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Flamenfrom

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Posts posted by Flamenfrom

  1. Could you explain to me how FR dealing 18% more damage overall is better than e.g. 1 stack of it dealing 400% more damage with a guaranteed crit at that (because of Berserk)? Even if FR had 10 ticks of damage and you only hit 1 tick during Berserk with 400% increase, you'd still have a 40% overall dmg increase (1/10 x 400). Maxing our Juyo with virtually your first GCD is really nice but the longer the fight lasts (w/o losing the stacks), the less of an impact it has. 2 minutes in the impact is virtually zero.

     

    When you combine Draining Centre with Bleeding Center you'll basically be able to use Berserk every time with Force Rend, so your 400% dmg increased Force Rend will crit for about the same as an Annihilate does every time and ofc with a 100% crit chance. Right now, only the first tick is ever increased anyway.

     

    Purely dmg wise, this is superior. It also adds a second high burst damage ability which is really nice for fights with adds that need to go down quickly. You also gain way more HPS for both grp but especially yourself as you heal % of your dmg done on bleeds and the almost constant use of Berserk offers steady heal to the group.

     

    It's basically the only thing I like at all in terms of Marauder changes. Agree with mostly everything else you write though. Force Fracture is probably the worst skill ever introduced. I've never seen an ability / talent actually make you flat out worse when you have it. It's worse for single target DPS in every scenario - even burst heavy fights. It's much worse for any type of AE with 2+ targets as you can't spread a second dot. It is the biggest show of incompetence I have ever seen in an mmo. They would need to ~ triple the dmg for it to make any sense for single target and it would play really ugly as you would use it with 2 dots active and then have to use VS or another main ability in between dot downtime.

     

    You are correct draining center>juyo rend, for whatever reason i read juyo rend as flat 18% dmg increase on white dmg abilities during rend window

    I stand by rest of my feedback most of the tier ''choices'' are pure unimagative trash,which only points to their complete incompetency and lack of in game knowledge

  2. This is gonna be from endgame nim perspective of Anni spec as it stands atm on pts

     

    Tier lv27

    1.Juyo Rend- 18%flat dmg increase,10stacks of fury on use of force rend - decent

    2.Draining center- force rend builds 10 fury stacks,rend deals 400% during zerk window - pointless utility point since you will have all 3 dots on target so zerk will hit only one or two of your rend dots

    3.Critical bleed- while force rend is on target all your bleed have +10% crit - trash in to option 1

    issue with this tier- lack of real option everybody will pick juyo rend for other two options are trash

     

    Tier lv35

    1.Snaring slash-slash slows targets by 10%- useless remove this utility from game(nobody uses it pvp or pve wise)

    2.Overwhelming slashes- ravage roots target for 3s and builds 1 rage- underwhelming pvp only utility

    3.Predation- 80% mov. speed,root break on use

    issue with this tier- everybody will pick option 3,other two options are quite useless

     

    Tier lv43

    1.Blood wave Aoe bleed cleave- decent for trash clearing,trash for everything else

    2.Force fracture- useless does not work in the dot spec, trading one of your strongest dots for attack is moronic(dps loss)- rework or remove

    3.Rapturing rage- Rapture refunds rage if zerk is acctive - do i even have to talk about this?beyond useless designed by somebody who knows nothing about anni spec

    issue with this tier- all three options are beyond useless,mara's will be forced to pick blood wave as the least useless option

     

    Tier lv47

    1.Furious power- 4stacks,takes 30s to build additional stack(should have been rolled with Dotf setbonus to become usefull)

    2.Bleeding center- crit bleed build 2fury even during zerk window(2s internal cd)- seems underwhelming

    3.Blood fury- during zerk window weapon attacks deal extra yellow dmg - worst of three options you will mostly get 2 attacks with little yellow tick- trash tier

    issue with this tier- blood fury is useless,everybody will most likely pick option 1

     

    Tier lv60

    1Ineoxorable - 30s off stun breaker,build 4 rage when stuned,knock,pushed etc (pvp utility,rare pve useage-brontes)

    2.Interloper-useless utility should have been deleted long time ago

    3.Def.roll- must have for majority of pve content,usefull in pvp as well

    issue with this tier- delete interloper from game for it is useless replace with force choke in this tier,it will make more sense,

     

    Tier lv68

    1.Cloak of Anni. - increases dmg. dealt by Cop by 15% adds 4s to duration - roll it together with Cloak of rage(which afaik has been for whatever reason deleted)

    2.Path carver- sweeping slash deals 15% more- useless option for anni delete and replace with some other def. ability/point in this tier

    3.Blood ward(vanilla) - solid pvp utility,sometimes used in pve

    issue with this tier- path carver is useless and out of place delete and replace it with some def. utility

     

    Tier lv73

    1.Force choke- stun (out of place move it instead of interloper nobody competent will pick it in this tier)

    2.Mad dash- solid,but overshadowed by undying

    3.Undying -6s 99% dmg reduction

    issue with this tier- everybody with half a brain is gonna pick undying,lack of choice lack of creativity

     

    Tier lv78

    1.Thirst for rage- 12rage when class buff is activated,every rage consuming ability heals for 1% - mediocre useless for pvp

    2.Interceptor-force charge,rend,dev blast and obliterate slow targer by 50% for 6s - uselees delete this utility point from game and replace it with something normal

    3.Brazen- dmg.reduction increased by 2% you build 2 fury when attacked(1.5 internal cd)

    issue with this tier- everybody will once again pick option 3 for it is vastly superior, 1 and 2 are both utterly dead points(interceptor should be deleted from the game and replaced with something else)

     

     

    missing/deleted abilities/utilities

    Obfuscate - roll both ruthless aggressor and subjugation into basic ability and replace with it interloper(this way tier lv60 will be choices between three def abilities)

    hidden savagery - decent dmg boost either roll it into basic Force camouflage or add it as a utility as a replacement for one of the useless ones (interloper,interceptor,thirst for rage,path carver- take your pick)

  3. Imo

    Carnage should be buffed either the burst window or some sort of cc imu(root/stun-something to help them dps,chase and not being able to be shut down so easily)

    Fury - it's ok in pvp overperforming in pve (if some changes are needed- lower the sustained dmg up the burst dmg)

    Anni- good in pve weak in pvp probably don't touch to break the balance

  4. This is a prime example of the terrible attitudes in solo ranked towards other players. Thank you for demonstrating first hand the toxic attitude that can exist in solo ranked

    What you call 'toxic' i call common sense, and it seems like i am in majority.

    If you want to focus your attention on something productive turn your gaze to throwing and wintrading.

  5. And he never comes back while you will be over there scratching your head wondering why you're only fighting the same 4 people every match.

    And that's a good thing ,if he can't do basic things required in ranked he shouldn't be playing that game mode.

    Low population of ranked is not because of toxicity it has to do more with bad matchmaking,thrower and botters.

  6.  

    You have the right to be a tard, no question, but you also bear responsibility for what happens when you do so.

     

    The right you dont have, is to define the term for someone else. Whether or not YOU think its toxic isnt the point, if someone else does, then it is. You dont get to tell them its not, you do not have that right to make that decision for them.

     

    Yes i agree so if somebody acts like a tard ques as a healer and get's globalled in 5sec he should be prepared to get toxed out/vote to kicked out of team till he gets better.

  7. The problem as I see it is people’s definition of toxic. What’s toxic to one person is not toxic to others. And it’s a losing argument and I think this is losing players from ranked and making toxicity worse because if one person thinks something is toxic and stops playing and some one else thinks it not and keeps playing, then you end up with only people playing who are more toxic to some people or people willing to put up with it.

     

    As that tolerance to toxicity increases or more people leave due to toxicity, that line in the sand of what’s toxic and what’s not goes up higher and higher. Which drives more players from the game. Eventually you will end up with only toxic players or those willing to put up with it or ranked dies completely because not enough people will play it,

    People who stop queing for ranked because of toxicity are not suited for ranked play anyway, on the other hand people who stop playing because of throwing,wintrading and noobs who are getting globalled 24/7 have a legit reason to stop.

     

    This is something that has been happening for years and years. But now we have the problem where the game’s population is dying, which is a seperate issue, but is also exacerbated by cheaters, toxicity and bad Bioware decisions that make less people play ranked. Which in turns ruins the queue and the ELO matchmaking system.

    It's not the 'toxicity' in ranked that is driving the game to ruin, it is bioware unability to caught and punish cheaters,wintraders,thrower and make acces to ranked pvp little more exclusive.It's not the players who are at fault for swtor's poor health.

     

    Honestly, I don’t really care what line people think is toxic and what’s not. What I care about is the health of the game and I would hope the rest of the players would too.

    If you care about the health of the game look no further then to bioware's failure to provide a new content and balance (pvp and pve) on regular basis and stop blaming it on 'toxicity'

  8. Reporting a post because it has an opinion that isn't yours? That's funny.

     

    Either way, I used the term rotation in quotes because ya there is no set do this do that rotation. It's all priority and due to the spec complexity and little tweaks in 3.0 and soon to be 4.0, ppl are having a harder time with it because it doesn't offer what it used to. The facts are the spec is not designed to be burst like combat or conc. And if you're running around away from the boss so much so you think Anni is worthless, then you need to re think your execution of mechanics to allow more uptime for you on the boss cuz I have no problems with consistent uptime except for the obvious fights and mechs. But overall I think it comes down to experience.

     

    To summarize what you said : mara/sent is ok everybody else needs to l2p... seems like you are one of those bioware apologist

    btw ppl are not having harder time with it because almost nobody plays the class anymore(pve wise)

  9. because we play the classes that we enjoy playing most. sure it may make it more difficult, but why play a game if you are forced to do something that you really dont want to do.

     

    our group has pretty much been the same make up since EC HM. with the only exception being replacing a sage healer for a scoundrel.

    So you are casual and that's fine but no progression tier raid leader would take your toon for hm/nim runs just to nerf the whole groups progression.

    btw:I also want to play the class i enjoy most but not on expense of my pve/pvp teams

  10. i dont understand how people are claiming this class is "unplayable".. speaking from purely a PVE standpoint, I have had no problems. Sure, I leave the boss and do very little dps when I cant get into range, but knowing when to expect the melee unfriendly mechanics is key.

     

    I am in a progression raid group that has

    Guardian and Shadow tanks

    2 Watchman sents

    1 sage dps

    1 gunslinger

    1 sage heal

    1 scoundrel heal

     

    we have the first bosses of ToS and tR beat and are working on Bulo/sword squadron. DPS is never an issue for us, yea we (the sents) are doing less DPS than the ranged, but the fight always come down to executed mechanics.

     

    I will mention that I am playing around with commando dps and may be running with it in our next raid night. Our healers have been complaining about healing melee on bulo :rolleyes:

     

    i have been a sent/mara since launch and love it, but it has been nice (as a commando) staying in one spot for the majority of the raid and continue to be in range of the boss. man... ranged classes have it easy

    I will ask you a simple question why would you pick mara/sent to your ops group when any other class can do their work ten times better?

  11. ...will lead to the dark side. Though I can see where the anger and suffering comes from ;-)

    For those who already ARE on the dark side anyway: It don't think it will actually help...

     

    Remember, it's real people you are attacking personally, not just pixels or a name on the forums. I'm sure they're trying to do the best they can and that they are not totally free in their decisions, since they have to obey global game design principles. Now you may want to question those alright, but I don't think it's fair to attack singular class designers that way. And besides all criticism, if you do want your suggestions to be heard, it doesn't make much sense to insult the people who would apply them.

     

    I know this is difficult, but I urge you guys to keep it civil so the reasonable voices can be heard and the class can improve in the coming patches. I think Devs have already realized more needs to be done and more insults will not make that any clearer. If you do want to have a say about what's going to happen, you need to be taken seriously. Rants seldom are...

    They were great many suggestions both on pts forum and here on how to bring mara to playable level both in pve and pvp they reacted with stupidity and lack of care(again) we are now reacting with rage there's nothing more to that.

    PS:this class is unplayable for months it's not that we wanted them do it ASAP they had huge ammount of time to fix sent/mara

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