we won’t ever do it, just that it would need to be in a large update and it isn’t currently planned on the schedule.

     

    With that said, there are possibly some smaller fixes the team can do in the interim which they are discussing. We may be able to tweak the individual pop values on each map in the PvP queue which would give more weighting towards game type, then map, for example. I don’t have any specifics right now but the team is in active discussion on this topic and I will pass on more info as I have it.

     

    Question for you all to give us your feedback on...

    Matchmaking weighting could effectively work one of two ways.

    • We can give even weighting to individual maps. As in, every single map has the same chance to pop so you see more map diversity. This is how it works today.
    • We can give equal weighting to each game type. As in, you will see less map diversity overall, but you are more likely to see each map type more often. AKA you will see Voidstar as much as you see Huttball.

     

    Let us know your thoughts! Thanks everyone, keep the feedback coming.

     

    -eric

     

     

     

    I'm voting for 2nd variant - less map diversity, more map type diversity. I'm definitely tired of huttbals of all sort.

    But it's only about huttball map type. I'd like to see rest of 8x8 maps counts as separate type.

  4. In patch notes you stated that: "Matchmaking will more strongly take player skill into account when making teams", - does that mean that average skill players will spread between teams? Cuz i'm really tired of been matched with low rated players against average rated.

    I'm playing this game for too long and most of my charachters have a really high rating. And now i'm suffering for it, being matched with low rated players in order to aid them. Give me atleast two more skilled people so i can carry those noobish teams :D

  5. Frankly, i have expected that obfuscate utility will be nerfed too. Since it grant actuall immortality for 6 seconds against all classes and specs, if it apllied directly to the target (and for most specs which cant hit marauder while obfuscate is active, even if it's apllied not on them), i think soon we will see that marauder become new FOTM, and everyone around will complain about them. :D
  6. Overgear now means more than ever before. Difference between T1 and T4 (both bolstered) is insane - more than 700 bonus damage, it's just ridiculous comparing to old pvp gear where difference between T1 and T2 was adout 40 bonus damage. No matter how skilled you are, you just can't overcome this odds.

    Of course i will vote for a maximum bolster - 242, but it wont be enough.

  7. To people who complain about energy management - why didn't you ask BW fix "force-master" gear? I mean bonus for 4 pieces - "Reduces cost of... Force Lightning... by 2..." It's already in game and it's doesn't work since release of "force-master" gear with current bonuses.

    Check your combat logs, force lightning consumes 36 force, like you dont have gear at all.

  8. Launcher Log:

     

     

    2016-05-03 17:49:28 INFO SWTOR Launcher [Core:P1.8.2 Lib:P1.6] initialized.

    2016-05-03 17:49:28 INFO File info: D:\Games\Star Wars-The Old Republic\launcher.exe size=8045584, created=10/14/2014 17:1:28, accessed=12/10/2015 23:8:43, written=12/10/2015 23:8:44

    2016-05-03 17:49:28 INFO Initializing download manager

    2016-05-03 17:49:28 INFO Loaded settings from D:\Games\Star Wars-The Old Republic\launcher-app.settings

    2016-05-03 17:49:28 INFO Loaded agreements from D:\Games\Star Wars-The Old Republic\eula.settings

    2016-05-03 17:49:28 INFO Loaded settings from D:\Games\Star Wars-The Old Republic\launcher.settings

    2016-05-03 17:49:28 INFO Sending crash dumps to [https://patcher-crash.swtor.com/crashcatch]

    2016-05-03 17:49:28 INFO completeLauncherInit()

    2016-05-03 17:49:28 INFO -----------------------------(-300)-----------------------------

    2016-05-03 17:49:28 INFO Timezone: -300

    2016-05-03 17:49:28 INFO SpecsHash=1536898041.1014345318

    2016-05-03 17:49:28 INFO Checking for launcher update

    2016-05-03 17:49:28 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0

    2016-05-03 17:49:29 INFO Download: http://manifest.swtor.com/patch/patcher2014.patchmanifest (159.153.92.50 )

    2016-05-03 17:49:30 INFO Manifest Loaded: patcher2014, current=7/upcoming=-1/required=7

    2016-05-03 17:49:30 INFO ManifestState=GetManifest: patcher2014, current=-1/upcoming=-1/required=7

    2016-05-03 17:49:30 INFO Manifest Loaded: patcher2014, current=7/upcoming=-1/required=7

    2016-05-03 17:49:30 INFO ManifestState=Complete: patcher2014, current=7/upcoming=-1/required=7

    2016-05-03 17:49:30 INFO Patch completed normally (patcher2014)

    2016-05-03 17:49:30 INFO Patching end

    2016-05-03 17:49:30 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0

    2016-05-03 17:49:30 INFO Download: http://manifest.swtor.com/patch/eualas.patchmanifest (159.153.92.50 )

    2016-05-03 17:49:31 INFO Manifest Loaded: eualas, current=0/upcoming=-1/required=0

    2016-05-03 17:49:31 INFO ManifestState=GetManifest: eualas, current=-1/upcoming=-1/required=0

    2016-05-03 17:49:31 INFO Manifest Loaded: eualas, current=0/upcoming=-1/required=0

    2016-05-03 17:49:31 INFO ManifestState=Complete: eualas, current=0/upcoming=-1/required=0

    2016-05-03 17:49:31 INFO Patch completed normally (eualas)

    2016-05-03 17:49:31 INFO Patching end

    2016-05-03 17:49:41 INFO User logs in.

    2016-05-03 17:49:43 INFO Retrieving patch notes for environment [swtor]

    2016-05-03 17:49:43 INFO Using environment.name [swtor], productName [retailclient]

    2016-05-03 17:49:43 INFO BitRaider is available for [swtor]

    2016-05-03 17:49:43 INFO **** BitRaider is DISABLED for [swtor]

    2016-05-03 17:49:43 INFO Patch selection action: GoStraightToSSN

    2016-05-03 17:49:43 INFO Using environment.name [swtor], productName [retailclient]

    2016-05-03 17:49:43 INFO Chosen environment is swtor

    2016-05-03 17:49:43 INFO Starting patch of product retailclient_swtor

    2016-05-03 17:49:43 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0

    2016-05-03 17:49:43 INFO Download: http://manifest.swtor.com/patch/retailclient_swtor.patchmanifest (159.153.92.50 )

    2016-05-03 17:49:45 INFO Manifest Loaded: retailclient_swtor, current=199/upcoming=-1/required=200

    2016-05-03 17:49:45 INFO Dependency Set: http://manifest.swtor.com/patch/movies_en_us.patchmanifest

    2016-05-03 17:49:45 INFO ManifestState=Dependency: retailclient_swtor, current=199/upcoming=-1/required=200

    2016-05-03 17:49:45 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0

    2016-05-03 17:49:45 INFO Download: http://manifest.swtor.com/patch/movies_en_us.patchmanifest (159.153.92.50 )

    2016-05-03 17:49:45 INFO Manifest Loaded: movies_en_us, current=4/upcoming=-1/required=4

    2016-05-03 17:49:45 INFO ManifestState=Complete: movies_en_us, current=4/upcoming=-1/required=4

    2016-05-03 17:49:45 INFO Dependency Set: http://manifest.swtor.com/patch/assets_swtor_main.patchmanifest

    2016-05-03 17:49:45 INFO ManifestState=Dependency: retailclient_swtor, current=199/upcoming=-1/required=200

    2016-05-03 17:49:45 INFO ManifestState=GetManifest: , current=-1/upcoming=0/required=0

    2016-05-03 17:49:45 INFO Download: http://manifest.swtor.com/patch/assets_swtor_main.patchmanifest (159.153.92.50 )

    2016-05-03 17:49:46 INFO Manifest Loaded: assets_swtor_main, current=234/upcoming=-1/required=236

    2016-05-03 17:49:46 INFO ManifestState=Download: assets_swtor_main, current=234/upcoming=-1/required=236

    2016-05-03 17:49:46 INFO Download: http://127.0.0.1:49166/app/download.solidconfig (127.0.0.1 )

    2016-05-03 17:50:51 ERROR Download Error :Unable to retrieve download configuration (e308)

    2016-05-03 17:50:51 INFO General Patch manifest state error in retailclient_swtor (e209)

    2016-05-03 17:50:51 INFO General Patch manifest state error in retailclient_swtor (e209)

    2016-05-03 17:50:51 ERROR Fetch Manifest Failure: General Failure

    2016-05-03 17:50:51 INFO Patching end

    2016-05-03 17:50:51 ERROR ManifestComplete:retailclient_swtor/http://manifest.swtor.com/patch/retailclient_swtor.patchmanifest

     

     

  9. Have you created an ingame bug report telling them the PVP and PVE partial set bonuses are not stacking with regard to force cost of whatever spell you're describing?

     

    If you create an ingame bug report it goes straight to developers, is what the customer service people have indicated to me. If you come here every few days and just type 'bump' that's not nearly as useful in my opinion.

     

    Of course i did.

     

    Last time it was mercenary heal set - they fix it after 9 months. I want to get aware as many people as possible, i hope they also create tickets. Otherwise we'll never got fix on this bug.

  10. 1. I have 3 toons 65 lvl

    2. 216-220 item rating (but mostly i wear pvp gear which is 204-208 item rating)

    3. Sorcerer / madness; Mercenary / innovative ordnance; Sniper / engineering

    4. Ranged companions

    5. Companions role - dps; at the end of heroic Star Fortress i switch them to heal role

    6. 15-20 influence level

    7. Heroics, Star Fortress (both modes)

    8. I'm bored to death with heroics and solo Star Fortress. I'd say theyr challenge level is very very low even after 4.0.2. Heroic Star Fortress - i'm bored - chalenge level is low.

  11. Well it's a scripted bug which you can repeat if you killing spawning mobs too fast (like in fp Derective 7 on the first boss). To avoid this - let mobs come out from theyr rooms, and also let Ephemeris affect one of them with a ray of light in every second mobs pack. After that you can kill them.
×
×
  • Create New...